Addition of AutoAttackDamageBonus effect.
Contributed by nasseka.
This commit is contained in:
@@ -52,6 +52,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("AttackAttributeAdd", AttackAttributeAdd::new);
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EffectHandler.getInstance().registerHandler("AttackBehind", AttackBehind::new);
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EffectHandler.getInstance().registerHandler("AttackTrait", AttackTrait::new);
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EffectHandler.getInstance().registerHandler("AutoAttackDamageBonus", AutoAttackDamageBonus::new);
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EffectHandler.getInstance().registerHandler("Backstab", Backstab::new);
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EffectHandler.getInstance().registerHandler("Betray", Betray::new);
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EffectHandler.getInstance().registerHandler("Blink", Blink::new);
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@@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author NasSeKa
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*/
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public class AutoAttackDamageBonus extends AbstractStatPercentEffect
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{
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public AutoAttackDamageBonus(StatSet params)
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{
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super(params, Stat.AUTO_ATTACK_DAMAGE_BONUS);
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}
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}
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@@ -1529,14 +1529,9 @@
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<AIRBIND>90</AIRBIND>
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<AGGRESSION>90</AGGRESSION>
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</effect>
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<effect name="TriggerSkillByAttack">
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<!-- Damage Up -->
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<chance>100</chance>
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<targetType>TARGET</targetType>
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<affectScope>SINGLE</affectScope>
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<minDamage>100</minDamage>
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<skillId>30521</skillId> <!-- Reliable Hit -->
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<skillLevel>1</skillLevel>
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<effect name="AutoAttackDamageBonus">
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<amount>400</amount>
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<mode>PER</mode>
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</effect>
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<effect name="IgnoreDeath" />
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<effect name="PAtk">
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@@ -21,6 +21,7 @@ AttackAttribute: Stat that increases specific attack attribute.
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AttackAttributeAdd: Stat that increases all attack attribute.
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AttackBehind: Enables all attacks regardless of position to land towards the back.
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AttackTrait: Stat that manages all attack traits.
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AutoAttackDamageBonus: Auto attack damage modifier. (l2jmobius)
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Backstab: Inflicts physical damage according to the backstab formula.
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Betray: Causes the target summon to attack its owner.
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Blink: Teleport to location effect.
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