Alligator Island updates.

Contributed by Stayway.
This commit is contained in:
MobiusDev 2015-08-17 20:39:51 +00:00
parent 1302da33fc
commit 29c7fa6e72
6 changed files with 23 additions and 6 deletions

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<html><body>Iason Heine:<br>
How did this all go so wrong? We were trying to help, and just ended up making the alligators more violent...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
</body></html>

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<html><body>Enron:<br>
Shilen made them more violent, but alligators are alligators. Their nature doesn't change, right?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
</body></html>

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<html><body>Workman Chel:<br>
Work doesn't do itself, you know! If you don't work hard now, you'll have to stay and work overtime! Just think about that while everyone else is in their beds.<br>
Come to think of it, where is everybody? I guess they will work overtime today too?<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest">Quest</button>
</body></html>

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@ -2153,7 +2153,7 @@
</skill_list>
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<ai aggroRange="500" clanHelpRange="300">
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
<clan_list>
<clan>CROC2</clan>
</clan_list>

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@ -518,7 +518,7 @@
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai aggroRange="500" clanHelpRange="300">
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
<clan_list>
<clan>CROC2</clan>
</clan_list>
@ -750,7 +750,7 @@
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai aggroRange="500" clanHelpRange="300">
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
<clan_list>
<clan>CROC2</clan>
</clan_list>
@ -988,7 +988,7 @@
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai aggroRange="500" clanHelpRange="300">
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
<clan_list>
<clan>CROC2</clan>
</clan_list>

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@ -5982,7 +5982,7 @@
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai aggroRange="500" clanHelpRange="300">
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="true">
<clan_list>
<clan>CROC</clan>
</clan_list>
@ -6212,7 +6212,11 @@
<shots shotChance="30" spiritChance="30" />
<ex_crt_effect>false</ex_crt_effect>
<s_npc_prop_hp_rate>2</s_npc_prop_hp_rate>
<ai aggroRange="500" clanHelpRange="300" isAggressive="false" />
<ai type="BALANCED" aggroRange="300" clanHelpRange="300" isAggressive="false">
<clan_list>
<clan>CROC</clan>
</clan_list>
</ai>
<drop_lists>
<death>
<group chance="70">