-Small fix for Rage Aura debuff
-Update TriggerForce effect to avoid visual bug when Sigel' class use any aura on party, and some bug fixes on this effect. -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from enchanted weapon -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from Jewels Ruby\Sapphire -Implemented Ruby\Sapphire\Topaz\Opal\Obsidian\Diamond\Emerald\Aquamarine\Pearl Jewels and its stats\skills. -Changed compound jewels rate (in official servers - chances are lower (and from 3-5 lvls - greatly lower) -Added visual effect to SS\SPS\BSPS if you equip Ruby\Sapphire 3\4\5 lvls (blue\yellow\red glow effects) -New parameter weaponElementPower - increase weapon attribute power (if fire added in weapon - this parameter increase fire.. also about others) -Small update skills.xsd to remove some eclipse warnings. Contributed by NviX.
This commit is contained in:
@@ -1270,7 +1270,7 @@
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<set name="targetType" val="AURA" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="3" />
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<set name="operateType" val="TOGGLE" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Debuff">
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@@ -1,15 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
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<skill id="17701" levels="5" name="Topaz: Spiritshot">
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<!-- AUTO GENERATED SKILL -->
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<!-- Interrupts target's skill casting. In PvP, ignores CP and inflicts a fixed damage of 1062. -->
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<table name="#power"> 1062 3717 6903 10089 13275 </table>
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<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<set name="targetType" val="ONE" />
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<set name="dmgDirectlyToHp" val="true" />
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<set name="castRange" val="600" />
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<set name="effectRange" val="1100" />
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<set name="isMagic" val="2" />
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<set name="magicLvl" val="106" />
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<set name="hitTime" val="1000" />
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<set name="coolTime" val="500" />
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<set name="reuseDelay" val="30000" />
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<for>
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<effect name="SkillTurning">
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<param chance="100" />
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</effect>
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<effect name="StaticDamage">
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<param power="#power" />
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</effect>
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</for>
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</skill>
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<skill id="17702" levels="5" name="Jewel: Quick Recovery">
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<!-- AUTO GENERATED SKILL -->
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@@ -27,18 +38,28 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17704" levels="5" name="Obsidian">
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<!-- AUTO GENERATED SKILL -->
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<!-- Received Damage in PvP - 1%. -->
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<table name="#rate"> 1.01 1.03 1.07 1.11 1.15 </table>
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<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<mul stat="pvpMagicalDef" val="#rate" />
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<mul stat="pvpPhysSkillsDef" val="#rate" />
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<mul stat="pvpPhysDef" val="#rate" />
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</effect>
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</for>
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</skill>
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<skill id="17705" levels="5" name="Opal">
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<!-- AUTO GENERATED SKILL -->
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<!-- Attack Attribute + 10. -->
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<table name="#rate"> 10 20 40 70 120 </table>
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<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="weaponElementPower" val="#rate" />
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</effect>
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</for>
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</skill>
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<skill id="17706" levels="5" name="Jewel: Atk. Spd. Increase">
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<!-- AUTO GENERATED SKILL -->
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@@ -55,18 +76,30 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17708" levels="5" name="Diamond">
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<!-- AUTO GENERATED SKILL -->
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<!-- P. Def. + 283, and Received P. Critical Damage - 1%. -->
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<table name="#pDef"> 283 567 945 1418 1986 </table>
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<table name="#defCritDmg"> 0.99 0.98 0.07 0.96 0.95 </table>
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<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="pDef" val="#pDef" />
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<mul stat="defCritDamage" val="#defCritDmg" />
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</effect>
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</for>
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</skill>
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<skill id="17709" levels="5" name="Pearl">
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<!-- AUTO GENERATED SKILL -->
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<!-- M. Def. + 163, and Received P. Critical Damage - 1%. -->
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<table name="#mDef"> 163 328 548 821 1150 </table>
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<table name="#defCritDmg"> 0.99 0.98 0.97 0.96 0.95 </table>
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<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="mDef" val="#mDef" />
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<mul stat="defCritDamage" val="#defCritDmg" />
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</effect>
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</for>
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</skill>
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<skill id="17710" levels="1" name="10th Anniversary Blessing Effect (Free)">
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<!-- AUTO GENERATED SKILL -->
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@@ -99,73 +99,75 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17814" levels="2" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 1%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17815" levels="1" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 7.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17816" levels="1" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 12.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17817" levels="1" name="Ruby">
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<!-- AUTO GENERATED SKILL -->
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<!-- Soulshot damage + 20%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_ruby_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17818" levels="4" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 1%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17819" levels="2" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 7.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17820" levels="2" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 12.5%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17821" levels="2" name="Sapphire">
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<!-- AUTO GENERATED SKILL -->
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<!-- Spiritshot damage + 20%. -->
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<!-- DONE IN CORE -->
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<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17822" levels="1" name="Aquamarine">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="ManaHeal">
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<param power="136" />
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</effect>
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</for>
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</skill>
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<skill id="17823" levels="5" name="Aquamarine">
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<!-- AUTO GENERATED SKILL -->
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<!-- 1% chance of recovering 136 MP. -->
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<table name="#rate"> 1 2 4 9 15 </table>
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<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="TriggerSkillBySkill">
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<param chance="#rate" />
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<param skillId="17822" skillLevel="1" />
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<param targetType="SELF" />
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</effect>
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</for>
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</skill>
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<skill id="17824" levels="1" name="La Vie En Rose's Jewelry Box">
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<!-- AUTO GENERATED SKILL -->
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@@ -174,11 +176,22 @@
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<set name="targetType" val="SELF" />
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</skill>
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<skill id="17825" levels="5" name="Emerald">
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<!-- AUTO GENERATED SKILL -->
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<!-- CON + 1, MEN + 1 -->
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<table name="#rate1"> 1 1 1 2 3 </table>
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<table name="#rate2"> 0 1 1 2 3 </table>
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<table name="#rate3"> 0 0 1 2 3 </table>
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<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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<add stat="STR" val="#rate2" />
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<add stat="DEX" val="#rate3" />
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<add stat="CON" val="#rate1" />
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<add stat="INT" val="#rate2" />
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<add stat="WIT" val="#rate3" />
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<add stat="MEN" val="#rate1" />
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</effect>
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</for>
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</skill>
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<skill id="17826" levels="1" name="10th Anniversary Time Capsule Box">
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<!-- AUTO GENERATED SKILL -->
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