Valakas is expected to hit players.
Thanks to Trance.
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18221404b4
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -385,7 +385,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -385,7 +385,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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@ -386,7 +386,7 @@ public class Valakas extends AbstractNpcAI
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{
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{
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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((Attackable) npc).setCanReturnToSpawnPoint(false);
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npc.setRandomWalking(false);
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npc.setRandomWalking(false);
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npc.disableCoreAI(true);
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// npc.disableCoreAI(true);
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return super.onSpawn(npc);
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return super.onSpawn(npc);
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}
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}
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