Adjustments for new spawns.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-21 11:01:25 +00:00
parent b134abf9db
commit 27c468a238
10 changed files with 6082 additions and 3668 deletions

File diff suppressed because it is too large Load Diff

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@@ -138,6 +138,10 @@
</dropLists>
</npc>
<npc id="24405" level="78" type="Monster" name="Turek Orc Archer">
<parameters>
<skill name="Skill01_ID" id="4040" level="10" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<equipment rhand="14" />
@@ -158,6 +162,7 @@
<height normal="25" />
</collision>
<skillList>
<skill id="4040" level="10" />
<skill id="4416" level="6" /> <!-- Humanoids -->
</skillList>
<dropLists>
@@ -167,6 +172,10 @@
</dropLists>
</npc>
<npc id="24406" level="78" type="Monster" name="Turek Orc Skirmisher">
<parameters>
<skill name="Skill01_ID" id="4032" level="10" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<equipment rhand="121" />
@@ -187,6 +196,7 @@
<height normal="22" />
</collision>
<skillList>
<skill id="4032" level="10" />
<skill id="4416" level="6" /> <!-- Humanoids -->
</skillList>
<dropLists>
@@ -196,6 +206,10 @@
</dropLists>
</npc>
<npc id="24407" level="80" type="Monster" name="Turek Orc Prefect">
<parameters>
<skill name="Skill01_ID" id="4032" level="10" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<equipment rhand="127" />
@@ -216,6 +230,7 @@
<height normal="23" />
</collision>
<skillList>
<skill id="4032" level="10" />
<skill id="4416" level="6" /> <!-- Humanoids -->
</skillList>
<dropLists>
@@ -225,6 +240,10 @@
</dropLists>
</npc>
<npc id="24408" level="80" type="Monster" name="Turek Orc Priest">
<parameters>
<skill name="Skill01_ID" id="4561" level="10" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<equipment rhand="7" />
@@ -244,6 +263,7 @@
<height normal="22" />
</collision>
<skillList>
<skill id="4561" level="10" />
<skill id="4416" level="6" /> <!-- Humanoids -->
</skillList>
<dropLists>