-Small fix for Rage Aura debuff
-Update TriggerForce effect to avoid visual bug when Sigel' class use any aura on party, and some bug fixes on this effect. -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from enchanted weapon -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from Jewels Ruby\Sapphire -Implemented Ruby\Sapphire\Topaz\Opal\Obsidian\Diamond\Emerald\Aquamarine\Pearl Jewels and its stats\skills. -Changed compound jewels rate (in official servers - chances are lower (and from 3-5 lvls - greatly lower) -Added visual effect to SS\SPS\BSPS if you equip Ruby\Sapphire 3\4\5 lvls (blue\yellow\red glow effects) -New parameter weaponElementPower - increase weapon attribute power (if fire added in weapon - this parameter increase fire.. also about others) -Small update skills.xsd to remove some eclipse warnings. Contributed by NviX.
This commit is contained in:
@@ -99,73 +99,75 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17814" levels="2" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 1%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17815" levels="1" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 7.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17816" levels="1" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 12.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17817" levels="1" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 20%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17818" levels="4" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 1%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17819" levels="2" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 7.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17820" levels="2" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 12.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17821" levels="2" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 20%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17822" levels="1" name="Aquamarine">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="ManaHeal">
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<param power="136" />
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</effect>
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</for>
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</skill>
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<skill id="17823" levels="5" name="Aquamarine">
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<!-- AUTO GENERATED SKILL -->
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<!-- 1% chance of recovering 136 MP. -->
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<table name="#rate"> 1 2 4 9 15 </table>
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<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TriggerSkillBySkill">
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<param chance="#rate" />
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<param skillId="17822" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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</for>
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</skill>
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<skill id="17824" levels="1" name="La Vie En Rose's Jewelry Box">
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<!-- AUTO GENERATED SKILL -->
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@@ -174,11 +176,22 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17825" levels="5" name="Emerald">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 1, MEN + 1 -->
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<table name="#rate1"> 1 1 1 2 3 </table>
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<table name="#rate2"> 0 1 1 2 3 </table>
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<table name="#rate3"> 0 0 1 2 3 </table>
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<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="#rate2" />
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<add stat="DEX" val="#rate3" />
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<add stat="CON" val="#rate1" />
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<add stat="INT" val="#rate2" />
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<add stat="WIT" val="#rate3" />
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<add stat="MEN" val="#rate1" />
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</effect>
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</for>
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</skill>
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<skill id="17826" levels="1" name="10th Anniversary Time Capsule Box">
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<!-- AUTO GENERATED SKILL -->
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