Elemental Shirts.
Author: zoiobnu Source: https://forums.l2junity.org/index.php?topic=271.0#forum
This commit is contained in:
@@ -1358,7 +1358,6 @@
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<magicLvl>1</magicLvl>
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</skill>
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<skill id="9365" toLevel="2" name="Power of Eva">
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<!-- AUTO GENERATED SKILL -->
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<!-- Recovers HP/MP by 20%, and CP by 30%. Can be used in the Olympiad. -->
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<icon>icon.pi_shirt_of_wolf_2nd_water</icon>
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<operateType>A1</operateType>
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@@ -1372,6 +1371,26 @@
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<reuseDelay>1800000</reuseDelay>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="ManaHealPercent">
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<power>
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<value level="1">20</value>
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<value level="2">30</value>
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</power>
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</effect>
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<effect name="HealPercent">
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<power>
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<value level="1">20</value>
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<value level="2">30</value>
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</power>
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</effect>
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<effect name="CpHealPercent">
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<power>
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<value level="1">30</value>
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<value level="2">50</value>
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</power>
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</effect>
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</effects>
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</skill>
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<skill id="9367" toLevel="2" name="Power of Pa'agrio">
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<!-- AUTO GENERATED SKILL -->
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@@ -226,28 +226,284 @@
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<hitTime>3000</hitTime>
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</skill>
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<skill id="18444" toLevel="6" name="Physical Reflect Shirt Enchant Effect">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 5%. -->
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<icon>icon.reflect_attack_shirt</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value level="2">8</value>
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<value level="3">12</value>
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<value level="4">16</value>
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<value level="5">20</value>
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<value level="6">25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ReflectSkill">
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<amount>
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<value level="3">7</value>
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<value level="4">9</value>
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<value level="5">12</value>
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<value level="6">15</value>
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</amount>
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<type>PHYSICAL</type>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">5</value>
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<value level="2">6</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="5">12</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18445" toLevel="6" name="Magical Reflect Shirt Enchant Effect">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 5%. -->
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<icon>icon.reflect_magic_shirt</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="DefenceCriticalDamage">
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<amount>
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<value level="2">8</value>
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<value level="3">12</value>
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<value level="4">16</value>
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<value level="5">20</value>
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<value level="6">25</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="ReflectSkill">
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<amount>
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<value level="3">7</value>
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<value level="4">9</value>
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<value level="5">12</value>
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<value level="6">15</value>
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</amount>
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<type>MAGIC</type>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">5</value>
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<value level="2">6</value>
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<value level="3">8</value>
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<value level="4">10</value>
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<value level="5">12</value>
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<value level="6">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18446" toLevel="1" name="Reflect Shirt Basic Effect">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 8. -->
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<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">8</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18447" toLevel="10" name="Reflect Shirt Basic Effect">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 9. -->
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<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
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<operateType>P</operateType>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">9</value>
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<value level="2">10</value>
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<value level="3">11</value>
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<value level="4">12</value>
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<value level="5">13</value>
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<value level="6">14</value>
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<value level="7">15</value>
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<value level="8">16</value>
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<value level="9">17</value>
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<value level="10">18</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">29</value>
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<value level="2">30</value>
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<value level="3">31</value>
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<value level="4">34</value>
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<value level="5">37</value>
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<value level="6">40</value>
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<value level="7">43</value>
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<value level="8">46</value>
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<value level="9">49</value>
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<value level="10">52</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="Speed">
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<amount>
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<value fromLevel="4" toLevel="10">7</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxHp">
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<amount>
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<value level="4">510</value>
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<value level="5">520</value>
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<value level="6">531</value>
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<value level="7">536</value>
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<value level="8">541</value>
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<value level="9">547</value>
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<value level="10">552</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="4">510</value>
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<value level="5">520</value>
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<value level="6">531</value>
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<value level="7">536</value>
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<value level="8">541</value>
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<value level="9">547</value>
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<value level="10">552</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">42</value>
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</amount>
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<attribute>FIRE</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">42</value>
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</amount>
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<attribute>WATER</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">42</value>
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</amount>
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<attribute>WIND</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">42</value>
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</amount>
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<attribute>EARTH</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">42</value>
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</amount>
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<attribute>DARK</attribute>
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</effect>
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<effect name="DefenceAttribute">
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<amount>
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<value level="4">6</value>
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<value level="5">12</value>
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<value level="6">18</value>
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<value level="7">24</value>
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<value level="8">30</value>
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<value level="9">36</value>
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<value level="10">42</value>
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</amount>
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<attribute>HOLY</attribute>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="4">1</value>
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<value level="5">2</value>
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<value fromLevel="6" toLevel="7">3</value>
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<value fromLevel="8" toLevel="10">4</value>
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</amount>
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<stat>STR</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="4">1</value>
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<value level="5">2</value>
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<value fromLevel="6" toLevel="7">3</value>
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<value fromLevel="8" toLevel="10">4</value>
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</amount>
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<stat>DEX</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="4">1</value>
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<value level="5">2</value>
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<value fromLevel="6" toLevel="7">3</value>
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<value fromLevel="8" toLevel="10">4</value>
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</amount>
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<stat>INT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="4">1</value>
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<value level="5">2</value>
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<value fromLevel="6" toLevel="7">3</value>
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<value fromLevel="8" toLevel="10">4</value>
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</amount>
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<stat>WIT</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="4">1</value>
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<value fromLevel="5" toLevel="6">2</value>
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<value fromLevel="7" toLevel="8">3</value>
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<value fromLevel="9" toLevel="10">4</value>
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</amount>
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<stat>CON</stat>
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</effect>
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<effect name="StatUp">
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<amount>
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<value level="4">1</value>
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<value fromLevel="5" toLevel="6">2</value>
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||||
<value fromLevel="7" toLevel="8">3</value>
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||||
<value fromLevel="9" toLevel="10">4</value>
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</amount>
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<stat>MEN</stat>
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</effect>
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</effects>
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</skill>
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<skill id="18448" toLevel="1" name="Summon Piero">
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<!-- AUTO GENERATED SKILL -->
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|
@@ -403,20 +403,196 @@
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<affectScope>SINGLE</affectScope>
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</skill>
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<skill id="21326" toLevel="1" name="Basic Effect: Elemental Shirt">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 8. -->
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<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i01</icon>
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">8</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="21327" toLevel="10" name="Enchant Effect: Elemental Shirt">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 9. -->
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<icon>BranchSys2.icon.etc_scroll_of_enchant_shirt_i00</icon>
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||||
<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>1</magicLvl>
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<effects>
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||||
<effect name="MagicalDefence">
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||||
<amount>
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<value level="1">9</value>
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||||
<value level="2">10</value>
|
||||
<value level="3">11</value>
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||||
<value level="4">12</value>
|
||||
<value level="5">13</value>
|
||||
<value level="6">14</value>
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<value level="7">15</value>
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||||
<value level="8">16</value>
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||||
<value level="9">17</value>
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<value level="10">18</value>
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</amount>
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<mode>DIFF</mode>
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||||
</effect>
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||||
<effect name="PhysicalDefence">
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||||
<amount>
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||||
<value level="1">29</value>
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||||
<value level="2">30</value>
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||||
<value level="3">31</value>
|
||||
<value level="4">34</value>
|
||||
<value level="5">37</value>
|
||||
<value level="6">40</value>
|
||||
<value level="7">43</value>
|
||||
<value level="8">46</value>
|
||||
<value level="9">49</value>
|
||||
<value level="10">52</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="10">7</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="10">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
<value fromLevel="5" toLevel="10">200</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="3">5</value>
|
||||
<value level="4">10</value>
|
||||
<value level="5">15</value>
|
||||
<value level="6">20</value>
|
||||
<value level="7">25</value>
|
||||
<value level="8">30</value>
|
||||
<value level="9">35</value>
|
||||
<value level="10">40</value>
|
||||
</amount>
|
||||
<attribute>FIRE</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="6">20</value>
|
||||
<value level="7">25</value>
|
||||
<value level="8">30</value>
|
||||
<value level="9">35</value>
|
||||
<value level="10">40</value>
|
||||
</amount>
|
||||
<attribute>WATER</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="6">20</value>
|
||||
<value level="7">25</value>
|
||||
<value level="8">30</value>
|
||||
<value level="9">35</value>
|
||||
<value level="10">40</value>
|
||||
</amount>
|
||||
<attribute>WIND</attribute>
|
||||
</effect>
|
||||
<effect name="DefenceAttribute">
|
||||
<amount>
|
||||
<value level="6">20</value>
|
||||
<value level="7">25</value>
|
||||
<value level="8">30</value>
|
||||
<value level="9">35</value>
|
||||
<value level="10">40</value>
|
||||
</amount>
|
||||
<attribute>EARTH</attribute>
|
||||
</effect>
|
||||
<effect name="VampiricAttack" fromLevel="8" toLevel="10">
|
||||
<amount>5</amount>
|
||||
<chance>30</chance>
|
||||
</effect>
|
||||
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="10">-3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="DamageShieldResist">
|
||||
<amount>
|
||||
<value fromLevel="7" toLevel="10">3</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>
|
||||
<value fromLevel="8" toLevel="10">-3</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="5">1</value>
|
||||
<value fromLevel="6" toLevel="9">2</value>
|
||||
<value level="10">3</value>
|
||||
</amount>
|
||||
<stat>STR</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="7">1</value>
|
||||
<value fromLevel="8" toLevel="9">2</value>
|
||||
<value level="10">3</value>
|
||||
</amount>
|
||||
<stat>DEX</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="5">1</value>
|
||||
<value fromLevel="6" toLevel="9">2</value>
|
||||
<value level="10">3</value>
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value fromLevel="6" toLevel="7">1</value>
|
||||
<value fromLevel="8" toLevel="9">2</value>
|
||||
<value level="10">3</value>
|
||||
</amount>
|
||||
<stat>WIT</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value fromLevel="4" toLevel="7">2</value>
|
||||
<value fromLevel="8" toLevel="10">3</value>
|
||||
</amount>
|
||||
<stat>CON</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="4">1</value>
|
||||
<value fromLevel="5" toLevel="8">2</value>
|
||||
<value fromLevel="9" toLevel="10">3</value>
|
||||
</amount>
|
||||
<stat>MEN</stat>
|
||||
</effect>
|
||||
<effect name="InstantKillResist">
|
||||
<amount>
|
||||
<value fromLevel="8" toLevel="10">5</value>
|
||||
</amount>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="21328" toLevel="1" name="Adenian Underwear: Speed">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
|
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="39101" toLevel="1" name="Chase Down">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- For 15 seconds, Speed increases by 66. -->
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<icon>icon.skill0998</icon>
|
||||
@@ -17,19 +16,17 @@
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="39102" toLevel="1" name="Sneak">
|
||||
<!-- AUTO GENERATED SKILL -->
|
||||
<!-- Protected from preemptive attacks from monsters. -->
|
||||
<icon>icon.skill10518</icon>
|
||||
<operateType>T</operateType>
|
||||
<mpConsume>1</mpConsume>
|
||||
<abnormalType>STEALTH</abnormalType>
|
||||
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
|
||||
<rideState>NONE</rideState>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="ChameleonRest">
|
||||
<power>2</power>
|
||||
<ticks>5</ticks>
|
||||
<effect name="SilentMove">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
Reference in New Issue
Block a user