-Small fix for Rage Aura debuff

-Update TriggerForce effect to avoid visual bug when Sigel' class use any aura on party, and some bug fixes on this effect.
-Implemented soulshot\spiritshot\blessed spiritshot damage bonus from enchanted weapon
-Implemented soulshot\spiritshot\blessed spiritshot damage bonus from Jewels Ruby\Sapphire
-Implemented Ruby\Sapphire\Topaz\Opal\Obsidian\Diamond\Emerald\Aquamarine\Pearl Jewels and its stats\skills.
-Changed compound jewels rate (in official servers - chances are lower (and from 3-5 lvls - greatly lower)
-Added visual effect to SS\SPS\BSPS if you equip Ruby\Sapphire 3\4\5 lvls (blue\yellow\red glow effects)
-New parameter weaponElementPower - increase weapon attribute power (if fire added in weapon - this parameter increase fire.. also about others)
-Small update skills.xsd to remove some eclipse warnings.

Contributed by NviX.
This commit is contained in:
MobiusDev
2015-07-11 16:22:19 +00:00
parent 5df3726293
commit 2beeb5bfbc
16 changed files with 429 additions and 169 deletions

View File

@@ -144,7 +144,6 @@
<set name="is_stackable" val="true" />
</item>
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -152,23 +151,10 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38928" /> <!-- Lv. 2 -->
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
</item>
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38929" /> <!-- Lv. 3 -->
<set name="compoundItem" val="38928" />
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
</item>
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -176,11 +162,21 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38930" /> <!-- Lv. 4 -->
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
<set name="compoundItem" val="38929" />
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
</item>
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38930" />
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
</item>
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
@@ -188,17 +184,14 @@
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
<set name="compoundItem" val="38931" /> <!-- Lv. 5 -->
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
<set name="compoundItem" val="38931" />
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
</item>
<item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor">
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="brooch_jewel" />
<set name="weight" val="5" />
<set name="is_dropable" val="false" />
<set name="is_tradable" val="false" />
<set name="is_sellable" val="false" />
</item>
<item id="38932" name="La Vie En Rose's Ruby Chest" additionalName="" type="EtcItem">