Proper case for olympiad start variable.
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@@ -476,7 +476,7 @@ public class PlayerInstance extends Playable
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/** Olympiad */
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private boolean _inOlympiadMode = false;
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private boolean _OlympiadStart = false;
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private boolean _olympiadStart = false;
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private int _olympiadGameId = -1;
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private int _olympiadSide = -1;
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/** Olympiad buff count. */
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@@ -4134,7 +4134,7 @@ public class PlayerInstance extends Playable
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party.broadcastToPartyMembers(this, new PartySmallWindowUpdate(this));
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}
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if (_inOlympiadMode && _OlympiadStart && (needCpUpdate || needHpUpdate))
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if (_inOlympiadMode && _olympiadStart && (needCpUpdate || needHpUpdate))
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{
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Collection<PlayerInstance> players = World.getInstance().getVisibleObjects(this, PlayerInstance.class);
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if ((players != null) && !players.isEmpty())
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@@ -8399,7 +8399,7 @@ public class PlayerInstance extends Playable
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// Check if the attacker is in olympia and olympia start
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if (attacker.isPlayer() && attacker.getActingPlayer().isInOlympiadMode())
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{
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return _inOlympiadMode && _OlympiadStart && (((PlayerInstance) attacker).getOlympiadGameId() == getOlympiadGameId());
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return _inOlympiadMode && _olympiadStart && (((PlayerInstance) attacker).getOlympiadGameId() == getOlympiadGameId());
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}
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// Check if the attacker is in TvT and TvT is started
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@@ -8808,7 +8808,7 @@ public class PlayerInstance extends Playable
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return false;
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}
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if (_inOlympiadMode && !_OlympiadStart)
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if (_inOlympiadMode && !_olympiadStart)
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{
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// if PlayerInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed
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sendPacket(ActionFailed.STATIC_PACKET);
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@@ -9755,12 +9755,12 @@ public class PlayerInstance extends Playable
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public void setOlympiadStart(boolean value)
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{
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_OlympiadStart = value;
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_olympiadStart = value;
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}
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public boolean isOlympiadStart()
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{
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return _OlympiadStart;
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return _olympiadStart;
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}
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public boolean isHero()
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