Addition of MultisellSuccess packet.
Contributed by Index.
This commit is contained in:
		@@ -44,6 +44,7 @@ import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
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import org.l2jmobius.gameserver.network.GameClient;
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import org.l2jmobius.gameserver.network.PacketLogger;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.ExMultiSellResult;
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import org.l2jmobius.gameserver.network.serverpackets.ExPCCafePointInfo;
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import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
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import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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@@ -596,6 +597,7 @@ public class MultiSellChoose implements ClientPacket
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					// Inventory update.
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					iu.addItem(addedItem);
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					player.sendPacket(new ExMultiSellResult(1, 0, (int) (addedItem.getCount())));
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				}
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			}
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@@ -0,0 +1,45 @@
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/*
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 * This file is part of the L2J Mobius project.
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package org.l2jmobius.gameserver.network.serverpackets;
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import org.l2jmobius.gameserver.network.ServerPackets;
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/**
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 * @author Index
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 */
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public class ExMultiSellResult extends ServerPacket
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{
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	private final int _success;
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	private final int _type;
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	private final int _count;
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	public ExMultiSellResult(int success, int type, int count)
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	{
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		_success = success;
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		_type = type;
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		_count = count;
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	}
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	@Override
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	public void write()
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	{
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		ServerPackets.EX_MULTISELL_RESULT.writeId(this);
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		writeByte(_success);
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		writeInt(_type);
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		writeInt(_count);
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	}
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}
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