Alligator Island updates.
Contributed by Stayway.
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trunk/dist/game/data/html/default/33859.htm
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trunk/dist/game/data/html/default/33859.htm
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<html><body>Iason Heine:<br>
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How did this all go so wrong? We were trying to help, and just ended up making the alligators more violent...<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
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</body></html>
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trunk/dist/game/data/html/default/33860.htm
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<html><body>Enron:<br>
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Shilen made them more violent, but alligators are alligators. Their nature doesn't change, right?<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
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</body></html>
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trunk/dist/game/data/html/default/33861.htm
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<html><body>Workman Chel:<br>
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Work doesn't do itself, you know! If you don't work hard now, you'll have to stay and work overtime! Just think about that while everyone else is in their beds.<br>
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Come to think of it, where is everybody? I guess they will work overtime today too?<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
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</body></html>
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@ -2153,7 +2153,7 @@
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</skill_list>
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<shots shotChance="30" spiritChance="30" />
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<ex_crt_effect>false</ex_crt_effect>
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<ai aggroRange="500" clanHelpRange="300">
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<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
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<clan_list>
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<clan>CROC2</clan>
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</clan_list>
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@ -518,7 +518,7 @@
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<shots shotChance="30" spiritChance="30" />
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<ex_crt_effect>false</ex_crt_effect>
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<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
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<ai aggroRange="500" clanHelpRange="300">
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<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
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<clan_list>
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<clan>CROC2</clan>
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</clan_list>
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@ -750,7 +750,7 @@
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<shots shotChance="30" spiritChance="30" />
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<ex_crt_effect>false</ex_crt_effect>
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<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
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<ai aggroRange="500" clanHelpRange="300">
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<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
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<clan_list>
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<clan>CROC2</clan>
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</clan_list>
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@ -988,7 +988,7 @@
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<shots shotChance="30" spiritChance="30" />
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<ex_crt_effect>false</ex_crt_effect>
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<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
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<ai aggroRange="500" clanHelpRange="300">
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<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
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<clan_list>
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<clan>CROC2</clan>
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</clan_list>
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@ -5982,7 +5982,7 @@
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<shots shotChance="30" spiritChance="30" />
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<ex_crt_effect>false</ex_crt_effect>
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<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
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<ai aggroRange="500" clanHelpRange="300">
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<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
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<clan_list>
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<clan>CROC</clan>
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</clan_list>
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@ -6212,7 +6212,11 @@
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<shots shotChance="30" spiritChance="30" />
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<ex_crt_effect>false</ex_crt_effect>
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<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
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<ai aggroRange="500" clanHelpRange="300" isAggressive="false" />
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<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="false">
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<clan_list>
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<clan>CROC</clan>
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</clan_list>
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</ai>
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<drop_lists>
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<death>
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<group chance="70">
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