Fixed Talking Island and Faeron Village scrolls of escape.

Dropped Batalion Zone due to lack of further development.
Added Various missing syncs from L2jServer Ertheia.
This commit is contained in:
MobiusDev
2015-04-22 16:48:31 +00:00
parent 2bc6b7a553
commit 2cf52bad9b
342 changed files with 5639 additions and 3430 deletions

View File

@@ -5,6 +5,7 @@
<set name="icon" val="icon.lv2_unique_dye_int_cha" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39401" name="Lv. 2 Legendary WIT Dye (Charisma)" additionalName="WIT + 4 CHA + 2" type="EtcItem">
<!-- Lv. 2 Legendary WIT Dye (Charisma) (WIT + 4 CHA + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
@@ -59,6 +60,7 @@
<set name="icon" val="icon.lv4_unique_dye_str_cha" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39410" name="Lv. 4 Legendary DEX Dye (Charisma)" additionalName="DEX + 5 CHA + 4" type="EtcItem">
<!-- Lv. 4 Legendary DEX Dye (Charisma) (DEX + 5 CHA + 4). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
@@ -131,30 +133,35 @@
<set name="icon" val="icon.lv1_unique_dye_str_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39422" name="Lv. 1 Legendary DEX Dye (Luck)" additionalName="DEX + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary DEX Dye (Luck) (DEX + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_dex_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39423" name="Lv. 1 Legendary CON Dye (Luck)" additionalName="CON + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary CON Dye (Luck) (CON + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_con_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39424" name="Lv. 1 Legendary INT Dye (Luck)" additionalName="INT + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary INT Dye (Luck) (INT + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_int_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39425" name="Lv. 1 Legendary WIT Dye (Luck)" additionalName="WIT + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary WIT Dye (Luck) (WIT + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_unique_dye_wit_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39426" name="Lv. 1 Legendary MEN Dye (Luck)" additionalName="MEN + 3 LUC + 1" type="EtcItem">
<!-- Lv. 1 Legendary MEN Dye (Luck) (MEN + 3 LUC + 1). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
@@ -167,30 +174,35 @@
<set name="icon" val="icon.lv2_unique_dye_str_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39428" name="Lv. 2 Legendary DEX Dye (Luck)" additionalName="DEX + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary DEX Dye (Luck) (DEX + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_dex_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39429" name="Lv. 2 Legendary CON Dye (Luck)" additionalName="CON + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary CON Dye (Luck) (CON + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_con_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39430" name="Lv. 2 Legendary INT Dye (Luck)" additionalName="INT + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary INT Dye (Luck) (INT + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_int_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39431" name="Lv. 2 Legendary WIT Dye (Luck)" additionalName="WIT + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary WIT Dye (Luck) (WIT + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_wit_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39432" name="Lv. 2 Legendary MEN Dye (Luck)" additionalName="MEN + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Legendary MEN Dye (Luck) (MEN + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
@@ -203,6 +215,7 @@
<set name="icon" val="icon.lv3_unique_dye_str_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39434" name="Lv. 3 Legendary DEX Dye (Luck)" additionalName="DEX + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Legendary DEX Dye (Luck) (DEX + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
@@ -311,12 +324,14 @@
<set name="icon" val="icon.lv1_unique_dye_cha_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39452" name="Lv. 2 Windy CHA Dye (Luck)" additionalName="CHA + 4 LUC + 2" type="EtcItem">
<!-- Lv. 2 Windy Charisma (Luck) (CHA + 4 LUC + 2). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_unique_dye_cha_luc" />
<set name="weight" val="150" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="DYES" />
</item>
<item id="39453" name="Lv. 3 Windy CHA Dye (Luck)" additionalName="CHA + 4 LUC + 3" type="EtcItem">
<!-- Lv. 3 Windy Charisma (Luck) (CHA + 4 LUC + 3). Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
@@ -370,12 +385,14 @@
<!-- Obtained by dissecting the material realm's elements. Used for alchemy experiments. -->
<set name="icon" val="icon.trace_of_wind" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="GEMSTONE" />
</item>
<item id="39462" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade) when using the Giant's Enchant Scrolls. Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.giant_ench_armor_stone_r_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
<set name="commissionItemType" val="ARMOR_ENCHANT_STONE" />
</item>
<item id="39463" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade) when using the Giant's Enchant Scrolls.Only for items enchanted between + 3 and + 9. -->
@@ -500,6 +517,7 @@
<!-- Contains enchanting secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
<set name="icon" val="icon.alchemy_master_scroll" />
<set name="weight" val="120" />
<set name="commissionItemType" val="SPELLBOOK" />
</item>
<item id="39484" name="Alchemic Tome: Life Stone" additionalName="" type="EtcItem">
<!-- Contains Life Stone secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
@@ -510,6 +528,7 @@
<!-- Contains Dye secrets to Transmutation Alchemy. Go to the Alchemist in the Town of Rune or Faeron Village to become a Master Alchemist. -->
<set name="icon" val="icon.alchemy_master_variation_stone" />
<set name="weight" val="120" />
<set name="commissionItemType" val="SPELLBOOK" />
</item>
<item id="39486" name="Scroll of Escape: Gludin Village" additionalName="" type="EtcItem">
<!-- Teleports you to Levian in Gludin Village. -->