Elemental Shirts.

Author: zoiobnu
Source: https://forums.l2junity.org/index.php?topic=271.0#forum
This commit is contained in:
MobiusDev
2016-12-24 10:57:16 +00:00
parent 90f51d520c
commit 2ce6e36eb4
11 changed files with 699 additions and 84 deletions

View File

@@ -1358,7 +1358,6 @@
<magicLvl>1</magicLvl>
</skill>
<skill id="9365" toLevel="2" name="Power of Eva">
<!-- AUTO GENERATED SKILL -->
<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
<icon>icon.pi_shirt_of_wolf_2nd_water</icon>
<operateType>A1</operateType>
@@ -1372,6 +1371,26 @@
<reuseDelay>1800000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ManaHealPercent">
<power>
<value level="1">20</value>
<value level="2">30</value>
</power>
</effect>
<effect name="HealPercent">
<power>
<value level="1">20</value>
<value level="2">30</value>
</power>
</effect>
<effect name="CpHealPercent">
<power>
<value level="1">30</value>
<value level="2">50</value>
</power>
</effect>
</effects>
</skill>
<skill id="9367" toLevel="2" name="Power of Pa'agrio">
<!-- AUTO GENERATED SKILL -->

View File

@@ -226,28 +226,284 @@
<hitTime>3000</hitTime>
</skill>
<skill id="18444" toLevel="6" name="Physical Reflect Shirt Enchant Effect">
<!-- AUTO GENERATED SKILL -->
<!-- P. Def. + 5%. -->
<icon>icon.reflect_attack_shirt</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">16</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectSkill">
<amount>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<type>PHYSICAL</type>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18445" toLevel="6" name="Magical Reflect Shirt Enchant Effect">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 5%. -->
<icon>icon.reflect_magic_shirt</icon>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="2">8</value>
<value level="3">12</value>
<value level="4">16</value>
<value level="5">20</value>
<value level="6">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ReflectSkill">
<amount>
<value level="3">7</value>
<value level="4">9</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<type>MAGIC</type>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">8</value>
<value level="4">10</value>
<value level="5">12</value>
<value level="6">15</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18446" toLevel="1" name="Reflect Shirt Basic Effect">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 8. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="18447" toLevel="10" name="Reflect Shirt Basic Effect">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 9. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">31</value>
<value level="4">34</value>
<value level="5">37</value>
<value level="6">40</value>
<value level="7">43</value>
<value level="8">46</value>
<value level="9">49</value>
<value level="10">52</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="4" toLevel="10">7</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="4">510</value>
<value level="5">520</value>
<value level="6">531</value>
<value level="7">536</value>
<value level="8">541</value>
<value level="9">547</value>
<value level="10">552</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="4">6</value>
<value level="5">12</value>
<value level="6">18</value>
<value level="7">24</value>
<value level="8">30</value>
<value level="9">36</value>
<value level="10">42</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value level="5">2</value>
<value fromLevel="6" toLevel="7">3</value>
<value fromLevel="8" toLevel="10">4</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value fromLevel="5" toLevel="6">2</value>
<value fromLevel="7" toLevel="8">3</value>
<value fromLevel="9" toLevel="10">4</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value fromLevel="5" toLevel="6">2</value>
<value fromLevel="7" toLevel="8">3</value>
<value fromLevel="9" toLevel="10">4</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
<skill id="18448" toLevel="1" name="Summon Piero">
<!-- AUTO GENERATED SKILL -->

View File

@@ -403,20 +403,196 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="21326" toLevel="1" name="Basic Effect: Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 8. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">8</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="21327" toLevel="10" name="Enchant Effect: Elemental Shirt">
<!-- AUTO GENERATED SKILL -->
<!-- M. Def. + 9. -->
<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">9</value>
<value level="2">10</value>
<value level="3">11</value>
<value level="4">12</value>
<value level="5">13</value>
<value level="6">14</value>
<value level="7">15</value>
<value level="8">16</value>
<value level="9">17</value>
<value level="10">18</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">29</value>
<value level="2">30</value>
<value level="3">31</value>
<value level="4">34</value>
<value level="5">37</value>
<value level="6">40</value>
<value level="7">43</value>
<value level="8">46</value>
<value level="9">49</value>
<value level="10">52</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>
<value fromLevel="4" toLevel="10">7</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value fromLevel="5" toLevel="10">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value fromLevel="5" toLevel="10">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="3">5</value>
<value level="4">10</value>
<value level="5">15</value>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="6">20</value>
<value level="7">25</value>
<value level="8">30</value>
<value level="9">35</value>
<value level="10">40</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="VampiricAttack" fromLevel="8" toLevel="10">
<amount>5</amount>
<chance>30</chance>
</effect>
<effect name="MagicMpCost">
<amount>
<value fromLevel="6" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value fromLevel="7" toLevel="10">3</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>
<value fromLevel="8" toLevel="10">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value fromLevel="6" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>STR</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="6" toLevel="7">1</value>
<value fromLevel="8" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="5">1</value>
<value fromLevel="6" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="6" toLevel="7">1</value>
<value fromLevel="8" toLevel="9">2</value>
<value level="10">3</value>
</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>
<value fromLevel="4" toLevel="7">2</value>
<value fromLevel="8" toLevel="10">3</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="4">1</value>
<value fromLevel="5" toLevel="8">2</value>
<value fromLevel="9" toLevel="10">3</value>
</amount>
<stat>MEN</stat>
</effect>
<effect name="InstantKillResist">
<amount>
<value fromLevel="8" toLevel="10">5</value>
</amount>
</effect>
</effects>
</skill>
<skill id="21328" toLevel="1" name="Adenian Underwear: Speed">
<!-- AUTO GENERATED SKILL -->

View File

@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="39101" toLevel="1" name="Chase Down">
<!-- AUTO GENERATED SKILL -->
<!-- For 15 seconds, Speed increases by 66. -->
<abnormalTime>15</abnormalTime>
<icon>icon.skill0998</icon>
@@ -17,19 +16,17 @@
</effects>
</skill>
<skill id="39102" toLevel="1" name="Sneak">
<!-- AUTO GENERATED SKILL -->
<!-- Protected from preemptive attacks from monsters. -->
<icon>icon.skill10518</icon>
<operateType>T</operateType>
<mpConsume>1</mpConsume>
<abnormalType>STEALTH</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<rideState>NONE</rideState>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="ChameleonRest">
<power>2</power>
<ticks>5</ticks>
<effect name="SilentMove">
<chance>100</chance>
</effect>
</effects>
</skill>