Unhardcoded faction guards, fixed aggro and various improvements.

This commit is contained in:
MobiusDev
2019-02-28 12:02:37 +00:00
parent 945e0d7b50
commit 2b9c79367e
68 changed files with 185 additions and 357 deletions

View File

@@ -10,10 +10,6 @@ EnableFactionSystem = False
# Default: 85332,16199,-1252
StartingLocation = 85332,16199,-1252
# Faction manager NPC ID.
# Default: 500
FactionManagerNpcId = 500
# Spawn location for faction manager NPC.
# Default: 85712,15974,-1260,26808
ManagerSpawnLocation = 85712,15974,-1260,26808
@@ -47,14 +43,6 @@ EvilNameColor = 0000FF
# Default: True
EnableFactionGuards = True
# Good Guard NPC ID.
# Default: 501
GoodGuardNpcId = 501
# Evil Guard NPC ID.
# Default: 502
EvilGuardNpcId = 502
# Upon death, respawn at faction base.
# Default: True
RespawnAtFactionBase = True

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@@ -31,9 +31,7 @@ import ai.AbstractNpcAI;
public final class FactionSystem extends AbstractNpcAI
{
// NPCs
private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
private static final int GOOD_GUARD = Config.FACTION_GOOD_GUARD_NPCID;
private static final int EVIL_GUARD = Config.FACTION_EVIL_GUARD_NPCID;
private static final int MANAGER = 500;
// Other
private static final String[] TEXTS =
{
@@ -48,7 +46,6 @@ public final class FactionSystem extends AbstractNpcAI
addStartNpc(MANAGER);
addTalkId(MANAGER);
addFirstTalkId(MANAGER);
addAggroRangeEnterId(EVIL_GUARD, GOOD_GUARD);
if (Config.FACTION_SYSTEM_ENABLED)
{
@@ -168,16 +165,6 @@ public final class FactionSystem extends AbstractNpcAI
}
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((player.isGood() && (npc.getId() == EVIL_GUARD)) || (player.isEvil() && (npc.getId() == GOOD_GUARD))))
{
addAttackDesire(npc, player);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
public static void main(String[] args)
{
new FactionSystem();

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@@ -1105,7 +1105,6 @@ public final class Config
public static Map<String, Location> COMMUNITY_AVAILABLE_TELEPORTS;
public static boolean FACTION_SYSTEM_ENABLED;
public static Location FACTION_STARTING_LOCATION;
public static int FACTION_MANAGER_NPCID;
public static Location FACTION_MANAGER_LOCATION;
public static Location FACTION_GOOD_BASE_LOCATION;
public static Location FACTION_EVIL_BASE_LOCATION;
@@ -1114,8 +1113,6 @@ public final class Config
public static int FACTION_GOOD_NAME_COLOR;
public static int FACTION_EVIL_NAME_COLOR;
public static boolean FACTION_GUARDS_ENABLED;
public static int FACTION_GOOD_GUARD_NPCID;
public static int FACTION_EVIL_GUARD_NPCID;
public static boolean FACTION_RESPAWN_AT_BASE;
public static boolean FACTION_AUTO_NOBLESS;
public static boolean FACTION_SPECIFIC_CHAT;
@@ -2498,7 +2495,6 @@ public final class Config
FACTION_SYSTEM_ENABLED = Boolean.valueOf(FactionSystem.getBoolean("EnableFactionSystem", false));
tempString = FactionSystem.getString("StartingLocation", "85332,16199,-1252").split(",");
FACTION_STARTING_LOCATION = new Location(Integer.parseInt(tempString[0]), Integer.parseInt(tempString[1]), Integer.parseInt(tempString[2]));
FACTION_MANAGER_NPCID = FactionSystem.getInt("FactionManagerNpcId", 500);
tempString = FactionSystem.getString("ManagerSpawnLocation", "85712,15974,-1260,26808").split(",");
FACTION_MANAGER_LOCATION = new Location(Integer.parseInt(tempString[0]), Integer.parseInt(tempString[1]), Integer.parseInt(tempString[2]), tempString[3] != null ? Integer.parseInt(tempString[3]) : 0);
tempString = FactionSystem.getString("GoodBaseLocation", "45306,48878,-3058").split(",");
@@ -2510,8 +2506,6 @@ public final class Config
FACTION_GOOD_NAME_COLOR = Integer.decode("0x" + FactionSystem.getString("GoodNameColor", "00FF00"));
FACTION_EVIL_NAME_COLOR = Integer.decode("0x" + FactionSystem.getString("EvilNameColor", "0000FF"));
FACTION_GUARDS_ENABLED = FactionSystem.getBoolean("EnableFactionGuards", true);
FACTION_GOOD_GUARD_NPCID = FactionSystem.getInt("GoodGuardNpcId", 501);
FACTION_EVIL_GUARD_NPCID = FactionSystem.getInt("EvilGuardNpcId", 502);
FACTION_RESPAWN_AT_BASE = FactionSystem.getBoolean("RespawnAtFactionBase", true);
FACTION_AUTO_NOBLESS = FactionSystem.getBoolean("FactionAutoNobless", false);
FACTION_SPECIFIC_CHAT = FactionSystem.getBoolean("EnableFactionChat", true);

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@@ -57,6 +57,14 @@ public class L2GuardInstance extends L2Attackable
{
return true;
}
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && attacker.isPlayable())
{
L2PcInstance player = attacker.getActingPlayer();
if ((player.isGood() && getTemplate().isClan(Config.FACTION_EVIL_TEAM_NAME)) || (player.isEvil() && getTemplate().isClan(Config.FACTION_GOOD_TEAM_NAME)))
{
return true;
}
}
return super.isAutoAttackable(attacker);
}

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@@ -8364,6 +8364,10 @@ public final class L2PcInstance extends L2Playable
if (attacker instanceof L2GuardInstance)
{
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((_isGood && ((L2Npc) attacker).getTemplate().isClan(Config.FACTION_EVIL_TEAM_NAME)) || (_isEvil && ((L2Npc) attacker).getTemplate().isClan(Config.FACTION_GOOD_TEAM_NAME))))
{
return true;
}
return (getReputation() < 0); // Guards attack only PK players.
}