Extractable items 31600 cleanup.
Contributed by champzix1.
This commit is contained in:
parent
da883c20cd
commit
2cbc932a4a
File diff suppressed because it is too large
Load Diff
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Load Diff
@ -19,7 +19,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="889" count="1" /> <!-- Tateossian Ring -->
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</item>
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<item chance="98">
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<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12301" toLevel="1" name="Check Item">
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@ -41,7 +50,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="920" count="1" /> <!-- Tateossian Necklace -->
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</item>
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<item chance="98">
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<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12302" toLevel="1" name="Check Item">
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@ -63,7 +81,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="849" count="1" /> <!-- Tiger's Eye -->
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</item>
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<item chance="98">
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<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12303" toLevel="1" name="Check Item">
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@ -85,7 +112,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="849" count="1" /> <!-- Tiger's Eye -->
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</item>
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<item chance="98">
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<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12304" toLevel="1" name="Check Item">
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@ -107,7 +143,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="103" count="1" /> <!-- Tower Shield -->
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</item>
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<item chance="98">
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<item id="30632" count="1" /> <!-- Bound Tower Shield -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12305" toLevel="1" name="Check Item">
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@ -129,7 +174,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="9288" count="1" /> <!-- Tathlum -->
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</item>
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<item chance="32">
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<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
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</item>
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<item chance="33">
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<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
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</item>
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<item chance="33">
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<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12306" toLevel="1" name="Check Item">
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@ -151,7 +211,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="158" count="1" /> <!-- Tarbar -->
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</item>
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<item chance="98">
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<item id="30637" count="1" /> <!-- Bound Tarbar -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12307" toLevel="1" name="Check Item">
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@ -173,7 +242,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="70" count="1" /> <!-- Claymore -->
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</item>
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<item chance="98">
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<item id="30638" count="1" /> <!-- Bound Claymore -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12308" toLevel="1" name="Check Item">
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@ -195,7 +273,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="89" count="1" /> <!-- Big Hammer -->
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</item>
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<item chance="32">
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<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
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</item>
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<item chance="33">
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<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
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</item>
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<item chance="33">
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<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12309" toLevel="1" name="Check Item">
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="889" count="1" /> <!-- Tateossian Ring -->
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</item>
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<item chance="98">
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<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12301" toLevel="1" name="Check Item">
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@ -41,7 +50,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="920" count="1" /> <!-- Tateossian Necklace -->
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</item>
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<item chance="98">
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<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12302" toLevel="1" name="Check Item">
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@ -63,7 +81,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="849" count="1" /> <!-- Tiger's Eye -->
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</item>
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<item chance="98">
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<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12303" toLevel="1" name="Check Item">
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@ -85,7 +112,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="849" count="1" /> <!-- Tiger's Eye -->
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</item>
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<item chance="98">
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<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12304" toLevel="1" name="Check Item">
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@ -107,7 +143,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="103" count="1" /> <!-- Tower Shield -->
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</item>
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<item chance="98">
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<item id="30632" count="1" /> <!-- Bound Tower Shield -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12305" toLevel="1" name="Check Item">
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@ -129,7 +174,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="9288" count="1" /> <!-- Tathlum -->
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</item>
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<item chance="32">
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<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
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</item>
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<item chance="33">
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<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
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</item>
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<item chance="33">
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<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12306" toLevel="1" name="Check Item">
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@ -151,7 +211,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="158" count="1" /> <!-- Tarbar -->
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</item>
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<item chance="98">
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<item id="30637" count="1" /> <!-- Bound Tarbar -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12307" toLevel="1" name="Check Item">
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@ -173,7 +242,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="70" count="1" /> <!-- Claymore -->
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</item>
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<item chance="98">
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<item id="30638" count="1" /> <!-- Bound Claymore -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12308" toLevel="1" name="Check Item">
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@ -195,7 +273,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="89" count="1" /> <!-- Big Hammer -->
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</item>
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<item chance="32">
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<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
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</item>
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<item chance="33">
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<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
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</item>
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<item chance="33">
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<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12309" toLevel="1" name="Check Item">
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="889" count="1" /> <!-- Tateossian Ring -->
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</item>
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<item chance="98">
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<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12301" toLevel="1" name="Check Item">
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@ -41,7 +50,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="920" count="1" /> <!-- Tateossian Necklace -->
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</item>
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<item chance="98">
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<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12302" toLevel="1" name="Check Item">
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@ -63,7 +81,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="849" count="1" /> <!-- Tiger's Eye -->
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</item>
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<item chance="98">
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<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12303" toLevel="1" name="Check Item">
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@ -85,7 +112,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="849" count="1" /> <!-- Tiger's Eye -->
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</item>
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<item chance="98">
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<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12304" toLevel="1" name="Check Item">
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@ -107,7 +143,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="103" count="1" /> <!-- Tower Shield -->
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</item>
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<item chance="98">
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<item id="30632" count="1" /> <!-- Bound Tower Shield -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12305" toLevel="1" name="Check Item">
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@ -129,7 +174,22 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="9288" count="1" /> <!-- Tathlum -->
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</item>
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||||
<item chance="32">
|
||||
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
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</item>
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<item chance="33">
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<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
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</item>
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<item chance="33">
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<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12306" toLevel="1" name="Check Item">
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@ -151,7 +211,16 @@
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</condition>
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</conditions>
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<effects>
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<effect name="CreateItemRandom" />
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<effect name="RestorationRandom">
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<items>
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<item chance="2">
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<item id="158" count="1" /> <!-- Tarbar -->
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</item>
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<item chance="98">
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<item id="30637" count="1" /> <!-- Bound Tarbar -->
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</item>
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</items>
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</effect>
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</effects>
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</skill>
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<skill id="12307" toLevel="1" name="Check Item">
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@ -173,7 +242,16 @@
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</condition>
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||||
</conditions>
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||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
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<items>
|
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<item chance="2">
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<item id="70" count="1" /> <!-- Claymore -->
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</item>
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<item chance="98">
|
||||
<item id="30638" count="1" /> <!-- Bound Claymore -->
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</item>
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||||
</items>
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||||
</effect>
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</effects>
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||||
</skill>
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||||
<skill id="12308" toLevel="1" name="Check Item">
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||||
@ -195,7 +273,22 @@
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||||
</condition>
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</conditions>
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<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="89" count="1" /> <!-- Big Hammer -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12309" toLevel="1" name="Check Item">
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="889" count="1" /> <!-- Tateossian Ring -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12301" toLevel="1" name="Check Item">
|
||||
@ -41,7 +50,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="920" count="1" /> <!-- Tateossian Necklace -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12302" toLevel="1" name="Check Item">
|
||||
@ -63,7 +81,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="849" count="1" /> <!-- Tiger's Eye -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12303" toLevel="1" name="Check Item">
|
||||
@ -85,7 +112,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="849" count="1" /> <!-- Tiger's Eye -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12304" toLevel="1" name="Check Item">
|
||||
@ -107,7 +143,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="103" count="1" /> <!-- Tower Shield -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12305" toLevel="1" name="Check Item">
|
||||
@ -129,7 +174,22 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="9288" count="1" /> <!-- Tathlum -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12306" toLevel="1" name="Check Item">
|
||||
@ -151,7 +211,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="158" count="1" /> <!-- Tarbar -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30637" count="1" /> <!-- Bound Tarbar -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12307" toLevel="1" name="Check Item">
|
||||
@ -173,7 +242,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="70" count="1" /> <!-- Claymore -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30638" count="1" /> <!-- Bound Claymore -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12308" toLevel="1" name="Check Item">
|
||||
@ -195,7 +273,22 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="89" count="1" /> <!-- Big Hammer -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12309" toLevel="1" name="Check Item">
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="889" count="1" /> <!-- Tateossian Ring -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12301" toLevel="1" name="Check Item">
|
||||
@ -41,7 +50,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="920" count="1" /> <!-- Tateossian Necklace -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12302" toLevel="1" name="Check Item">
|
||||
@ -63,7 +81,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="849" count="1" /> <!-- Tiger's Eye -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12303" toLevel="1" name="Check Item">
|
||||
@ -85,7 +112,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="849" count="1" /> <!-- Tiger's Eye -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12304" toLevel="1" name="Check Item">
|
||||
@ -107,7 +143,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="103" count="1" /> <!-- Tower Shield -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12305" toLevel="1" name="Check Item">
|
||||
@ -129,7 +174,22 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="9288" count="1" /> <!-- Tathlum -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12306" toLevel="1" name="Check Item">
|
||||
@ -151,7 +211,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="158" count="1" /> <!-- Tarbar -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30637" count="1" /> <!-- Bound Tarbar -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12307" toLevel="1" name="Check Item">
|
||||
@ -173,7 +242,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="70" count="1" /> <!-- Claymore -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30638" count="1" /> <!-- Bound Claymore -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12308" toLevel="1" name="Check Item">
|
||||
@ -195,7 +273,22 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="89" count="1" /> <!-- Big Hammer -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12309" toLevel="1" name="Check Item">
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -19,7 +19,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="889" count="1" /> <!-- Tateossian Ring -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30628" count="1" /> <!-- Bound Tateossian Ring -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12301" toLevel="1" name="Check Item">
|
||||
@ -41,7 +50,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="920" count="1" /> <!-- Tateossian Necklace -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30629" count="1" /> <!-- Bound Tateossian Necklace -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12302" toLevel="1" name="Check Item">
|
||||
@ -63,7 +81,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="849" count="1" /> <!-- Tiger's Eye -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12303" toLevel="1" name="Check Item">
|
||||
@ -85,7 +112,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="849" count="1" /> <!-- Tiger's Eye -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30630" count="1" /> <!-- Bound Tiger's Eye -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12304" toLevel="1" name="Check Item">
|
||||
@ -107,7 +143,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="103" count="1" /> <!-- Tower Shield -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30632" count="1" /> <!-- Bound Tower Shield -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12305" toLevel="1" name="Check Item">
|
||||
@ -129,7 +174,22 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="9288" count="1" /> <!-- Tathlum -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30634" count="1" /> <!-- Bound Tathlum - Guidance -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30635" count="1" /> <!-- Bound Tathlum - Evasion -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30636" count="1" /> <!-- Bound Tathlum - Miser -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12306" toLevel="1" name="Check Item">
|
||||
@ -151,7 +211,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="158" count="1" /> <!-- Tarbar -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30637" count="1" /> <!-- Bound Tarbar -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12307" toLevel="1" name="Check Item">
|
||||
@ -173,7 +242,16 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="70" count="1" /> <!-- Claymore -->
|
||||
</item>
|
||||
<item chance="98">
|
||||
<item id="30638" count="1" /> <!-- Bound Claymore -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12308" toLevel="1" name="Check Item">
|
||||
@ -195,7 +273,22 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="CreateItemRandom" />
|
||||
<effect name="RestorationRandom">
|
||||
<items>
|
||||
<item chance="2">
|
||||
<item id="89" count="1" /> <!-- Big Hammer -->
|
||||
</item>
|
||||
<item chance="32">
|
||||
<item id="30642" count="1" /> <!-- Bound Big Hammer - Haste -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30640" count="1" /> <!-- Bound Big Hammer - Health -->
|
||||
</item>
|
||||
<item chance="33">
|
||||
<item id="30641" count="1" /> <!-- Bound Big Hammer - Rsk. Focus -->
|
||||
</item>
|
||||
</items>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="12309" toLevel="1" name="Check Item">
|
||||
|
Loading…
Reference in New Issue
Block a user