-Small fix for Rage Aura debuff
-Update TriggerForce effect to avoid visual bug when Sigel' class use any aura on party, and some bug fixes on this effect. -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from enchanted weapon -Implemented soulshot\spiritshot\blessed spiritshot damage bonus from Jewels Ruby\Sapphire -Implemented Ruby\Sapphire\Topaz\Opal\Obsidian\Diamond\Emerald\Aquamarine\Pearl Jewels and its stats\skills. -Changed compound jewels rate (in official servers - chances are lower (and from 3-5 lvls - greatly lower) -Added visual effect to SS\SPS\BSPS if you equip Ruby\Sapphire 3\4\5 lvls (blue\yellow\red glow effects) -New parameter weaponElementPower - increase weapon attribute power (if fire added in weapon - this parameter increase fire.. also about others) -Small update skills.xsd to remove some eclipse warnings. Contributed by NviX.
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@ -112,7 +112,23 @@ public class SoulShots implements IItemHandler
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// Send message to client
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activeChar.sendPacket(SystemMessageId.YOUR_SOULSHOTS_ARE_ENABLED);
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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// Visual effect change if player has equipped Ruby lvl 3 or higher
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if ((activeChar.getInventory().getItemByItemId(38859) != null) && (activeChar.getInventory().getItemByItemId(38859).isEquipped()))
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17817, 1, 0, 0), 600);
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}
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else if ((activeChar.getInventory().getItemByItemId(38858) != null) && (activeChar.getInventory().getItemByItemId(38858).isEquipped()))
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17816, 1, 0, 0), 600);
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}
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else if ((activeChar.getInventory().getItemByItemId(38857) != null) && (activeChar.getInventory().getItemByItemId(38857).isEquipped()))
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, 17815, 1, 0, 0), 600);
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}
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else
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{
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Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
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}
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return true;
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}
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}
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}
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