Sync with L2JServer Jan 28th 2015.

This commit is contained in:
mobius
2015-01-29 05:18:04 +00:00
parent 59e1db4a68
commit 2cb3a52ed2
224 changed files with 4690 additions and 835 deletions

View File

@@ -14,97 +14,134 @@
<item id="22402" name="Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22403" name="Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemAppearance" />
</item>
<item id="22404" name="Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22405" name="Weapon Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22406" name="Weapon Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22407" name="Weapon Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22408" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22409" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22410" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22411" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22412" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22413" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22414" name="Weapon Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified R-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_r" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22415" name="Weapon Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified S-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_s" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22416" name="Weapon Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified A-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_a" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22417" name="Weapon Restoration Stone (B-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified B-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_b" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22418" name="Weapon Restoration Stone (C-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified C-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_c" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22419" name="Weapon Restoration Stone (D-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified D-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_d" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22420" name="(Test) Emerald Sword Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the weapon's appearance to look like an Emerald Sword. Test item. -->
<set name="icon" val="BranchSys3.icon.g_particular_wp_processing_stone_prim" />
<set name="immediate_effect" val="true" />
<set name="handler" val="Appearance" />
<set name="is_stackable" val="true" />
</item>
<item id="22421" name="Holiday Tree - Star Ornament" additionalName="Event" type="EtcItem">