-Small fix for Rage Aura debuff
-Update TriggerForce effect to avoid visual bug when Sigel' class use any aura on party, and some bug fixes on this effect. -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from enchanted weapon -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from Jewels Ruby\Sapphire -Implemented Ruby\Sapphire\Topaz\Opal\Obsidian\Diamond\Emerald\Aquamarine\Pearl Jewels and its stats\skills. -Changed compound jewels rate (in official servers - chances are lower (and from 3-5 lvls - greatly lower) -Added visual effect to SS\SPS\BSPS if you equip Ruby\Sapphire 3\4\5 lvls (blue\yellow\red glow effects) -New parameter weaponElementPower - increase weapon attribute power (if fire added in weapon - this parameter increase fire.. also about others) -Small update skills.xsd to remove some eclipse warnings. Contributed by NviX.
This commit is contained in:
181
trunk/dist/game/data/stats/items/38800-38899.xml
vendored
181
trunk/dist/game/data/stats/items/38800-38899.xml
vendored
@@ -607,12 +607,22 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38851" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17701-1" />
|
||||
</item>
|
||||
<item id="38851" name="Topaz" additionalName="Lv. 2" type="Armor">
|
||||
<!-- Disrupts the target's casting when used. When used on a PC, inflicts damage with 3717 power. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_topaz_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38852" /> <!-- Lv. 3 -->
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17701-2" />
|
||||
</item>
|
||||
<item id="38852" name="Topaz" additionalName="Lv. 3" type="Armor">
|
||||
<!-- Disrupts the target's casting when used. When used on a PC, inflicts damage with 6903 power. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -623,6 +633,9 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38853" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17701-3" />
|
||||
</item>
|
||||
<item id="38853" name="Topaz" additionalName="Lv. 4" type="Armor">
|
||||
<!-- Disrupts the target's casting when used. When used on a PC, inflicts damage with 10089 power. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -633,6 +646,9 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38854" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17701-4" />
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||||
</item>
|
||||
<item id="38854" name="Topaz" additionalName="Lv. 5" type="Armor">
|
||||
<!-- Disrupts the target's casting when used. When used on a PC, inflicts damage with 13275 power. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -640,9 +656,8 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17701-5" />
|
||||
</item>
|
||||
<item id="38855" name="Ruby" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -653,6 +668,8 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38856" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38856" name="Ruby" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -663,6 +680,8 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38857" /> <!-- Lv. 3 -->
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38857" name="Ruby" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -673,6 +692,8 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38858" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38858" name="Ruby" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -683,6 +704,8 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38859" /> <!-- Lv. 5 -->
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38859" name="Ruby" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, increases Soulshot and Beast Soulshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
|
||||
@@ -690,8 +713,6 @@
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="38860" name="Emergency Recovery Jewel Lv. 1" additionalName="" type="Armor">
|
||||
@@ -791,7 +812,6 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="38870" name="Obsidian" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, PvP incoming damage decreases by 1%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -799,9 +819,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38871" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17704-1" />
|
||||
</item>
|
||||
<item id="38871" name="Obsidian" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, PvP incoming damage decreases by 3%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -809,9 +831,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38872" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17704-2" />
|
||||
</item>
|
||||
<item id="38872" name="Obsidian" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, PvP incoming damage decreases by 7%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -819,9 +843,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38873" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17704-3" />
|
||||
</item>
|
||||
<item id="38873" name="Obsidian" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, PvP incoming damage decreases by 11%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -829,19 +855,19 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38874" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17704-4" />
|
||||
</item>
|
||||
<item id="38874" name="Obsidian" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, PvP incoming damage decreases by 15%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_obsidian_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17704-5" />
|
||||
</item>
|
||||
<item id="38875" name="Opal" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, the weapon attribute P. Atk. Increases by 10. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -849,9 +875,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38876" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17705-1" />
|
||||
</item>
|
||||
<item id="38876" name="Opal" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, the weapon attribute P. Atk. Increases by 20. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -859,9 +887,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38877" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17705-2" />
|
||||
</item>
|
||||
<item id="38877" name="Opal" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, the weapon attribute P. Atk. Increases by 40. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -869,9 +899,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38878" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17705-3" />
|
||||
</item>
|
||||
<item id="38878" name="Opal" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, the weapon attribute P. Atk. Increases by 70. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -879,19 +911,19 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38879" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17705-4" />
|
||||
</item>
|
||||
<item id="38879" name="Opal" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, the weapon attribute P. Atk. Increases by 120. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_opal_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17705-5" />
|
||||
</item>
|
||||
<item id="38880" name="Emerald" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, CON + 1 and MEN + 1. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -899,11 +931,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38881" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="100" />
|
||||
<set name="compoundItem" val="38881" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17825-1" />
|
||||
</item>
|
||||
<item id="38881" name="Emerald" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, STR + 1, CON + 1, INT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -911,11 +943,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38882" /> <!-- Lv. 3 -->
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38882" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17825-2" />
|
||||
</item>
|
||||
<item id="38882" name="Emerald" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, STR + 1, DEX + 1, CON + 1, INT + 1, WIT + 1, and MEN + 1. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -923,11 +955,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38883" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38883" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17825-3" />
|
||||
</item>
|
||||
<item id="38883" name="Emerald" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, STR + 2, DEX + 2, CON + 2, INT + 2, WIT + 2, and MEN + 2. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -935,21 +967,19 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38884" /> <!-- Lv. 5 -->
|
||||
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38884" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17825-4" />
|
||||
</item>
|
||||
<item id="38884" name="Emerald" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, STR + 3, DEX + 3, CON + 3, INT + 3, WIT + 3, and MEN + 3. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_emerald_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17825-5" />
|
||||
</item>
|
||||
<item id="38885" name="Aquamarine" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 1%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -957,11 +987,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38886" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38886" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17823-1" />
|
||||
</item>
|
||||
<item id="38886" name="Aquamarine" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 2%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -969,11 +999,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38887" /> <!-- Lv. 3 -->
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38887" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17823-2" />
|
||||
</item>
|
||||
<item id="38887" name="Aquamarine" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 4%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -981,11 +1011,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38888" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38888" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17823-3" />
|
||||
</item>
|
||||
<item id="38888" name="Aquamarine" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 9%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -993,21 +1023,19 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38889" /> <!-- Lv. 5 -->
|
||||
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38889" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17823-4" />
|
||||
</item>
|
||||
<item id="38889" name="Aquamarine" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When using the skill after equipping, there is a chance of MP Recovery. Activation rate 15%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_aquamarine_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17823-5" />
|
||||
</item>
|
||||
<item id="38890" name="Diamond" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, P. Def. Increases by 283 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1015,11 +1043,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38891" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38891" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17708-1" />
|
||||
</item>
|
||||
<item id="38891" name="Diamond" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, P. Def. Increases by 567 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1027,11 +1055,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38892" /> <!-- Lv. 3 -->
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38892" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17708-2" />
|
||||
</item>
|
||||
<item id="38892" name="Diamond" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, P. Def. Increases by 945 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1039,11 +1067,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38893" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38893" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17708-3" />
|
||||
</item>
|
||||
<item id="38893" name="Diamond" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, P. Def. Increases by 1418 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1051,21 +1079,19 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38894" /> <!-- Lv. 5 -->
|
||||
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38894" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17708-4" />
|
||||
</item>
|
||||
<item id="38894" name="Diamond" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, P. Def. Increases by 1986 and incoming P. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_diamond_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17708-5" />
|
||||
</item>
|
||||
<item id="38895" name="Pearl" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, M. Def. Increases by 163 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1073,11 +1099,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38896" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38896" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17709-1" />
|
||||
</item>
|
||||
<item id="38896" name="Pearl" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, M. Def. Increases by 328 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1085,11 +1111,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38897" /> <!-- Lv. 3 -->
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38897" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17709-2" />
|
||||
</item>
|
||||
<item id="38897" name="Pearl" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, M. Def. Increases by 548 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1097,11 +1123,11 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38898" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38898" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17709-3" />
|
||||
</item>
|
||||
<item id="38898" name="Pearl" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, M. Def. Increases by 821 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -1109,17 +1135,16 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38899" /> <!-- Lv. 5 -->
|
||||
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38899" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
<set name="item_skill" val="17709-4" />
|
||||
</item>
|
||||
<item id="38899" name="Pearl" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, M. Def. Increases by 1150 and incoming M. Critical Damage decreases. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_pearl_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="item_skill" val="17709-5" />
|
||||
</item>
|
||||
</list>
|
41
trunk/dist/game/data/stats/items/38900-38999.xml
vendored
41
trunk/dist/game/data/stats/items/38900-38999.xml
vendored
@@ -144,7 +144,6 @@
|
||||
<set name="is_stackable" val="true" />
|
||||
</item>
|
||||
<item id="38927" name="Sapphire" additionalName="Lv. 1" type="Armor">
|
||||
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 1%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -152,23 +151,10 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38928" /> <!-- Lv. 2 -->
|
||||
<set name="compoundChance" val="100" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
|
||||
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 3.5%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38929" /> <!-- Lv. 3 -->
|
||||
<set name="compoundItem" val="38928" />
|
||||
<set name="compoundChance" val="80" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
|
||||
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 7.5%. Effect does not stack with additional jewels of the same type. -->
|
||||
<item id="38928" name="Sapphire" additionalName="Lv. 2" type="Armor">
|
||||
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -176,11 +162,21 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38930" /> <!-- Lv. 4 -->
|
||||
<set name="compoundChance" val="70" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38929" />
|
||||
<set name="compoundChance" val="60" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38929" name="Sapphire" additionalName="Lv. 3" type="Armor">
|
||||
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38930" />
|
||||
<set name="compoundChance" val="40" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38930" name="Sapphire" additionalName="Lv. 4" type="Armor">
|
||||
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 12.5%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
@@ -188,17 +184,14 @@
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
<set name="compoundItem" val="38931" /> <!-- Lv. 5 -->
|
||||
<set name="compoundChance" val="50" /> <!-- TODO: Find more retail values -->
|
||||
<set name="compoundItem" val="38931" />
|
||||
<set name="compoundChance" val="20" /> <!-- TODO: Find more retail values -->
|
||||
</item>
|
||||
<item id="38931" name="Sapphire" additionalName="Lv. 5" type="Armor">
|
||||
<!-- When equipped, increases Spiritshot and Blessed Spiritshot damage by 20%. Effect does not stack with additional jewels of the same type. -->
|
||||
<set name="icon" val="icon.etc_bm_jewel_sapphire_i00" />
|
||||
<set name="default_action" val="EQUIP" />
|
||||
<set name="bodypart" val="brooch_jewel" />
|
||||
<set name="weight" val="5" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_sellable" val="false" />
|
||||
</item>
|
||||
<item id="38932" name="La Vie En Rose's Ruby Chest" additionalName="" type="EtcItem">
|
||||
|
Reference in New Issue
Block a user