Elemental Shirts.

Author: zoiobnu
Source: https://forums.l2junity.org/index.php?topic=271.0#forum
This commit is contained in:
MobiusDev
2016-12-24 10:57:16 +00:00
parent 90f51d520c
commit 2ce6e36eb4
11 changed files with 699 additions and 84 deletions

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@@ -106,6 +106,28 @@
<item id="21706" /> <!-- Olf's T-shirt (Event) -->
</enchant>
<!-- Scroll: Enchant Elemental Shirt -->
<enchant id="25792" maxEnchant="10">
<item id="37718" /> <!-- Shiny Elemental Shirt -->
<item id="46194" /> <!-- Reflect Magic T-shirt -->
<item id="46193" /> <!-- Reflect Attack T-shirt -->
<item id="34623" /> <!-- Pa'agrio's Shirt -->
<item id="34624" /> <!-- Sayha's Shirt -->
<item id="34625" /> <!-- Eva's Shirt -->
<item id="34626" /> <!-- Maphr's Shirt -->
</enchant>
<!-- Blessed Scroll: Enchant Elemental Shirt" type="EtcItem -->
<enchant id="25793" maxEnchant="10">
<item id="37718" /> <!-- Shiny Elemental Shirt -->
<item id="46194" /> <!-- Reflect Magic T-shirt -->
<item id="46193" /> <!-- Reflect Attack T-shirt -->
<item id="34623" /> <!-- Pa'agrio's Shirt -->
<item id="34624" /> <!-- Sayha's Shirt -->
<item id="34625" /> <!-- Eva's Shirt -->
<item id="34626" /> <!-- Maphr's Shirt -->
</enchant>
<!-- Blessed Olf's T-shirt Enchant Scroll - Event -->
<enchant id="21707" maxEnchant="10">
<item id="21580" /> <!-- Olf's T-shirt -->

View File

@@ -1377,4 +1377,95 @@
<options level="9" option1="32870" />
<options level="10" option1="32871" />
</item>
<item id="34623"> <!-- Pa'agrio's Shirt -->
<options level="0" option1="30227" />
<options level="1" option1="30228" />
<options level="2" option1="30229" />
<options level="3" option1="30230" />
<options level="4" option1="30231" />
<options level="5" option1="30232" />
<options level="6" option1="30233" />
<options level="7" option1="30234" option2="30238" />
<options level="8" option1="30235" option2="30239" />
<options level="9" option1="30236" option2="30238" />
<options level="10" option1="30237" option2="30239" />
</item>
<item id="34624"> <!-- Sayha's Shirt -->
<options level="0" option1="30227" />
<options level="1" option1="30228" />
<options level="2" option1="30229" />
<options level="3" option1="30230" />
<options level="4" option1="30231" />
<options level="5" option1="30232" />
<options level="6" option1="30233" />
<options level="7" option1="30234" option2="30240" option3="30240" />
<options level="8" option1="30235" option2="30240" option3="30240" />
<options level="9" option1="30236" option2="30241" option3="30241" />
<options level="10" option1="30237" option2="30241" option3="30241" />
</item>
<item id="34625"> <!-- Eva's Shirt -->
<options level="0" option1="30227" />
<options level="1" option1="30228" />
<options level="2" option1="30229" />
<options level="3" option1="30230" />
<options level="4" option1="30231" />
<options level="5" option1="30232" />
<options level="6" option1="30233" />
<options level="7" option1="30234" option2="30243" />
<options level="8" option1="30235" option2="30243" />
<options level="9" option1="30236" option2="30244" />
<options level="10" option1="30237" option2="30244" />
</item>
<item id="34626"> <!-- Maphr's Shirt -->
<options level="0" option1="30227" />
<options level="1" option1="30228" />
<options level="2" option1="30229" />
<options level="3" option1="30230" />
<options level="4" option1="30231" />
<options level="5" option1="30232" />
<options level="6" option1="30233" />
<options level="7" option1="30234" option2="30245" />
<options level="8" option1="30235" option2="30245" />
<options level="9" option1="30236" option2="30246" />
<options level="10" option1="30237" option2="30246" />
</item>
<item id="37718"> <!-- Shiny Elemental Shirt -->
<options level="0" option1="30299" />
<options level="1" option1="30300" />
<options level="2" option1="30301" />
<options level="3" option1="30302" />
<options level="4" option1="30303" />
<options level="5" option1="30304" />
<options level="6" option1="30305" option2="30310" />
<options level="7" option1="30306" option2="30311" />
<options level="8" option1="30307" option2="30312" />
<options level="9" option1="30308" option2="30313" />
<options level="10" option1="30309" option2="30314" />
</item>
<item id="46193"> <!-- Physical Reflect Shirt -->
<options level="0" option1="32839" />
<options level="1" option1="32840" />
<options level="2" option1="32841" />
<options level="3" option1="32842" />
<options level="4" option1="32843" />
<options level="5" option1="32844" />
<options level="6" option1="32845" />
<options level="7" option1="32846" />
<options level="8" option1="32847" />
<options level="9" option1="32848" />
<options level="10" option1="32849" />
</item>
<item id="46194"> <!-- Magical Reflect Shirt -->
<options level="0" option1="32850" />
<options level="1" option1="32851" />
<options level="2" option1="32852" />
<options level="3" option1="32853" />
<options level="4" option1="32854" />
<options level="5" option1="32855" />
<options level="6" option1="32856" />
<options level="7" option1="32857" />
<options level="8" option1="32858" />
<options level="9" option1="32859" />
<options level="10" option1="32860" />
</item>
</list>

View File

@@ -794,6 +794,11 @@
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="ENCHT_AM" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="9396" level="1" /> <!-- Scroll: Enchant Elemental Shirt -->
</skills>
</item>
<item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
@@ -802,6 +807,11 @@
<set name="is_sellable" val="false" />
<set name="etcitem_type" val="BLESS_ENCHT_AM" />
<set name="is_stackable" val="true" />
<set name="handler" val="EnchantScrolls" />
<set name="commissionItemType" val="SCROLL_ENCHANT_ARMOR" />
<skills>
<skill id="9397" level="1" /> <!-- Blessed Scroll: Enchant Elemental Shirt -->
</skills>
</item>
<item id="25794" name="Transformation Scroll: Priestess Tsubaki" type="EtcItem">
<!-- For 30 min., Priestess Tsubaki's spirit stays with you, increasing your Speed. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->

View File

@@ -421,6 +421,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="bodypart" val="underwear" />
<set name="enchant_enabled" val="8" />
@@ -442,6 +443,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="bodypart" val="underwear" />
<set name="enchant_enabled" val="8" />
@@ -463,6 +465,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="bodypart" val="underwear" />
<set name="enchant_enabled" val="8" />
@@ -484,6 +487,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="bodypart" val="underwear" />
<set name="enchant_enabled" val="8" />

View File

@@ -307,7 +307,9 @@
<set name="is_freightable" val="false" />
<set name="is_tradable" val="false" />
<set name="bodypart" val="underwear" />
<set name="enchant_enabled" val="8" />
<set name="immediate_effect" val="true" />
<set name="equip_reuse_delay" val="30" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />

View File

@@ -1012,6 +1012,10 @@
<!-- Magic shirt for P. Def. Can be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +4 or more, passive and stats are increased. When enchanted to +5 or more, a P. Def. effect is given. -->
<set name="icon" val="icon.reflect_attack_shirt" />
<set name="default_action" val="EQUIP" />
<set name="enchant_enabled" val="8" />
<set name="equip_reuse_delay" val="30" />
<set name="bodypart" val="underwear" />
<set name="immediate_effect" val="true" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1019,6 +1023,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="130" />
<stats>
@@ -1029,6 +1034,10 @@
<!-- Magic shirt for M. Def. Can be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +4 or more, passive and stats are increased. When enchanted to +5 or more, a M. Def. effect is given. -->
<set name="icon" val="icon.reflect_magic_shirt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="underwear" />
<set name="enchant_enabled" val="8" />
<set name="immediate_effect" val="true" />
<set name="equip_reuse_delay" val="30" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
@@ -1036,6 +1045,7 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
<set name="commissionItemType" val="UNDERWEAR" />
<set name="is_private_storeable" val="false" />
<set name="weight" val="130" />
<stats>

View File

@@ -117,105 +117,133 @@
<option id="32838" name="infinite_odyssey">
<!-- Active: Not targeted by enemies for 6 seconds. -->
</option>
<option id="32839" name="physical_reflect_shirt">
<option id="32839" name="o_physic_tshirt_stat_0">
<!-- M. Def. + 8 -->
<passive_skill id="18446" level="1" />
</option>
<option id="32840" name="physical_reflect_shirt">
<option id="32840" name="o_physic_tshirt_stat_1">
<!-- M. Def. + 9 -->
<passive_skill id="18444" level="1" />
</option>
<option id="32841" name="physical_reflect_shirt">
<option id="32841" name="o_physic_tshirt_stat_2">
<!-- M. Def. + 10 -->
<passive_skill id="18444" level="2" />
<passive_skill id="18444" level="5" />
</option>
<option id="32842" name="physical_reflect_shirt">
<option id="32842" name="o_physic_tshirt_stat_3">
<!-- M. Def. + 11 -->
<passive_skill id="18444" level="3" />
</option>
<option id="32843" name="physical_reflect_shirt">
<!-- M. Def. + 12, Speed + 7, Max HP/MP + 510. Attribute Resistance + 6. STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1. -->
<option id="32843" name="o_physic_tshirt_stat_4">
<!-- M. Def. + 12 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 510. Attribute Resistance + 6. STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1 -->
<passive_skill id="18447" level="4" />
</option>
<option id="32844" name="o_physic_tshirt_stat_5">
<!-- M. Def. + 13 -->
<!-- Speed + 7 -->
<!-- M. Def. + 13, Speed + 7, Max HP/MP + 520. Attribute Resistance + 12. STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, P. Def. + 5% -->
<passive_skill id="18444" level="1" />
<passive_skill id="18447" level="5" />
</option>
<option id="32845" name="o_physic_tshirt_stat_6">
<!-- M. Def. + 14 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 531. M. Attribute Resistance + 18. STR +3, DEX +3, CON +2, INT +3, WIT +3, MEN +2, P. Def. + 6%. Received Physical Critical Damage -8% -->
<passive_skill id="18444" level="2" />
<passive_skill id="18447" level="6" />
</option>
<option id="32846" name="o_physic_tshirt_stat_7">
<!-- M. Def. + 15 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 536. Attribute Resistance + 24. STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, P. Def. + 8%. Received Physical Critical Damage -12%, 7% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="3" />
<passive_skill id="18447" level="7" />
</option>
<option id="32847" name="o_physic_tshirt_stat_8">
<!-- M. Def. + 16 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 541. Attribute Resistance + 30. STR +4, DEX +4, CON +3, INT +4, WIT +4, MEN +3, P. Def. + 10%. Received Physical Critical Damage -16%, 9% chance of reflecting physical abnormal state -->
<passive_skill id="18444" level="4" />
<passive_skill id="18447" level="8" />
</option>
<option id="32844" name="physical_reflect_shirt">
<!-- M. Def. + 13, Speed + 7, Max HP/MP + 520. Attribute Resistance + 12. STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2. -->
<!-- P. Def. + 5% -->
<option id="32848" name="o_physic_tshirt_stat_9">
<!-- M. Def. + 17 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 547. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, P. Def. + 12%. Received Physical Critical Damage -20%, 12% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="5" />
<passive_skill id="18447" level="9" />
</option>
<option id="32845" name="physical_reflect_shirt">
<!-- M. Def. + 14, Speed + 7, Max HP/MP + 531. M. Attribute Resistance + 18. STR +3, DEX +3, CON +2, INT +3, WIT +3, MEN +2. -->
<!-- P. Def. + 6%. Received Physical Critical Damage - 8% -->
<option id="32849" name="o_physic_tshirt_stat_10">
<!-- M. Def. + 18 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 552. Attribute Resistance + 42. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, P. Def. + 15%. Received Physical Critical Damage -25%, 15% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="6" />
<passive_skill id="18447" level="9" />
</option>
<option id="32846" name="physical_reflect_shirt">
<!-- M. Def. + 15, Speed + 7, Max HP/MP + 536. Attribute Resistance + 24. STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. -->
<!-- P. Def. + 8%. Received Physical Critical Damage - 12%, 7% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="7" />
</option>
<option id="32847" name="physical_reflect_shirt">
<!-- M. Def. + 16, Speed + 7, Max HP/MP + 541. Attribute Resistance + 30. STR +4, DEX +4, CON +3, INT +4, WIT +4, MEN +3. -->
<!-- P. Def. + 10%. Received Physical Critical Damage - 16%, 9% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="8" />
</option>
<option id="32848" name="physical_reflect_shirt">
<!-- M. Def. + 17, Speed + 7, Max HP/MP + 547. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- P. Def. + 12%. Received Physical Critical Damage - 20%, 12% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="9" />
</option>
<option id="32849" name="physical_reflect_shirt">
<!-- M. Def. + 18, Speed + 7, Max HP/MP + 552. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- P. Def. + 15%. Received Physical Critical Damage - 25%, 15% chance of reflecting physical abnormal states -->
<passive_skill id="18444" level="10" />
</option>
<option id="32850" name="magic_reflect_shirt">
<option id="32850" name="o_magic_tshirt_stat_0">
<!-- M. Def. + 8 -->
<passive_skill id="18446" level="1" />
</option>
<option id="32851" name="o_magic_tshirt_stat_1">
<!-- M. Def. + 9 -->
<passive_skill id="18447" level="1" />
</option>
<option id="32851" name="magic_reflect_shirt">
<!-- M. Def. + 9 -->
<passive_skill id="18445" level="1" />
</option>
<option id="32852" name="magic_reflect_shirt">
<option id="32852" name="o_magic_tshirt_stat_2">
<!-- M. Def. + 10 -->
<passive_skill id="18445" level="2" />
<passive_skill id="18447" level="2" />
</option>
<option id="32853" name="magic_reflect_shirt">
<option id="32853" name="o_magic_tshirt_stat_3">
<!-- M. Def. + 11 -->
<passive_skill id="18447" level="3" />
</option>
<option id="32854" name="o_magic_tshirt_stat_4">
<!-- M. Def. + 12 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 510. Attribute Resistance + 6. STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1 -->
<passive_skill id="18447" level="4" />
</option>
<option id="32855" name="o_magic_tshirt_stat_5">
<!-- M. Def. + 13 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 520. Attribute Resistance + 12. STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2, M. Def. + 5% -->
<passive_skill id="18445" level="1" />
<passive_skill id="18447" level="5" />
</option>
<option id="32856" name="o_magic_tshirt_stat_6">
<!-- M. Def. + 14 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 531. M. Attribute Resistance + 18. STR +3, DEX +3, CON +2, INT +3, WIT +3, MEN +2, M. Def. + 6%. Received Physical Critical Damage -8% -->
<passive_skill id="18445" level="2" />
<passive_skill id="18447" level="6" />
</option>
<option id="32857" name="o_magic_tshirt_stat_7">
<!-- M. Def. + 15 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 536. Attribute Resistance + 24. STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3, M. Def. + 8%. Received Physical Critical Damage -12%, 7% chance of reflecting physical abnormal states -->
<passive_skill id="18445" level="3" />
<passive_skill id="18447" level="7" />
</option>
<option id="32854" name="magic_reflect_shirt">
<!-- M. Def. + 12, Speed + 7, Max HP/MP + 510. Attribute Resistance + 6. STR +1, DEX +1, CON +1, INT +1, WIT +1, MEN +1. -->
<option id="32858" name="o_magic_tshirt_stat_8">
<!-- M. Def. + 16 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 541. Attribute Resistance + 30. STR +4, DEX +4, CON +3, INT +4, WIT +4, MEN +3, M. Def. + 10%. Received Physical Critical Damage -16%, 9% chance of reflecting physical abnormal state -->
<passive_skill id="18445" level="4" />
<passive_skill id="18447" level="8" />
</option>
<option id="32855" name="magic_reflect_shirt">
<!-- M. Def. + 13, Speed + 7, Max HP/MP + 520. Attribute Resistance + 12. STR +2, DEX +2, CON +2, INT +2, WIT +2, MEN +2. -->
<!-- M. Def. + 5% -->
<option id="32859" name="o_magic_tshirt_stat_9">
<!-- M. Def. + 17 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 547. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, M. Def. + 12%. Received Physical Critical Damage -20%, 12% chance of reflecting physical abnormal states -->
<passive_skill id="18445" level="5" />
<passive_skill id="18447" level="9" />
</option>
<option id="32856" name="magic_reflect_shirt">
<!-- M. Def. + 14, Speed + 7, Max HP/MP + 531. Attribute Resistance + 18. STR +3, DEX +3, CON +2, INT +3, WIT +3, MEN +2. -->
<!-- M. Def. + 6%. Received Magic Critical Damage - 8% -->
<option id="32860" name="o_magic_tshirt_stat_10">
<!-- M. Def. + 18 -->
<!-- Speed + 7 -->
<!-- Max HP/MP + 552. Attribute Resistance + 42. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, M. Def. + 15%. Received Physical Critical Damage -25%, 15% chance of reflecting physical abnormal states -->
<passive_skill id="18445" level="6" />
</option>
<option id="32857" name="magic_reflect_shirt">
<!-- M. Def. + 15, Speed + 7, Max HP/MP + 536. Attribute Resistance + 24. STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3. -->
<!-- M. Def. + 8%. Received Magic Critical Damage - 12%, 7% chance of reflecting magical abnormal states -->
<passive_skill id="18445" level="7" />
</option>
<option id="32858" name="magic_reflect_shirt">
<!-- M. Def. + 16, Speed + 7, Max HP/MP + 541. Attribute Resistance + 30. STR +4, DEX +4, CON +3, INT +4, WIT +4, MEN +3. -->
<!-- M. Def. + 10%. Received Magic Critical Damage - 16%, 9% chance of reflecting magical abnormal states -->
<passive_skill id="18445" level="8" />
</option>
<option id="32859" name="magic_reflect_shirt">
<!-- M. Def. + 17, Speed + 7, Max HP/MP + 547. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- M. Def. + 12%. Received Magic Critical Damage - 20%, 12% chance of reflecting magical abnormal states -->
<passive_skill id="18445" level="9" />
</option>
<option id="32860" name="magic_reflect_shirt">
<!-- M. Def. + 18, Speed + 7, Max HP/MP + 552. Attribute Resistance + 36. STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4. -->
<!-- M. Def. + 15%. Received Magic Critical Damage - 25%, 15% chance of reflecting magical skills -->
<passive_skill id="18445" level="10" />
<passive_skill id="18447" level="10" />
</option>
<option id="32861" name="shadow_cutter_ench0">
<!-- Atk. Spd. + 5% -->

View File

@@ -1358,7 +1358,6 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="9365" toLevel="2" name="Power of Eva">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
<icon>icon.pi_shirt_of_wolf_2nd_water</icon>
<operateType>A1</operateType>
@@ -1372,6 +1371,26 @@
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>
<value level="1">20</value>
<value level="2">30</value>
</power>
</effect>
<effect name="HealPercent">
<power>
<value level="1">20</value>
<value level="2">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<power>
<value level="1">30</value>
<value level="2">50</value>
</power>
</effect>
</effects>
</skill>
<skill id="9367" toLevel="2" name="Power of Pa'agrio">
<!-- AUTO GENERATED SKILL -->

View File

@@ -226,28 +226,284 @@
<hitTime>3000</hitTime>
</skill>
<skill id="18444" toLevel="6" name="Physical Reflect Shirt Enchant Effect">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.reflect_attack_shirt</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">16</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectSkill">
<amount>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<type>PHYSICAL</type>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18445" toLevel="6" name="Magical Reflect Shirt Enchant Effect">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.reflect_magic_shirt</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">16</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectSkill">
<amount>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<type>MAGIC</type>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18446" toLevel="1" name="Reflect Shirt Basic Effect">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 8. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="18447" toLevel="10" name="Reflect Shirt Basic Effect">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 9. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">31</value>
<value level="4">34</value>
<value level="5">37</value>
<value level="6">40</value>
<value level="7">43</value>
<value level="8">46</value>
<value level="9">49</value>
<value level="10">52</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="4" toLevel="10">7</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value fromLevel="5" toLevel="6">2</value>
<value fromLevel="7" toLevel="8">3</value>
<value fromLevel="9" toLevel="10">4</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value fromLevel="5" toLevel="6">2</value>
<value fromLevel="7" toLevel="8">3</value>
<value fromLevel="9" toLevel="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="18448" toLevel="1" name="Summon Piero">
<!-- AUTO GENERATED SKILL -->

View File

@@ -403,20 +403,196 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="21326" toLevel="1" name="Basic Effect: Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 8. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="21327" toLevel="10" name="Enchant Effect: Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 9. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">31</value>
<value level="4">34</value>
<value level="5">37</value>
<value level="6">40</value>
<value level="7">43</value>
<value level="8">46</value>
<value level="9">49</value>
<value level="10">52</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="4" toLevel="10">7</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value fromLevel="5" toLevel="10">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value fromLevel="5" toLevel="10">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="3">5</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="VampiricAttack" fromLevel="8" toLevel="10">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="MagicMpCost">
<amount>
<value fromLevel="6" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value fromLevel="7" toLevel="10">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="8" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value fromLevel="6" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="6" toLevel="7">1</value>
<value fromLevel="8" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value fromLevel="6" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="6" toLevel="7">1</value>
<value fromLevel="8" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="4" toLevel="7">2</value>
<value fromLevel="8" toLevel="10">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value fromLevel="5" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="InstantKillResist">
<amount>
<value fromLevel="8" toLevel="10">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="21328" toLevel="1" name="Adenian Underwear: Speed">
<!-- AUTO GENERATED SKILL -->

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="39101" toLevel="1" name="Chase Down">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, Speed increases by 66. -->
<abnormalTime>15</abnormalTime>
<icon>icon.skill0998</icon>
@@ -17,19 +16,17 @@
</effects>
</skill>
<skill id="39102" toLevel="1" name="Sneak">
<!-- AUTO GENERATED SKILL -->
<!-- Protected from preemptive attacks from monsters. -->
<icon>icon.skill10518</icon>
<operateType>T</operateType>
<mpConsume>1</mpConsume>
<abnormalType>STEALTH</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChameleonRest">
<power>2</power>
<ticks>5</ticks>
<effect name="SilentMove">
<chance>100</chance>
</effect>
</effects>
</skill>