Addition of AutoAttackDamageBonus effect.
Contributed by nasseka.
This commit is contained in:
		| @@ -52,6 +52,7 @@ public class EffectMasterHandler | ||||
| 		EffectHandler.getInstance().registerHandler("AttackAttributeAdd", AttackAttributeAdd::new); | ||||
| 		EffectHandler.getInstance().registerHandler("AttackBehind", AttackBehind::new); | ||||
| 		EffectHandler.getInstance().registerHandler("AttackTrait", AttackTrait::new); | ||||
| 		EffectHandler.getInstance().registerHandler("AutoAttackDamageBonus", AutoAttackDamageBonus::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Backstab", Backstab::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Betray", Betray::new); | ||||
| 		EffectHandler.getInstance().registerHandler("Blink", Blink::new); | ||||
|   | ||||
| @@ -0,0 +1,31 @@ | ||||
| /* | ||||
|  * This file is part of the L2J Mobius project. | ||||
|  *  | ||||
|  * This program is free software: you can redistribute it and/or modify | ||||
|  * it under the terms of the GNU General Public License as published by | ||||
|  * the Free Software Foundation, either version 3 of the License, or | ||||
|  * (at your option) any later version. | ||||
|  *  | ||||
|  * This program is distributed in the hope that it will be useful, | ||||
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||
|  * General Public License for more details. | ||||
|  *  | ||||
|  * You should have received a copy of the GNU General Public License | ||||
|  * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
|  */ | ||||
| package handlers.effecthandlers; | ||||
|  | ||||
| import org.l2jmobius.gameserver.model.StatSet; | ||||
| import org.l2jmobius.gameserver.model.stats.Stat; | ||||
|  | ||||
| /** | ||||
|  * @author NasSeKa | ||||
|  */ | ||||
| public class AutoAttackDamageBonus extends AbstractStatPercentEffect | ||||
| { | ||||
| 	public AutoAttackDamageBonus(StatSet params) | ||||
| 	{ | ||||
| 		super(params, Stat.AUTO_ATTACK_DAMAGE_BONUS); | ||||
| 	} | ||||
| } | ||||
| @@ -1529,14 +1529,9 @@ | ||||
| 				<AIRBIND>90</AIRBIND> | ||||
| 				<AGGRESSION>90</AGGRESSION> | ||||
| 			</effect> | ||||
| 			<effect name="TriggerSkillByAttack"> | ||||
| 				<!-- Damage Up --> | ||||
| 				<chance>100</chance> | ||||
| 				<targetType>TARGET</targetType> | ||||
| 				<affectScope>SINGLE</affectScope> | ||||
| 				<minDamage>100</minDamage> | ||||
| 				<skillId>30521</skillId> <!-- Reliable Hit --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			<effect name="AutoAttackDamageBonus"> | ||||
| 				<amount>400</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="IgnoreDeath" /> | ||||
| 			<effect name="PAtk"> | ||||
|   | ||||
| @@ -21,6 +21,7 @@ AttackAttribute: Stat that increases specific attack attribute. | ||||
| AttackAttributeAdd: Stat that increases all attack attribute. | ||||
| AttackBehind: Enables all attacks regardless of position to land towards the back. | ||||
| AttackTrait: Stat that manages all attack traits. | ||||
| AutoAttackDamageBonus: Auto attack damage modifier. (l2jmobius) | ||||
| Backstab: Inflicts physical damage according to the backstab formula. | ||||
| Betray: Causes the target summon to attack its owner. | ||||
| Blink: Teleport to location effect. | ||||
|   | ||||
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