Sync with L2JServer Jan 28th 2015.
This commit is contained in:
@@ -1,5 +1,5 @@
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<html><body>Shannon:<br>
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Eh? You want to be a seeker<br>
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You look weak.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32974-02.html">"Don't underestimate me."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32974-02.htm">"Don't underestimate me."</Button>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><body>Shannon:<br>
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Nice day, eh?<br>
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(you have already completed the quest.)
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(You have already completed the quest.)
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</body></html>
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4
trunk/dist/game/data/scripts/quests/Q10321_QualificationsOfTheSeeker/32974-04.htm
vendored
Normal file
4
trunk/dist/game/data/scripts/quests/Q10321_QualificationsOfTheSeeker/32974-04.htm
vendored
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@@ -0,0 +1,4 @@
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<html><body>Shannon:<br>
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You're wasting my time. Go away.<br>
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(The quest is not in progress, or the conditions have not been satisfied.)
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</body></html>
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@@ -1,4 +1,4 @@
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<html><head><body>Theodore:<br>
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<html><body>Theodore:<br>
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Haa... There are so many things to do around here!<br>
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There's one problem here, and there another problem... I get a steady influx of seekers, but the pile of work just gets higher and higher. I'm not sure there are enough Seekers in the world to tackle this amount of work...<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32975-02.htm">"What are the Seekers?"</Button>
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@@ -1,5 +0,0 @@
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<html><body>Theodore:<br>
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You are Ertheia. You should continue your learning somewhere else. <br>
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(This quest is only available for characters of a non-Ertheia class.)
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<br>
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</body></html>
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@@ -1,4 +1,4 @@
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<html><head><body>Theodore:<br>
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<html><body>Theodore:<br>
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Seekers are scholars and warriors dedicated to searching through the Ruins of Ye Sagira.<br>
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However, they recently ran into a spot of bother after the local monsters decided to get all territorial. Now, a good number of my Seekers are injured, and the work just keeps on piling up...<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10321_QualificationsOfTheSeeker 32975-03.htm">"Where do I sign up? I want to be a Seeker."</Button>
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@@ -1,7 +1,6 @@
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<html><head><body>Theodore:<br>
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<html><body>Theodore:<br>
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You what? Really? Even after what I just told you?? <br>
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Well, anyone can become a seeker, but you must first get certified. <font color="LEVEL">Shannon</font> can start you on that path - head to the <font color="LEVEL">Training Grounds</font> to see her, and she'll teach you about scouts. <br>
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Well, anyone can become a seeker, but you must first get certified. <font color="LEVEL">Shannon</font> can start you on that path - head to the <font color="LEVEL">Training Grounds</font> to see her, and she'll teach you about scouts.<br>
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Now get going - speed is of the essence and all that!<br>
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I will briefly tell you how to get there.
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<br>
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</body></html>
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@@ -1,4 +1,3 @@
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<html><head><body>Theodore:<br>
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Have you met Shannon yet? She's in the <font color="LEVEL">Training Area</font>.
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<br>
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<html><body>Theodore:<br>
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Have you met Shannon yet? She's in the <font color="LEVEL">Training Area</font>.
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</body></html>
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@@ -1,4 +1,3 @@
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<html><head><body>Theodore:<br>
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<html><body>Theodore:<br>
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Ah... Thanks for your help. If you can handle it again next time, that would be great.
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<br>
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</body></html>
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@@ -20,16 +20,20 @@ package quests.Q10321_QualificationsOfTheSeeker;
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import quests.Q10320_LetsGoToTheCentralSquare.Q10320_LetsGoToTheCentralSquare;
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import com.l2jserver.gameserver.enums.Race;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.model.quest.State;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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import com.l2jserver.gameserver.network.serverpackets.NpcSay;
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import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
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import com.l2jserver.gameserver.util.Broadcast;
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/**
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* Qualifications Of The Seeker (10321)
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* @author ivantotov
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* @author ivantotov, Gladicek
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*/
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public final class Q10321_QualificationsOfTheSeeker extends Quest
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{
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@@ -45,7 +49,6 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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addStartNpc(THEODORE);
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addTalkId(THEODORE, SHANNON);
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addCondMaxLevel(MAX_LEVEL, "32975-01a.htm");
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addCondNotRace(Race.ERTHEIA, "32975-01b.htm");
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addCondCompletedQuest(Q10320_LetsGoToTheCentralSquare.class.getSimpleName(), "32975-01a.htm");
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}
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@@ -73,11 +76,12 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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htmltext = event;
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break;
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}
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case "32974-02.html":
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case "32974-02.htm":
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{
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giveAdena(player, 50, true);
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addExpAndSp(player, 40, 5);
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qs.exitQuest(false, true);
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Broadcast.toKnownPlayers(npc, new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getTemplate().getDisplayId(), NpcStringId.HM_DON_T_JUST_GO_I_STILL_HAVE_TONS_TO_TEACH_YOU));
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htmltext = event;
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break;
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}
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@@ -89,34 +93,24 @@ public final class Q10321_QualificationsOfTheSeeker extends Quest
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public String onTalk(L2Npc npc, L2PcInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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if (qs.isCreated())
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String htmltext = null;
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switch (qs.getState())
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{
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if (npc.getId() == THEODORE)
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case State.CREATED:
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{
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htmltext = "32975-01.htm";
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htmltext = npc.getId() == THEODORE ? "32975-01.htm" : "32974-04.htm";
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break;
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}
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}
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else if (qs.isStarted())
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{
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if (npc.getId() == THEODORE)
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case State.STARTED:
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{
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htmltext = "32975-04.html";
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htmltext = npc.getId() == THEODORE ? "32975-04.htm" : "32974-01.htm";
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break;
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}
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else if (npc.getId() == SHANNON)
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case State.COMPLETED:
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{
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htmltext = "32974-01.html";
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}
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}
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else if (qs.isCompleted())
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{
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if (npc.getId() == THEODORE)
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{
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htmltext = "32975-05.html";
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}
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else if (npc.getId() == SHANNON)
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{
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htmltext = "32974-03.html";
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htmltext = npc.getId() == THEODORE ? "32975-05.htm" : "32974-03.htm";
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break;
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}
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}
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return htmltext;
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