Sync with L2JServer Jan 28th 2015.
This commit is contained in:
14
trunk/dist/game/data/stats/items/23400-23499.xml
vendored
14
trunk/dist/game/data/stats/items/23400-23499.xml
vendored
@@ -443,11 +443,15 @@
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<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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<set name="is_stackable" val="true" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="time" val="1209600" />
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</item>
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<item id="23487" name="Santa Outfit Appearance Stone" additionalName="" type="EtcItem">
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<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" additionalName="" type="EtcItem">
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@@ -478,26 +482,36 @@
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<item id="23493" name="Metal Suit Top Appearance Stone" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23494" name="Metal Suit Pants Appearance Stone" additionalName="" type="EtcItem">
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<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23495" name="Metal Suit Gloves Appearance Stone" additionalName="" type="EtcItem">
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<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23496" name="Metal Suit Shoes Appearance Stone" additionalName="" type="EtcItem">
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<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
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<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a hair accessory into that of a Metal Suit. Can be used only on hair accessories that take up 2 slots. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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</list>
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