Addition of Cherub of Luck AI.

Contributed by Index.
This commit is contained in:
MobiusDevelopment 2022-01-02 00:35:53 +00:00
parent 68596c795f
commit 28d47ddab2
21 changed files with 558 additions and 3 deletions

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@ -0,0 +1,15 @@
<html><title>Lulu</title><body>
<table border=0 cellpadding=0 cellspacing=0 width=350 height=493 background="L2UI_CT1.GroupBox.GroupBox_DF">
<tr>
<td valign="center" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Lullu01"></td></tr>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Lullu02"></td></tr>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Common01"></td></tr>
<tr><td height="5"></td></tr>
<tr><td><button align="LEFT" icon="NORMAL" action="bypass -h Quest Lulu LULU_BLESSING"><font color="LEVEL">Present Boots of Luck to Lulu, the Cherub of Luck (7kk Adena)</font></button></td></tr>
</table>
</td>
</tr>
</table>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Wael:<br>
Lulu is born! I've become a daddy! I'll be the best father ever! Let's grant our love to Lulu.
</body></html>

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@ -0,0 +1,3 @@
<html><body>Eileen:<br>
Cherub Lulu is born! What a blessing! If you present boots of Luck to lovely Lulu, lady Luck will always be on your side.
</body></html>

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@ -0,0 +1,138 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.Aden.Lulu;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.ListenerRegisterType;
import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import org.l2jmobius.gameserver.model.events.annotations.RegisterType;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerDlgAnswer;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.ExPremiumManagerShowHtml;
import ai.AbstractNpcAI;
/**
* @author Index
*/
public class Lulu extends AbstractNpcAI
{
// NPCs
private static final int LULU = 34545;
private static final int WAEL = 34546;
private static final int EILEEN = 34547;
// Skills
private static final SkillHolder LULU_LUCK_LV1 = new SkillHolder(32966, 1);
private static final SkillHolder LULU_LUCK_LV2 = new SkillHolder(32966, 2);
// Misc
private static final ConfirmDlg CONFIRM_DIALOG = new ConfirmDlg(SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA);
private static final int ADENA_COST = 7000000;
private static final int BUFF_CHANCE = 30;
private static Npc _luluNpc;
private Lulu()
{
addStartNpc(LULU);
addFirstTalkId(LULU, WAEL, EILEEN);
addTalkId(LULU, WAEL, EILEEN);
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
if (event.equals("LULU_BLESSING") && (npc != null) && (npc.getId() == LULU))
{
if ((_luluNpc != null) && _luluNpc.isDead())
{
_luluNpc = null;
}
if ((_luluNpc == null) && !npc.isDead())
{
_luluNpc = npc;
}
player.sendPacket(CONFIRM_DIALOG);
}
return null;
}
@Override
public String onFirstTalk(Npc npc, Player player)
{
final int npcId = npc.getId();
if (npcId == LULU)
{
player.sendPacket(new ExPremiumManagerShowHtml(HtmCache.getInstance().getHtm(player, "data/scripts/ai/areas/Aden/Lulu/34545.html")));
return null;
}
return npcId + ".html";
}
@RegisterEvent(EventType.ON_PLAYER_DLG_ANSWER)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
public void onPlayerDlgAnswer(OnPlayerDlgAnswer event)
{
final Player player = event.getPlayer();
if (player == null)
{
return;
}
if (event.getMessageId() != SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA.getId())
{
return;
}
if (event.getAnswer() != 1)
{
return;
}
if (_luluNpc == null)
{
return;
}
if (!World.getInstance().getVisibleObjects(player, Npc.class).contains(_luluNpc))
{
return;
}
if (player.calculateDistance3D(_luluNpc) > Npc.INTERACTION_DISTANCE)
{
player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);
return;
}
if (player.reduceAdena("Lulu", ADENA_COST, _luluNpc, true))
{
SkillCaster.triggerCast(_luluNpc, player, Rnd.get(100) < BUFF_CHANCE ? LULU_LUCK_LV2.getSkill() : LULU_LUCK_LV1.getSkill());
}
}
public static void main(String[] args)
{
new Lulu();
}
}

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@ -18,6 +18,7 @@ package ai.areas.Giran.Grace;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
@ -106,6 +107,11 @@ public class Grace extends AbstractNpcAI
return;
}
if (!World.getInstance().getVisibleObjects(player, Npc.class).contains(_graceNpc))
{
return;
}
if (player.calculateDistance3D(_graceNpc) > Npc.INTERACTION_DISTANCE)
{
player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);

View File

@ -119,6 +119,9 @@
<npc id="30981" x="146632" y="25000" z="-2021" heading="16383" respawnTime="60sec" /> <!-- Dark Judge -->
<npc id="31126" x="146873" y="29448" z="-2259" heading="1297" respawnTime="60sec" /> <!-- Blacksmith of Mammon -->
<npc id="33737" x="146872" y="29569" z="-2259" heading="1297" respawnTime="60sec" /> <!-- Merchant of Mammon -->
<npc id="34547" x="147841" y="23783" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Eileen -->
<npc id="34546" x="147841" y="23727" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Wael -->
<npc id="34545" x="147799" y="23755" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Lulu -->
</group>
</spawn>
</list>

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@ -674,7 +674,24 @@
<skill id="32966" toLevel="2" name="Angel Lulu's Shining Luck">
<!-- By the will of Lulu, the Angel of Luck, LUC +$s1 for 10 sec. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">3</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="32967" toLevel="2" name="Grace's Shining Luck">
<!-- By the will of Grace, the Goddess of Luck, LUC +$s1 for 10 sec. -->

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@ -0,0 +1,15 @@
<html><title>Lulu</title><body>
<table border=0 cellpadding=0 cellspacing=0 width=350 height=493 background="L2UI_CT1.GroupBox.GroupBox_DF">
<tr>
<td valign="center" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Lullu01"></td></tr>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Lullu02"></td></tr>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Common01"></td></tr>
<tr><td height="5"></td></tr>
<tr><td><button align="LEFT" icon="NORMAL" action="bypass -h Quest Lulu LULU_BLESSING"><font color="LEVEL">Present Boots of Luck to Lulu, the Cherub of Luck (7kk Adena)</font></button></td></tr>
</table>
</td>
</tr>
</table>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Wael:<br>
Lulu is born! I've become a daddy! I'll be the best father ever! Let's grant our love to Lulu.
</body></html>

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@ -0,0 +1,3 @@
<html><body>Eileen:<br>
Cherub Lulu is born! What a blessing! If you present boots of Luck to lovely Lulu, lady Luck will always be on your side.
</body></html>

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@ -0,0 +1,138 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.Aden.Lulu;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.ListenerRegisterType;
import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import org.l2jmobius.gameserver.model.events.annotations.RegisterType;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerDlgAnswer;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.ExPremiumManagerShowHtml;
import ai.AbstractNpcAI;
/**
* @author Index
*/
public class Lulu extends AbstractNpcAI
{
// NPCs
private static final int LULU = 34545;
private static final int WAEL = 34546;
private static final int EILEEN = 34547;
// Skills
private static final SkillHolder LULU_LUCK_LV1 = new SkillHolder(32966, 1);
private static final SkillHolder LULU_LUCK_LV2 = new SkillHolder(32966, 2);
// Misc
private static final ConfirmDlg CONFIRM_DIALOG = new ConfirmDlg(SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA);
private static final int ADENA_COST = 7000000;
private static final int BUFF_CHANCE = 30;
private static Npc _luluNpc;
private Lulu()
{
addStartNpc(LULU);
addFirstTalkId(LULU, WAEL, EILEEN);
addTalkId(LULU, WAEL, EILEEN);
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
if (event.equals("LULU_BLESSING") && (npc != null) && (npc.getId() == LULU))
{
if ((_luluNpc != null) && _luluNpc.isDead())
{
_luluNpc = null;
}
if ((_luluNpc == null) && !npc.isDead())
{
_luluNpc = npc;
}
player.sendPacket(CONFIRM_DIALOG);
}
return null;
}
@Override
public String onFirstTalk(Npc npc, Player player)
{
final int npcId = npc.getId();
if (npcId == LULU)
{
player.sendPacket(new ExPremiumManagerShowHtml(HtmCache.getInstance().getHtm(player, "data/scripts/ai/areas/Aden/Lulu/34545.html")));
return null;
}
return npcId + ".html";
}
@RegisterEvent(EventType.ON_PLAYER_DLG_ANSWER)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
public void onPlayerDlgAnswer(OnPlayerDlgAnswer event)
{
final Player player = event.getPlayer();
if (player == null)
{
return;
}
if (event.getMessageId() != SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA.getId())
{
return;
}
if (event.getAnswer() != 1)
{
return;
}
if (_luluNpc == null)
{
return;
}
if (!World.getInstance().getVisibleObjects(player, Npc.class).contains(_luluNpc))
{
return;
}
if (player.calculateDistance3D(_luluNpc) > Npc.INTERACTION_DISTANCE)
{
player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);
return;
}
if (player.reduceAdena("Lulu", ADENA_COST, _luluNpc, true))
{
SkillCaster.triggerCast(_luluNpc, player, Rnd.get(100) < BUFF_CHANCE ? LULU_LUCK_LV2.getSkill() : LULU_LUCK_LV1.getSkill());
}
}
public static void main(String[] args)
{
new Lulu();
}
}

View File

@ -18,6 +18,7 @@ package ai.areas.Giran.Grace;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
@ -106,6 +107,11 @@ public class Grace extends AbstractNpcAI
return;
}
if (!World.getInstance().getVisibleObjects(player, Npc.class).contains(_graceNpc))
{
return;
}
if (player.calculateDistance3D(_graceNpc) > Npc.INTERACTION_DISTANCE)
{
player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);

View File

@ -119,6 +119,9 @@
<npc id="30981" x="146632" y="25000" z="-2021" heading="16383" respawnTime="60sec" /> <!-- Dark Judge -->
<npc id="31126" x="146873" y="29448" z="-2259" heading="1297" respawnTime="60sec" /> <!-- Blacksmith of Mammon -->
<npc id="33737" x="146872" y="29569" z="-2259" heading="1297" respawnTime="60sec" /> <!-- Merchant of Mammon -->
<npc id="34547" x="147841" y="23783" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Eileen -->
<npc id="34546" x="147841" y="23727" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Wael -->
<npc id="34545" x="147799" y="23755" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Lulu -->
</group>
</spawn>
</list>

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@ -681,7 +681,24 @@
<skill id="32966" toLevel="2" name="Angel Lulu's Shining Luck">
<!-- By the will of Lulu, the Angel of Luck, LUC +$s1 for 10 sec. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">3</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="32967" toLevel="2" name="Grace's Shining Luck">
<!-- By the will of Grace, the Goddess of Luck, LUC +$s1 for 10 sec. -->

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@ -0,0 +1,15 @@
<html><title>Lulu</title><body>
<table border=0 cellpadding=0 cellspacing=0 width=350 height=493 background="L2UI_CT1.GroupBox.GroupBox_DF">
<tr>
<td valign="center" align="center">
<table border=0 cellpadding=0 cellspacing=0>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Lullu01"></td></tr>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Lullu02"></td></tr>
<tr><td width=350 height=160 background="L2UI_CT1.HtmlWnd.HtmlWnd_LuckyBuff_Img_Common01"></td></tr>
<tr><td height="5"></td></tr>
<tr><td><button align="LEFT" icon="NORMAL" action="bypass -h Quest Lulu LULU_BLESSING"><font color="LEVEL">Present Boots of Luck to Lulu, the Cherub of Luck (7kk Adena)</font></button></td></tr>
</table>
</td>
</tr>
</table>
</body></html>

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@ -0,0 +1,3 @@
<html><body>Wael:<br>
Lulu is born! I've become a daddy! I'll be the best father ever! Let's grant our love to Lulu.
</body></html>

View File

@ -0,0 +1,3 @@
<html><body>Eileen:<br>
Cherub Lulu is born! What a blessing! If you present boots of Luck to lovely Lulu, lady Luck will always be on your side.
</body></html>

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@ -0,0 +1,138 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.areas.Aden.Lulu;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.ListenerRegisterType;
import org.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import org.l2jmobius.gameserver.model.events.annotations.RegisterType;
import org.l2jmobius.gameserver.model.events.impl.creature.player.OnPlayerDlgAnswer;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.SkillCaster;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ConfirmDlg;
import org.l2jmobius.gameserver.network.serverpackets.ExPremiumManagerShowHtml;
import ai.AbstractNpcAI;
/**
* @author Index
*/
public class Lulu extends AbstractNpcAI
{
// NPCs
private static final int LULU = 34545;
private static final int WAEL = 34546;
private static final int EILEEN = 34547;
// Skills
private static final SkillHolder LULU_LUCK_LV1 = new SkillHolder(32966, 1);
private static final SkillHolder LULU_LUCK_LV2 = new SkillHolder(32966, 2);
// Misc
private static final ConfirmDlg CONFIRM_DIALOG = new ConfirmDlg(SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA);
private static final int ADENA_COST = 7000000;
private static final int BUFF_CHANCE = 30;
private static Npc _luluNpc;
private Lulu()
{
addStartNpc(LULU);
addFirstTalkId(LULU, WAEL, EILEEN);
addTalkId(LULU, WAEL, EILEEN);
}
@Override
public String onAdvEvent(String event, Npc npc, Player player)
{
if (event.equals("LULU_BLESSING") && (npc != null) && (npc.getId() == LULU))
{
if ((_luluNpc != null) && _luluNpc.isDead())
{
_luluNpc = null;
}
if ((_luluNpc == null) && !npc.isDead())
{
_luluNpc = npc;
}
player.sendPacket(CONFIRM_DIALOG);
}
return null;
}
@Override
public String onFirstTalk(Npc npc, Player player)
{
final int npcId = npc.getId();
if (npcId == LULU)
{
player.sendPacket(new ExPremiumManagerShowHtml(HtmCache.getInstance().getHtm(player, "data/scripts/ai/areas/Aden/Lulu/34545.html")));
return null;
}
return npcId + ".html";
}
@RegisterEvent(EventType.ON_PLAYER_DLG_ANSWER)
@RegisterType(ListenerRegisterType.GLOBAL_PLAYERS)
public void onPlayerDlgAnswer(OnPlayerDlgAnswer event)
{
final Player player = event.getPlayer();
if (player == null)
{
return;
}
if (event.getMessageId() != SystemMessageId.I_CAN_GIVE_YOU_A_GOOD_LUCK_BUFF_WILL_YOU_ACCEPT_IT_IT_WILL_COST_YOU_7_000_000_ADENA.getId())
{
return;
}
if (event.getAnswer() != 1)
{
return;
}
if (_luluNpc == null)
{
return;
}
if (!World.getInstance().getVisibleObjects(player, Npc.class).contains(_luluNpc))
{
return;
}
if (player.calculateDistance3D(_luluNpc) > Npc.INTERACTION_DISTANCE)
{
player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);
return;
}
if (player.reduceAdena("Lulu", ADENA_COST, _luluNpc, true))
{
SkillCaster.triggerCast(_luluNpc, player, Rnd.get(100) < BUFF_CHANCE ? LULU_LUCK_LV2.getSkill() : LULU_LUCK_LV1.getSkill());
}
}
public static void main(String[] args)
{
new Lulu();
}
}

View File

@ -18,6 +18,7 @@ package ai.areas.Giran.Grace;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.cache.HtmCache;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.events.EventType;
@ -106,6 +107,11 @@ public class Grace extends AbstractNpcAI
return;
}
if (!World.getInstance().getVisibleObjects(player, Npc.class).contains(_graceNpc))
{
return;
}
if (player.calculateDistance3D(_graceNpc) > Npc.INTERACTION_DISTANCE)
{
player.sendPacket(SystemMessageId.YOU_ARE_TOO_FAR_FROM_THE_NPC_FOR_THAT_TO_WORK);

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@ -119,6 +119,9 @@
<npc id="30981" x="146632" y="25000" z="-2021" heading="16383" respawnTime="60sec" /> <!-- Dark Judge -->
<npc id="31126" x="146873" y="29448" z="-2259" heading="1297" respawnTime="60sec" /> <!-- Blacksmith of Mammon -->
<npc id="33737" x="146872" y="29569" z="-2259" heading="1297" respawnTime="60sec" /> <!-- Merchant of Mammon -->
<npc id="34547" x="147841" y="23783" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Eileen -->
<npc id="34546" x="147841" y="23727" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Wael -->
<npc id="34545" x="147799" y="23755" z="-1984" heading="32768" respawnTime="60sec" /> <!-- Lulu -->
</group>
</spawn>
</list>

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@ -681,7 +681,24 @@
<skill id="32966" toLevel="2" name="Angel Lulu's Shining Luck">
<!-- By the will of Lulu, the Angel of Luck, LUC +$s1 for 10 sec. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="StatUp">
<amount>
<value level="1">1</value>
<value level="2">3</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="32967" toLevel="2" name="Grace's Shining Luck">
<!-- By the will of Grace, the Goddess of Luck, LUC +$s1 for 10 sec. -->