Fixed Talking Island and Faeron Village scrolls of escape.
Dropped Batalion Zone due to lack of further development. Added Various missing syncs from L2jServer Ertheia.
This commit is contained in:
20
trunk/dist/game/data/stats/items/38200-38299.xml
vendored
20
trunk/dist/game/data/stats/items/38200-38299.xml
vendored
@@ -34,6 +34,7 @@
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="commissionItemType" val="OTHER_ITEM" />
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</item>
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<item id="38205" name="Lobster Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
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<!-- Turns the appearance of a fist weapon into that of a Lobster . -->
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@@ -241,31 +242,37 @@
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<!-- For 30 min., WIT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="is_stackable" val="true" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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</item>
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<item id="38223" name="Fish Stew" additionalName="INT" type="EtcItem">
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<!-- For 30 min., INT + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="is_stackable" val="true" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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</item>
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<item id="38224" name="Fish Stew" additionalName="MEN" type="EtcItem">
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<!-- For 30 min., MEN + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="is_stackable" val="true" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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</item>
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<item id="38225" name="Fish Stew" additionalName="DEX" type="EtcItem">
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<!-- For 30 min., DEX + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="is_stackable" val="true" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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</item>
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<item id="38226" name="Fish Stew" additionalName="STR" type="EtcItem">
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<!-- For 30 min., STR + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="is_stackable" val="true" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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</item>
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<item id="38227" name="Fish Stew" additionalName="CON" type="EtcItem">
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<!-- For 30 min., CON + 3. Using different fish stews applies the effect of one. Cooldown is 5min. -->
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<set name="icon" val="icon.fish_stew_buff" />
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<set name="is_stackable" val="true" />
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<set name="commissionItemType" val="SCROLL_OTHER" />
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</item>
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<item id="38228" name="Lady's Hairpin" additionalName="STR" type="Armor">
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<!-- STR + 3. Female only. -->
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@@ -385,6 +392,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38245" name="Party Mask" additionalName="MEN" type="Armor">
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<!-- MEN + 3. -->
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@@ -392,6 +400,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38246" name="Party Mask" additionalName="INT" type="Armor">
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<!-- INT + 3. -->
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@@ -399,6 +408,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38247" name="Party Mask" additionalName="WIT" type="Armor">
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<!-- WIT + 3. -->
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@@ -406,6 +416,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38248" name="Party Mask" additionalName="Critical Rate" type="Armor">
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<!-- Critical Rate + 50. -->
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@@ -413,6 +424,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38249" name="Party Mask" additionalName="Critical Damage" type="Armor">
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<!-- Critical Damage + 90, M. Critical Damage + 68. -->
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@@ -420,6 +432,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38250" name="Party Mask" additionalName="P. Def." type="Armor">
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<!-- P. Def. + 5%. -->
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@@ -427,6 +440,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38251" name="Party Mask" additionalName="M. Def." type="Armor">
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<!-- M. Def. + 5%. -->
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@@ -441,6 +455,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38253" name="Party Mask" additionalName="P. Atk." type="Armor">
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<!-- P. Atk. + 5%. -->
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@@ -448,6 +463,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38254" name="Party Mask" additionalName="M. Atk." type="Armor">
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<!-- M. Atk. + 10%. -->
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@@ -462,6 +478,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38256" name="Monocle" additionalName="STR" type="Armor">
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<!-- STR + 3. -->
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@@ -490,6 +507,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38260" name="Monocle" additionalName="INT" type="Armor">
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<!-- INT + 3. -->
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@@ -518,6 +536,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38264" name="Monocle" additionalName="P. Def." type="Armor">
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<!-- P. Def. + 5%. -->
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@@ -693,6 +712,7 @@
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<set name="default_action" val="EQUIP" />
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<set name="weight" val="10" />
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<set name="price" val="50000" />
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<set name="commissionItemType" val="HAIR_ACCESSORY" />
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</item>
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<item id="38289" name="Forget-me-not Hairpin" additionalName="WIT" type="Armor">
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<!-- WIT + 3. Female only. -->
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