Extractable items 31600 cleanup.

Contributed by champzix1.
This commit is contained in:
MobiusDev 2019-02-26 08:27:31 +00:00
parent da883c20cd
commit 2cbc932a4a
18 changed files with 6720 additions and 3240 deletions

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@ -19,7 +19,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="889" count="1" /> <!-- Tateossian Ring -->
</item>
<item chance="98">
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12301" toLevel="1" name="Check Item">
@ -41,7 +50,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="920" count="1" /> <!-- Tateossian Necklace -->
</item>
<item chance="98">
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12302" toLevel="1" name="Check Item">
@ -63,7 +81,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12303" toLevel="1" name="Check Item">
@ -85,7 +112,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12304" toLevel="1" name="Check Item">
@ -107,7 +143,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="103" count="1" /> <!-- Tower Shield -->
</item>
<item chance="98">
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12305" toLevel="1" name="Check Item">
@ -129,7 +174,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="9288" count="1" /> <!-- Tathlum -->
</item>
<item chance="32">
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
</item>
<item chance="33">
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
</item>
<item chance="33">
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12306" toLevel="1" name="Check Item">
@ -151,7 +211,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="158" count="1" /> <!-- Tarbar -->
</item>
<item chance="98">
<item id="30637" count="1" /> <!-- Bound Tarbar -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12307" toLevel="1" name="Check Item">
@ -173,7 +242,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="98">
<item id="30638" count="1" /> <!-- Bound Claymore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12308" toLevel="1" name="Check Item">
@ -195,7 +273,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="89" count="1" /> <!-- Big Hammer -->
</item>
<item chance="32">
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
</item>
<item chance="33">
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
</item>
<item chance="33">
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12309" toLevel="1" name="Check Item">

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@ -19,7 +19,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="889" count="1" /> <!-- Tateossian Ring -->
</item>
<item chance="98">
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12301" toLevel="1" name="Check Item">
@ -41,7 +50,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="920" count="1" /> <!-- Tateossian Necklace -->
</item>
<item chance="98">
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12302" toLevel="1" name="Check Item">
@ -63,7 +81,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12303" toLevel="1" name="Check Item">
@ -85,7 +112,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12304" toLevel="1" name="Check Item">
@ -107,7 +143,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="103" count="1" /> <!-- Tower Shield -->
</item>
<item chance="98">
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12305" toLevel="1" name="Check Item">
@ -129,7 +174,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="9288" count="1" /> <!-- Tathlum -->
</item>
<item chance="32">
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
</item>
<item chance="33">
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
</item>
<item chance="33">
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12306" toLevel="1" name="Check Item">
@ -151,7 +211,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="158" count="1" /> <!-- Tarbar -->
</item>
<item chance="98">
<item id="30637" count="1" /> <!-- Bound Tarbar -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12307" toLevel="1" name="Check Item">
@ -173,7 +242,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="98">
<item id="30638" count="1" /> <!-- Bound Claymore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12308" toLevel="1" name="Check Item">
@ -195,7 +273,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="89" count="1" /> <!-- Big Hammer -->
</item>
<item chance="32">
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
</item>
<item chance="33">
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
</item>
<item chance="33">
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12309" toLevel="1" name="Check Item">

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@ -19,7 +19,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="889" count="1" /> <!-- Tateossian Ring -->
</item>
<item chance="98">
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12301" toLevel="1" name="Check Item">
@ -41,7 +50,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="920" count="1" /> <!-- Tateossian Necklace -->
</item>
<item chance="98">
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12302" toLevel="1" name="Check Item">
@ -63,7 +81,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12303" toLevel="1" name="Check Item">
@ -85,7 +112,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12304" toLevel="1" name="Check Item">
@ -107,7 +143,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="103" count="1" /> <!-- Tower Shield -->
</item>
<item chance="98">
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12305" toLevel="1" name="Check Item">
@ -129,7 +174,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="9288" count="1" /> <!-- Tathlum -->
</item>
<item chance="32">
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
</item>
<item chance="33">
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
</item>
<item chance="33">
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12306" toLevel="1" name="Check Item">
@ -151,7 +211,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="158" count="1" /> <!-- Tarbar -->
</item>
<item chance="98">
<item id="30637" count="1" /> <!-- Bound Tarbar -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12307" toLevel="1" name="Check Item">
@ -173,7 +242,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="98">
<item id="30638" count="1" /> <!-- Bound Claymore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12308" toLevel="1" name="Check Item">
@ -195,7 +273,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="89" count="1" /> <!-- Big Hammer -->
</item>
<item chance="32">
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
</item>
<item chance="33">
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
</item>
<item chance="33">
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12309" toLevel="1" name="Check Item">

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@ -19,7 +19,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="889" count="1" /> <!-- Tateossian Ring -->
</item>
<item chance="98">
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12301" toLevel="1" name="Check Item">
@ -41,7 +50,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="920" count="1" /> <!-- Tateossian Necklace -->
</item>
<item chance="98">
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12302" toLevel="1" name="Check Item">
@ -63,7 +81,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12303" toLevel="1" name="Check Item">
@ -85,7 +112,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12304" toLevel="1" name="Check Item">
@ -107,7 +143,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="103" count="1" /> <!-- Tower Shield -->
</item>
<item chance="98">
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12305" toLevel="1" name="Check Item">
@ -129,7 +174,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="9288" count="1" /> <!-- Tathlum -->
</item>
<item chance="32">
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
</item>
<item chance="33">
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
</item>
<item chance="33">
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12306" toLevel="1" name="Check Item">
@ -151,7 +211,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="158" count="1" /> <!-- Tarbar -->
</item>
<item chance="98">
<item id="30637" count="1" /> <!-- Bound Tarbar -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12307" toLevel="1" name="Check Item">
@ -173,7 +242,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="98">
<item id="30638" count="1" /> <!-- Bound Claymore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12308" toLevel="1" name="Check Item">
@ -195,7 +273,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="89" count="1" /> <!-- Big Hammer -->
</item>
<item chance="32">
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
</item>
<item chance="33">
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
</item>
<item chance="33">
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12309" toLevel="1" name="Check Item">

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@ -19,7 +19,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="889" count="1" /> <!-- Tateossian Ring -->
</item>
<item chance="98">
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12301" toLevel="1" name="Check Item">
@ -41,7 +50,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="920" count="1" /> <!-- Tateossian Necklace -->
</item>
<item chance="98">
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12302" toLevel="1" name="Check Item">
@ -63,7 +81,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12303" toLevel="1" name="Check Item">
@ -85,7 +112,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12304" toLevel="1" name="Check Item">
@ -107,7 +143,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="103" count="1" /> <!-- Tower Shield -->
</item>
<item chance="98">
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12305" toLevel="1" name="Check Item">
@ -129,7 +174,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="9288" count="1" /> <!-- Tathlum -->
</item>
<item chance="32">
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
</item>
<item chance="33">
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
</item>
<item chance="33">
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12306" toLevel="1" name="Check Item">
@ -151,7 +211,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="158" count="1" /> <!-- Tarbar -->
</item>
<item chance="98">
<item id="30637" count="1" /> <!-- Bound Tarbar -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12307" toLevel="1" name="Check Item">
@ -173,7 +242,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="98">
<item id="30638" count="1" /> <!-- Bound Claymore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12308" toLevel="1" name="Check Item">
@ -195,7 +273,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="89" count="1" /> <!-- Big Hammer -->
</item>
<item chance="32">
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
</item>
<item chance="33">
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
</item>
<item chance="33">
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12309" toLevel="1" name="Check Item">

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@ -19,7 +19,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="889" count="1" /> <!-- Tateossian Ring -->
</item>
<item chance="98">
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12301" toLevel="1" name="Check Item">
@ -41,7 +50,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="920" count="1" /> <!-- Tateossian Necklace -->
</item>
<item chance="98">
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12302" toLevel="1" name="Check Item">
@ -63,7 +81,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12303" toLevel="1" name="Check Item">
@ -85,7 +112,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="849" count="1" /> <!-- Tiger's Eye -->
</item>
<item chance="98">
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12304" toLevel="1" name="Check Item">
@ -107,7 +143,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="103" count="1" /> <!-- Tower Shield -->
</item>
<item chance="98">
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12305" toLevel="1" name="Check Item">
@ -129,7 +174,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="9288" count="1" /> <!-- Tathlum -->
</item>
<item chance="32">
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
</item>
<item chance="33">
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
</item>
<item chance="33">
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12306" toLevel="1" name="Check Item">
@ -151,7 +211,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="158" count="1" /> <!-- Tarbar -->
</item>
<item chance="98">
<item id="30637" count="1" /> <!-- Bound Tarbar -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12307" toLevel="1" name="Check Item">
@ -173,7 +242,16 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="70" count="1" /> <!-- Claymore -->
</item>
<item chance="98">
<item id="30638" count="1" /> <!-- Bound Claymore -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12308" toLevel="1" name="Check Item">
@ -195,7 +273,22 @@
</condition>
</conditions>
<effects>
<effect name="CreateItemRandom" />
<effect name="RestorationRandom">
<items>
<item chance="2">
<item id="89" count="1" /> <!-- Big Hammer -->
</item>
<item chance="32">
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
</item>
<item chance="33">
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
</item>
<item chance="33">
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
</item>
</items>
</effect>
</effects>
</skill>
<skill id="12309" toLevel="1" name="Check Item">