Handy's Block Checker Event related improvements.
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@@ -130,6 +130,7 @@ public final class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("Fear", Fear::new);
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EffectHandler.getInstance().registerHandler("Feed", Feed::new);
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EffectHandler.getInstance().registerHandler("Flag", Flag::new);
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EffectHandler.getInstance().registerHandler("FlipBlock", FlipBlock::new);
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EffectHandler.getInstance().registerHandler("FlyMove", FlyMove::new);
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EffectHandler.getInstance().registerHandler("FocusEnergy", FocusEnergy::new);
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EffectHandler.getInstance().registerHandler("FocusMomentum", FocusMomentum::new);
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76
L2J_Mobius_Underground/dist/game/data/scripts/handlers/effecthandlers/FlipBlock.java
vendored
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76
L2J_Mobius_Underground/dist/game/data/scripts/handlers/effecthandlers/FlipBlock.java
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@@ -0,0 +1,76 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.instancemanager.HandysBlockCheckerManager;
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import com.l2jmobius.gameserver.model.ArenaParticipantsHolder;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2BlockInstance;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Flip Block effect implementation.
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* @author Mobius
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*/
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public final class FlipBlock extends AbstractEffect
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{
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public FlipBlock(StatsSet params)
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{
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}
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@Override
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public boolean isInstant()
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{
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return true;
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}
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@Override
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public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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{
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final L2BlockInstance block = effected instanceof L2BlockInstance ? (L2BlockInstance) effected : null;
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final L2PcInstance player = effector.isPlayer() ? (L2PcInstance) effector : null;
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if ((block == null) || (player == null))
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{
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return;
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}
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final int arena = player.getBlockCheckerArena();
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if (arena != -1)
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{
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final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena);
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if (holder == null)
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{
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return;
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}
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final int team = holder.getPlayerTeam(player);
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final int color = block.getColorEffect();
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if ((team == 0) && (color == 0x00))
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{
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block.changeColor(player, holder, team);
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}
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else if ((team == 1) && (color == 0x53))
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{
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block.changeColor(player, holder, team);
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}
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}
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}
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}
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