Fixed several defense related effect inverted values.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-10-14 04:52:08 +00:00
parent 50a1391f2c
commit 2c3542d363
57 changed files with 405 additions and 355 deletions

View File

@@ -5760,15 +5760,15 @@
<effects>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -2079,7 +2079,7 @@
</effect>
<effect name="BlockActions" />
<effect name="DefenceCriticalRate">
<amount>-50</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -412,7 +412,7 @@
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">20</value>
<value level="5">-20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -158,7 +158,6 @@
</skill>
<skill id="17708" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. -->
<!-- TODO: on level 10 add chance of receiving P. critical attack -20% -->
<icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value>
<value level="2">icon.etc_bm_jewel_diamond_i00</value>
@@ -191,13 +190,13 @@
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -238,13 +237,13 @@
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>

View File

@@ -117,6 +117,16 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="FatalBlowRateDefence">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
<value level="3">-30</value>
<value level="4">-35</value>
<value level="5">-40</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="53005" toLevel="1" name="Detect Darkness">

View File

@@ -1113,7 +1113,6 @@
</skill>
<skill id="55475" toLevel="10" name="Diamond">
<!-- P. Def. +$s1. -->
<!-- TODO: on level 10 add chance of receiving P. critical attack -20% -->
<icon>
<value level="1">icon.etc_bm_jewel_diamond_i00</value>
<value level="2">icon.etc_bm_jewel_diamond_i00</value>
@@ -1146,13 +1145,13 @@
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1160,7 +1159,6 @@
</skill>
<skill id="55476" toLevel="10" name="Pearl">
<!-- M. Def. +$s1. -->
<!-- TODO: on level 10 add Chance of receiving M. Critical Attack -20% -->
<icon>
<value level="1">icon.etc_bm_jewel_pearl_i00</value>
<value level="2">icon.etc_bm_jewel_pearl_i00</value>
@@ -1193,13 +1191,13 @@
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="4">4</value>
<value level="5">10</value>
<value level="6">11</value>
<value level="7">12</value>
<value level="8">14</value>
<value level="9">16</value>
<value level="10">10</value>
<value level="4">-4</value>
<value level="5">-10</value>
<value level="6">-11</value>
<value level="7">-12</value>
<value level="8">-14</value>
<value level="9">-16</value>
<value level="10">-20</value>
</amount>
<mode>PER</mode>
</effect>