Addition of DragonValleyDayNightMonsters AI.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment 2023-01-08 22:14:34 +00:00
parent 946372d75e
commit 2a54860862
3 changed files with 186 additions and 0 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.DragonValley;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
/**
* Dragon Valley Area Mobs AI.
* @info When you kill certain monsters within the zone at a certain time, special monsters will appear. The type of the monster depends on the time of day. Daytime: Behemoth Dragon Nighttime: Soul Hunter
* @author CostyKiller
*/
public final class DragonValleyDayNightMonsters extends AbstractNpcAI
{
// Trigger Mobs
private static final int DRAGON_PELTAST = 24617; // Dragon Peltast
private static final int DRAGON_OFFICER = 24618; // Dragon Officer
// Special Mobs
private static final int BEHEMOTH_DRAGON = 24619; // Behemoth Dragon
private static final int SOUL_HUNTER = 24620; // Soul Hunter
// Misc
private static final int MOB_SPAWN_CHANCE = 1; // 1% chance to spawn
private DragonValleyDayNightMonsters()
{
super();
addKillId(DRAGON_PELTAST, DRAGON_OFFICER);
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (getRandom(100) < MOB_SPAWN_CHANCE)
{
addSpawn(GameTimeTaskManager.getInstance().isNight() ? SOUL_HUNTER : BEHEMOTH_DRAGON, npc, true, 0, true);
}
return super.onKill(npc, killer, isSummon);
}
public static void main(String[] args)
{
new DragonValleyDayNightMonsters();
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.DragonValley;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
/**
* Dragon Valley Area Mobs AI.
* @info When you kill certain monsters within the zone at a certain time, special monsters will appear. The type of the monster depends on the time of day. Daytime: Behemoth Dragon Nighttime: Soul Hunter
* @author CostyKiller
*/
public final class DragonValleyDayNightMonsters extends AbstractNpcAI
{
// Trigger Mobs
private static final int DRAGON_PELTAST = 24617; // Dragon Peltast
private static final int DRAGON_OFFICER = 24618; // Dragon Officer
// Special Mobs
private static final int BEHEMOTH_DRAGON = 24619; // Behemoth Dragon
private static final int SOUL_HUNTER = 24620; // Soul Hunter
// Misc
private static final int MOB_SPAWN_CHANCE = 1; // 1% chance to spawn
private DragonValleyDayNightMonsters()
{
super();
addKillId(DRAGON_PELTAST, DRAGON_OFFICER);
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (getRandom(100) < MOB_SPAWN_CHANCE)
{
addSpawn(GameTimeTaskManager.getInstance().isNight() ? SOUL_HUNTER : BEHEMOTH_DRAGON, npc, true, 0, true);
}
return super.onKill(npc, killer, isSummon);
}
public static void main(String[] args)
{
new DragonValleyDayNightMonsters();
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.DragonValley;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
import ai.AbstractNpcAI;
/**
* Dragon Valley Area Mobs AI.
* @info When you kill certain monsters within the zone at a certain time, special monsters will appear. The type of the monster depends on the time of day. Daytime: Behemoth Dragon Nighttime: Soul Hunter
* @author CostyKiller
*/
public final class DragonValleyDayNightMonsters extends AbstractNpcAI
{
// Trigger Mobs
private static final int DRAGON_PELTAST = 24617; // Dragon Peltast
private static final int DRAGON_OFFICER = 24618; // Dragon Officer
// Special Mobs
private static final int BEHEMOTH_DRAGON = 24619; // Behemoth Dragon
private static final int SOUL_HUNTER = 24620; // Soul Hunter
// Misc
private static final int MOB_SPAWN_CHANCE = 1; // 1% chance to spawn
private DragonValleyDayNightMonsters()
{
super();
addKillId(DRAGON_PELTAST, DRAGON_OFFICER);
}
@Override
public String onKill(Npc npc, Player killer, boolean isSummon)
{
if (getRandom(100) < MOB_SPAWN_CHANCE)
{
addSpawn(GameTimeTaskManager.getInstance().isNight() ? SOUL_HUNTER : BEHEMOTH_DRAGON, npc, true, 0, true);
}
return super.onKill(npc, killer, isSummon);
}
public static void main(String[] args)
{
new DragonValleyDayNightMonsters();
}
}