Sync with L2JServer Jan 28th 2015.
This commit is contained in:
68
trunk/dist/game/data/stats/items/22600-22699.xml
vendored
68
trunk/dist/game/data/stats/items/22600-22699.xml
vendored
@@ -535,171 +535,239 @@
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<item id="22666" name="Emerald Weapon Appearance Stone: Sword" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a one-handed sword to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22667" name="Emerald Weapon Appearance Stone: Dagger" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a dagger to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22668" name="Emerald Weapon Appearance Stone: Two-handed Sword" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a two-handed sword to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22669" name="Emerald Weapon Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a fist weapon to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22670" name="Emerald Weapon Appearance Stone: Spear" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a spear to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22671" name="Emerald Weapon Appearance Stone: Bow" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a bow to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22672" name="Emerald Weapon Appearance Stone: Crossbow" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a crossbow to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22673" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a one-handed blunt to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22674" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a two-handed blunt to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22675" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a one-handed magic blunt to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22676" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a two-handed magic blunt to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22677" name="Emerald Weapon Appearance Stone: Dualsword" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a dualsword to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22678" name="Emerald Weapon Appearance Stone: Dual Dagger" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a dual dagger to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22679" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a dual blunt to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22680" name="Emerald Weapon Appearance Stone: Shield" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a shield to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22681" name="Emerald Weapon Appearance Stone: Sigil" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a sigil to that of an Emerald weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22682" name="Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22683" name="Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 50000 adena. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22684" name="Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 24000 adena. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22685" name="Armor Appearance Stone (B-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 8000 adena. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_b" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22686" name="Armor Appearance Stone (C-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 1500 adena. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_c" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22687" name="Armor Appearance Stone (D-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 600 adena. -->
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<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_d" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22688" name="Blessed Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22689" name="Blessed Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22690" name="Blessed Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22691" name="Blessed Armor Appearance Stone (B-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22692" name="Blessed Armor Appearance Stone (C-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22693" name="Blessed Armor Appearance Stone (D-grade)" additionalName="" type="EtcItem">
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<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
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<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22694" name="Armor Restoration Stone (R-grade)" additionalName="" type="EtcItem">
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<!-- Restores the original appearance of R-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22695" name="Armor Restoration Stone (S-grade)" additionalName="" type="EtcItem">
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<!-- Restores the original appearance of S-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22696" name="Armor Restoration Stone (A-grade)" additionalName="" type="EtcItem">
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<!-- Restores the original appearance of A-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22697" name="Armor Restoration Stone (B-grade)" additionalName="" type="EtcItem">
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<!-- Restores the original appearance of B-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22698" name="Armor Restoration Stone (C-grade)" additionalName="" type="EtcItem">
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<!-- Restores the original appearance of C-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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<item id="22699" name="Armor Restoration Stone (D-grade)" additionalName="" type="EtcItem">
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<!-- Restores the original appearance of D-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
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<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
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<set name="immediate_effect" val="true" />
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<set name="handler" val="Appearance" />
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<set name="is_stackable" val="true" />
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</item>
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</list>
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Reference in New Issue
Block a user