Fixed Talking Island and Faeron Village scrolls of escape.

Dropped Batalion Zone due to lack of further development.
Added Various missing syncs from L2jServer Ertheia.
This commit is contained in:
MobiusDev
2015-04-22 16:48:31 +00:00
parent 2bc6b7a553
commit 2cf52bad9b
342 changed files with 5639 additions and 3430 deletions

View File

@@ -899,6 +899,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38881" /> <!-- Lv. 2 -->
<set name="compoundChance" val="100" />
</item>
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
@@ -909,6 +911,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38882" /> <!-- Lv. 3 -->
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
</item>
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
@@ -919,6 +923,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38883" /> <!-- Lv. 4 -->
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
</item>
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
@@ -929,6 +935,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38884" /> <!-- Lv. 5 -->
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
</item>
<item id="38884" name="Emerald" additionalName="Lv. 5" type="Armor">
<!-- When equipped, STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, and MEN + 3. Effect does not stack with additional jewels of the same type. -->
@@ -949,6 +957,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38886" /> <!-- Lv. 2 -->
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
</item>
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 2%. Effect does not stack with additional jewels of the same type. -->
@@ -959,6 +969,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38887" /> <!-- Lv. 3 -->
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
</item>
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 4%. Effect does not stack with additional jewels of the same type. -->
@@ -969,6 +981,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38888" /> <!-- Lv. 4 -->
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
</item>
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 9%. Effect does not stack with additional jewels of the same type. -->
@@ -979,6 +993,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38889" /> <!-- Lv. 5 -->
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
</item>
<item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor">
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 15%. Effect does not stack with additional jewels of the same type. -->
@@ -999,6 +1015,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38891" /> <!-- Lv. 2 -->
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
</item>
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1009,6 +1027,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38892" /> <!-- Lv. 3 -->
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
</item>
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1019,6 +1039,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38893" /> <!-- Lv. 4 -->
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
</item>
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1029,6 +1051,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38894" /> <!-- Lv. 5 -->
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
</item>
<item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor">
<!-- When equipped, P. Def. Increases by 1986 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1049,6 +1073,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38896" /> <!-- Lv. 2 -->
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
</item>
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1059,6 +1085,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38897" /> <!-- Lv. 3 -->
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
</item>
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1069,6 +1097,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38898" /> <!-- Lv. 4 -->
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
</item>
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
@@ -1079,6 +1109,8 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38899" /> <!-- Lv. 5 -->
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
</item>
<item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor">
<!-- When equipped, M. Def. Increases by 1150 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->