Unhardcoded faction guards, fixed aggro and various improvements.

This commit is contained in:
MobiusDev
2019-02-28 12:02:37 +00:00
parent 945e0d7b50
commit 2b9c79367e
68 changed files with 185 additions and 357 deletions

View File

@@ -31,9 +31,7 @@ import ai.AbstractNpcAI;
public final class FactionSystem extends AbstractNpcAI
{
// NPCs
private static final int MANAGER = Config.FACTION_MANAGER_NPCID;
private static final int GOOD_GUARD = Config.FACTION_GOOD_GUARD_NPCID;
private static final int EVIL_GUARD = Config.FACTION_EVIL_GUARD_NPCID;
private static final int MANAGER = 500;
// Other
private static final String[] TEXTS =
{
@@ -48,7 +46,6 @@ public final class FactionSystem extends AbstractNpcAI
addStartNpc(MANAGER);
addTalkId(MANAGER);
addFirstTalkId(MANAGER);
addAggroRangeEnterId(EVIL_GUARD, GOOD_GUARD);
if (Config.FACTION_SYSTEM_ENABLED)
{
@@ -168,16 +165,6 @@ public final class FactionSystem extends AbstractNpcAI
}
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && ((player.isGood() && (npc.getId() == EVIL_GUARD)) || (player.isEvil() && (npc.getId() == GOOD_GUARD))))
{
addAttackDesire(npc, player);
}
return super.onAggroRangeEnter(npc, player, isSummon);
}
public static void main(String[] args)
{
new FactionSystem();