Fixed bug with same augmentation in two different weapons.
This commit is contained in:
@@ -449,7 +449,7 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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}
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}
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// unEquipItem will call also the remove boni for augument
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// unEquipItem will call also the remove bonus for augment
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items = player.getInventory().unEquipItemInBodySlotAndRecord(bodyPart);
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items = player.getInventory().unEquipItemInBodySlotAndRecord(bodyPart);
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}
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}
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else
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else
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@@ -535,11 +535,13 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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items = player.getInventory().equipItemAndRecord(item);
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items = player.getInventory().equipItemAndRecord(item);
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// Charge Soulshot/Spiritshot like L2OFF
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if (item.getItem() instanceof Weapon)
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if (item.getItem() instanceof Weapon)
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{
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{
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// Charge Soulshot/Spiritshot like L2OFF
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player.rechargeAutoSoulShot(true, true, false);
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player.rechargeAutoSoulShot(true, true, false);
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}
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}
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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item.decreaseMana(false);
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item.decreaseMana(false);
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}
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}
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@@ -480,7 +480,7 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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}
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}
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// unEquipItem will call also the remove boni for augument
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// unEquipItem will call also the remove bonus for augment
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items = player.getInventory().unEquipItemInBodySlotAndRecord(bodyPart);
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items = player.getInventory().unEquipItemInBodySlotAndRecord(bodyPart);
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}
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}
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else
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else
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@@ -567,12 +567,6 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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player.sendPacket(sm);
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player.sendPacket(sm);
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// Apply augementation boni on equip
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if (item.isAugmented())
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{
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item.getAugmentation().applyBonus(player);
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}
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// Apply cupid's bow skills on equip
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// Apply cupid's bow skills on equip
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if (item.isCupidBow())
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if (item.isCupidBow())
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{
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{
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@@ -589,11 +583,20 @@ public class UseItem implements IClientIncomingPacket
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}
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}
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items = player.getInventory().equipItemAndRecord(item);
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items = player.getInventory().equipItemAndRecord(item);
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// Apply augementation bonus on equip
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// This check must be done here after equipItemAndRecord() that will call the removebonus for old item
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if (item.isAugmented())
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{
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item.getAugmentation().applyBonus(player);
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}
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// Charge Soulshot/Spiritshot like L2OFF
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if (item.getItem() instanceof Weapon)
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if (item.getItem() instanceof Weapon)
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{
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{
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// Charge Soulshot/Spiritshot like L2OFF
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player.rechargeAutoSoulShot(true, true, false);
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player.rechargeAutoSoulShot(true, true, false);
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}
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}
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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item.decreaseMana(false);
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item.decreaseMana(false);
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}
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}
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