Various adjustments.
Contributed by Iris.
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@ -6,43 +6,43 @@
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AntharasWaitTime = 20
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# Interval time of Antharas. Value is hour. Range 1-480
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IntervalOfAntharasSpawn = 120
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IntervalOfAntharasSpawn = 264
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# Random interval. Range 1-192
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RandomOfAntharasSpawn = 24
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RandomOfAntharasSpawn = 8
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# ---------------------------------------------------------------------------
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# Valakas
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# ---------------------------------------------------------------------------
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# Delay of appearance time of Valakas. Value is minute. Range 3-60
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ValakasWaitTime = 30
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ValakasWaitTime = 20
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# Interval time of Valakas. Value is hour. Range 1-480
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IntervalOfValakasSpawn = 120
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IntervalOfValakasSpawn = 264
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# Random interval. Range 1-192
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RandomOfValakasSpawn = 24
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RandomOfValakasSpawn = 8
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# ---------------------------------------------------------------------------
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# Baium
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# ---------------------------------------------------------------------------
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# Interval time of Baium. Value is hour. Range 1-480
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IntervalOfBaiumSpawn = 120
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IntervalOfBaiumSpawn = 168
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# Random interval. Range 1-192
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RandomOfBaiumSpawn = 3
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RandomOfBaiumSpawn = 8
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# ---------------------------------------------------------------------------
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# Core
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# ---------------------------------------------------------------------------
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# Interval time of Core. Value is hour. Range 1-480
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IntervalOfCoreSpawn = 30
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IntervalOfCoreSpawn = 60
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# Random interval. Range 1-192
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RandomOfCoreSpawn = 2
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RandomOfCoreSpawn = 8
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# ---------------------------------------------------------------------------
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# Orfen
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@ -52,17 +52,17 @@ RandomOfCoreSpawn = 2
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IntervalOfOrfenSpawn = 48
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# Random interval. Range 1-192
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RandomOfOrfenSpawn = 2
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RandomOfOrfenSpawn = 8
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# ---------------------------------------------------------------------------
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# Queen Ant
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# ---------------------------------------------------------------------------
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# Interval time of QueenAnt. Value is hour. Range 1-480
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IntervalOfQueenAntSpawn = 24
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IntervalOfQueenAntSpawn = 36
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# Random interval. Range 1-192
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RandomOfQueenAntSpawn = 2
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RandomOfQueenAntSpawn = 8
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# ---------------------------------------------------------------------------
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# Frintezza
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@ -1716,7 +1716,7 @@
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<skill name="PhysicalSpecial2" id="5136" level="1" /> <!-- Spin Slash -->
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<skill name="PhysicalSpecial3" id="5137" level="1" /> <!-- Hold of King -->
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</parameters>
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<race>ELEMENTAL</race>
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<race>ETC</race>
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<sex>MALE</sex>
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<stats str="40" int="21" dex="30" wit="20" con="43" men="25">
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<vitals hp="2880.37628" hpRegen="8.5" mp="1674.8" mpRegen="6" />
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@ -1755,7 +1755,7 @@
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<skill name="PhysicalSpecial2" id="5139" level="1" /> <!-- Tidal Wave -->
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<skill name="PhysicalSpecial3" id="7000" level="1" /> <!-- NPC Default -->
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</parameters>
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<race>ELEMENTAL</race>
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<race>ETC</race>
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<sex>MALE</sex>
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<stats str="40" int="21" dex="30" wit="20" con="43" men="25">
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<vitals hp="2880.37628" hpRegen="8.5" mp="1674.8" mpRegen="6" />
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@ -1795,7 +1795,7 @@
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<skill name="PhysicalSpecial2" id="5141" level="1" /> <!-- Dicing Death -->
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<skill name="PhysicalSpecial3" id="5140" level="1" /> <!-- Dark Curse -->
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</parameters>
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<race>DEMONIC</race>
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<race>ETC</race>
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<sex>MALE</sex>
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<stats str="40" int="21" dex="30" wit="20" con="43" men="25">
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<vitals hp="2880.37628" hpRegen="8.5" mp="1674.8" mpRegen="6" />
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@ -2318,15 +2318,15 @@
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</effect>
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</for>
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</skill>
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<skill id="92" levels="52" name="Shield Stun" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
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<skill id="92" levels="52" name="Shield Stun" enchantGroup1="3" enchantGroup2="2" >
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<!-- A brutal shield bash that stuns your target. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill. -->
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<table name="#effectPoints">-377 -392 -407 -437 -453 -469 -501 -518 -535 -570 -588 -606 -643 -662 -681 -719 -738 -758 -777 -797 -816 -836 -856 -875 -895 -914 -933 -953 -972 -990 -1009 -1027 -1046 -1064 -1081 -1098 -1115 -1132 -1148 -1163 -1179 -1193 -1208 -1221 -1234 -1247 -1259 -1270 -1281 -1291 -1300 -1309</table>
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<table name="#effectPoints">-189 -196 -204 -219 -227 -235 -251 -259 -268 -285 -294 -303 -322 -331 -341 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655</table>
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<table name="#magicLevel">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
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<table name="#mpConsume">10 10 10 11 11 12 13 13 14 14 14 15 16 17 17 18 19 19 19 20 21 21 22 22 23 24 24 25 25 26 26 27 28 28 29 29 30 31 31 31 32 33 33 34 34 35 35 36 36 37 37 38</table>
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<table name="#Vuln">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
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<table name="#ench1Reuse">2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 1500 1500 1500 1500 1500 1500 1500 1500 1500 1000</table>
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<table name="#ench2AbnormalTimes">10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20</table>
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<table name="#mpConsume">11 11 11 12 12 13 14 15 15 16 16 17 18 18 19 20 21 22 22 22 23 24 24 25 26 26 27 28 28 28 29 30 31 31 32 33 33 34 34 35 35 36 37 37 38 39 39 40 40 41 41 42</table>
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<table name="#ench1Reuse">11000 11000 11000 10000 10000 10000 10000 9000 9000 9000 9000 8000 8000 8000 8000 7000 7000 7000 6000 6000 6000 6000 5000 5000 5000 5000 4000 4000 4000 4000</table>
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<table name="#ench1EffectPoint">-717 -779 -840 -902 -963 -1025 -1086 -1148 -1209 -1271 -1332 -1394 -1455 -1517 -1578 -1640 -1701 -1763 -1824 -1886 -1947 -2009 -2070 -2132 -2193 -2255 -2316 -2378 -2439 -2501</table>
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<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
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<table name="#ench2MpConsume">41 41 40 40 39 39 38 38 37 36 36 35 35 34 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 26</table>
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<set name="abnormalLevel" val="1" />
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<set name="abnormalTime" val="9" />
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<set name="abnormalType" val="STUN" />
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@ -2345,51 +2345,20 @@
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<set name="mpConsume" val="#mpConsume" />
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<set name="nextActionAttack" val="true" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="3000" />
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<set name="reuseDelay" val="12000" />
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<set name="targetType" val="ONE" />
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<set name="trait" val="SHOCK" />
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<enchant1 name="magicLevel" val="#enchMagicLvl" />
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<enchant1 name="reuseDelay" val="#ench1Reuse" />
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<enchant2 name="abnormalTime" val="#ench2AbnormalTimes" />
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<enchant1 name="effectPoint" val="#ench1EffectPoint" />
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<enchant2 name="magicLevel" val="#enchMagicLvl" />
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<enchant3 name="element" val="0" /> <!-- Fire -->
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<enchant3 name="elementPower" val="20" />
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<enchant3 name="magicLevel" val="#enchMagicLvl" />
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<enchant4 name="element" val="1" /> <!-- Water -->
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<enchant4 name="elementPower" val="20" />
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<enchant4 name="magicLevel" val="#enchMagicLvl" />
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<enchant5 name="element" val="2" /> <!-- Wind -->
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<enchant5 name="elementPower" val="20" />
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<enchant5 name="magicLevel" val="#enchMagicLvl" />
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<enchant6 name="element" val="3" /> <!-- Earth -->
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<enchant6 name="elementPower" val="20" />
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<enchant6 name="magicLevel" val="#enchMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2MpConsume" />
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<cond msgId="113" addName="1">
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<using kind="SHIELD" />
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</cond>
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<for>
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<effect name="Stun" />
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</for>
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<enchant3for>
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<effect name="Stun">
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<sub stat="fireRes" val="#Vuln" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Stun">
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<sub stat="waterRes" val="#Vuln" />
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</effect>
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</enchant4for>
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<enchant5for>
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<effect name="Stun">
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<sub stat="windRes" val="#Vuln" />
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</effect>
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</enchant5for>
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<enchant6for>
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<effect name="Stun">
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<sub stat="earthRes" val="#Vuln" />
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</effect>
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</enchant6for>
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</skill>
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<skill id="94" levels="2" name="Rage" enchantGroup1="1" enchantGroup2="1">
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<!-- Temporarily increases P. Atk. when using Sword, Blunt or Spear weapons. Also increases Accuracy and P. Atk. when using Two-Handed Swords and Blunt Weapons. Evasion and P. Def. are decreased while the effect lasts. Effect 1. -->
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<xs:element name="crystal" minOccurs="1" maxOccurs="1">
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<xs:complexType>
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<xs:sequence minOccurs="1" maxOccurs="1">
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<xs:element name="item" minOccurs="42" maxOccurs="42">
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<xs:element name="item" minOccurs="39" maxOccurs="39">
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<xs:complexType>
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<xs:attribute name="itemId" type="xs:positiveInteger" use="required" />
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<xs:attribute name="level" use="required">
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