Fixed several defense related effect inverted values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-10-14 04:52:08 +00:00
parent 50a1391f2c
commit 2c3542d363
57 changed files with 405 additions and 355 deletions

View File

@@ -2079,7 +2079,7 @@
</effect>
<effect name="BlockActions" />
<effect name="DefenceCriticalRate">
<amount>-50</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -412,7 +412,7 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">20</value>
<value level="5">-20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -188,13 +188,13 @@
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -234,13 +234,13 @@
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -280,21 +280,21 @@
</effect>
<effect name="DefencePhysicalSkillCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="4">-4</value>
<value level="5">-7</value>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">7</value>
<value level="6">10</value>
<value level="7">15</value>
<value level="8">20</value>
<value level="4">-4</value>
<value level="5">-7</value>
<value level="6">-10</value>
<value level="7">-15</value>
<value level="8">-20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -120,31 +120,31 @@
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">7</value>
<value level="8">9</value>
<value level="9">11</value>
<value level="10">13</value>
<value level="11">15</value>
<value level="2">-1</value>
<value level="3">-2</value>
<value level="4">-3</value>
<value level="5">-4</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-9</value>
<value level="9">-11</value>
<value level="10">-13</value>
<value level="11">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">0</value>
<value level="2">1</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">4</value>
<value level="6">5</value>
<value level="7">7</value>
<value level="8">9</value>
<value level="9">11</value>
<value level="10">13</value>
<value level="2">-1</value>
<value level="3">-2</value>
<value level="4">-3</value>
<value level="5">-4</value>
<value level="6">-5</value>
<value level="7">-7</value>
<value level="8">-9</value>
<value level="9">-11</value>
<value level="10">-13</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -118,6 +118,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="FatalBlowRateDefence">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="53005" toLevel="2" name="Detect Darkness">

View File

@@ -1196,13 +1196,13 @@
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1210,7 +1210,6 @@
</skill>
<skill id="55476" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. -->
<!-- TODO: on level 10 add Chance of receiving M. Critical Attack -20% -->
<icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value>
<value level="2">icon.etc_bm_jewel_pearl_i00</value>
@@ -1243,13 +1242,13 @@
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>