Fixed equipping invisible jewels.
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@@ -617,23 +617,19 @@ public class UseItem extends GameClientPacket
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items = player.getInventory().equipItemAndRecord(item);
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items = player.getInventory().equipItemAndRecord(item);
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if (item.getItem() instanceof Weapon)
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if (item.getItem() instanceof Weapon)
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{
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{
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// charge Soulshot/Spiritshot like L2OFF
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// Charge Soulshot/Spiritshot like L2OFF
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player.rechargeAutoSoulShot(true, true, false);
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player.rechargeAutoSoulShot(true, true, false);
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item.setChargedSoulshot(ItemInstance.CHARGED_NONE);
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item.setChargedSoulshot(ItemInstance.CHARGED_NONE);
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item.setChargedSpiritshot(ItemInstance.CHARGED_NONE);
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item.setChargedSpiritshot(ItemInstance.CHARGED_NONE);
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}
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}
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// Consume mana - will start a task if required; returns if item is not a shadow item
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// Consume mana - will start a task if required; returns if item is not a shadow item.
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item.decreaseMana(false);
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item.decreaseMana(false);
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}
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}
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/*
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* if(item.getItem().getType2() == Item.TYPE2_WEAPON) { activeChar.checkIfWeaponIsAllowed(); }
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*/
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player.abortAttack();
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player.abortAttack();
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player.sendPacket(new EtcStatusUpdate(player));
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player.sendPacket(new EtcStatusUpdate(player));
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// if an "invisible" item has changed (Jewels, helmet), we dont need to send broadcast packet to all other users
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// If an "invisible" item has changed (Jewels, helmet), we dont need to send broadcast packet to all other users.
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if ((((item.getItem().getBodyPart() & Item.SLOT_HEAD) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_NECK) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_L_EAR) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_R_EAR) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_L_FINGER) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_R_FINGER) <= 0)))
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if ((((item.getItem().getBodyPart() & Item.SLOT_HEAD) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_NECK) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_L_EAR) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_R_EAR) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_L_FINGER) <= 0) && ((item.getItem().getBodyPart() & Item.SLOT_R_FINGER) <= 0)))
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{
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{
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player.broadcastUserInfo();
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player.broadcastUserInfo();
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@@ -648,11 +644,10 @@ public class UseItem extends GameClientPacket
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player.sendPacket(iu);
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player.sendPacket(iu);
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player.sendPacket(new UserInfo(player));
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player.sendPacket(new UserInfo(player));
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}
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}
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else
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else // Because of complicated jewels problem I am forced to resend the item list. :(
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{
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{
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// because of complicated jewels problem i'm forced to resend the item list :(
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player.sendPacket(new UserInfo(player)); // Mobius: send UserInfo before ItemList.
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player.sendPacket(new ItemList(player, true));
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player.sendPacket(new ItemList(player, true)); // Mobius: send ItemList after UserInfo.
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player.sendPacket(new UserInfo(player));
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}
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}
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}
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}
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else
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else
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