Adjustments for grouped drop bonus chance.

This commit is contained in:
MobiusDevelopment 2023-04-03 12:48:45 +03:00
parent 9d3f1711e1
commit 260d4534a5
58 changed files with 4919 additions and 4088 deletions

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -112,6 +112,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -97,6 +97,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -696,18 +696,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -715,15 +714,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -763,70 +756,96 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -850,6 +869,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -962,18 +982,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1021,6 +1046,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
return new ItemHolder(itemId, (int) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -97,6 +97,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -696,18 +696,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -715,15 +714,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -763,70 +756,96 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -850,6 +869,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -962,18 +982,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1021,6 +1046,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -98,6 +98,7 @@ DropChanceMultiplierByItemId = 57,1;21747,0;21748,0;21749,0
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -696,18 +696,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -715,15 +714,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -763,70 +756,96 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -850,6 +869,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -962,18 +982,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1021,6 +1046,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -758,18 +758,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -777,15 +776,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -824,74 +817,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -915,6 +933,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1101,18 +1120,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1154,7 +1178,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1162,11 +1185,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -758,18 +758,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -777,15 +776,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -824,74 +817,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -915,6 +933,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1101,18 +1120,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1154,7 +1178,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1162,11 +1185,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -758,18 +758,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -777,15 +776,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -824,74 +817,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -915,6 +933,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1101,18 +1120,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1154,7 +1178,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1162,11 +1185,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -758,18 +758,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -777,15 +776,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -824,74 +817,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -915,6 +933,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1101,18 +1120,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1154,7 +1178,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1162,11 +1185,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -773,18 +773,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -792,15 +791,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -839,74 +832,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -930,6 +948,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1116,18 +1135,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1169,7 +1193,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1177,11 +1200,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -773,18 +773,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -792,15 +791,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -839,74 +832,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -930,6 +948,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1116,18 +1135,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1169,7 +1193,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1177,11 +1200,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -773,18 +773,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -792,15 +791,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -839,74 +832,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -930,6 +948,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1116,18 +1135,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1169,7 +1193,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1177,11 +1200,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -773,18 +773,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -792,15 +791,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -839,74 +832,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -930,6 +948,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1116,18 +1135,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1169,7 +1193,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1177,11 +1200,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -757,18 +757,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -776,15 +775,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -823,74 +816,99 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
}
else
{
continue;
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -914,6 +932,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1026,18 +1045,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1079,7 +1103,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1087,11 +1110,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -772,18 +772,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -791,15 +790,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -838,74 +831,103 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if (item.getId() == Inventory.LCOIN_ID)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
continue;
totalChance += dropItem.getChance();
}
else
{
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -929,6 +951,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1041,18 +1064,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1094,7 +1122,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1102,11 +1129,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -772,18 +772,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -791,15 +790,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -838,74 +831,103 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if (item.getId() == Inventory.LCOIN_ID)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
continue;
totalChance += dropItem.getChance();
}
else
{
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -929,6 +951,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1041,18 +1064,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1094,7 +1122,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1102,11 +1129,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -790,18 +790,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -809,15 +808,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -856,74 +849,103 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if (item.getId() == Inventory.LCOIN_ID)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
continue;
totalChance += dropItem.getChance();
}
else
{
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -947,6 +969,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1059,18 +1082,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1112,7 +1140,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1120,11 +1147,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim

View File

@ -109,6 +109,7 @@ DropChanceMultiplierByItemId = 57,1
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
# Also grouped drops with total chance over 100% break this configuration.
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7

View File

@ -790,18 +790,17 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
final double levelGapChanceToDropAdena = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100d);
final double levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100d);
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
List<ItemHolder> calculatedDrops = null;
int dropOccurrenceCounter = victim.isRaid() ? Config.DROP_MAX_OCCURRENCES_RAIDBOSS : Config.DROP_MAX_OCCURRENCES_NORMAL;
if (dropOccurrenceCounter > 0)
{
List<ItemHolder> randomDrops = null;
ItemHolder cachedItem = null;
double totalChance; // total group chance is 100
for (DropGroupHolder group : _dropGroups)
{
if (dropOccurrenceCounter <= 0)
{
break;
}
double groupRate = 1;
final List<DropHolder> groupDrops = group.getDropList();
for (DropHolder dropItem : groupDrops)
totalChance = 0;
GROUP_DROP: for (DropHolder dropItem : group.getDropList())
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
@ -809,15 +808,9 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
// chance
double rateChance = 1;
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (itemChance != null)
if (Config.RATE_DROP_CHANCE_BY_ID.get(itemId) != null)
{
if (itemChance <= 0)
{
continue;
}
rateChance *= itemChance;
rateChance *= Config.RATE_DROP_CHANCE_BY_ID.get(itemId);
if (champion && (itemId == Inventory.ADENA_ID))
{
rateChance *= Config.CHAMPION_ADENAS_REWARDS_CHANCE;
@ -856,74 +849,103 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
rateChance *= Config.PREMIUM_RATE_DROP_CHANCE;
}
}
// keep lowest to avoid chance by id configuration conflicts
groupRate = Math.min(groupRate, rateChance);
}
// bonus drop rate effect
groupRate *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if ((Rnd.nextDouble() * 100) < (group.getChance() * groupRate))
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
if (item.getId() == Inventory.LCOIN_ID)
{
double totalChance = 0; // total group chance is 100
final double dropChance = Rnd.nextDouble() * 100;
GROUP_DROP: for (DropHolder dropItem : groupDrops)
{
if (dropOccurrenceCounter <= 0)
{
break;
rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
}
// calculate if item will drop
totalChance += dropItem.getChance();
if (dropChance >= totalChance)
// only use total chance on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
continue;
totalChance += dropItem.getChance();
}
else
{
totalChance = dropItem.getChance();
}
final double groupItemChance = totalChance * (group.getChance() / 100) * rateChance;
// check if maximum drop occurrences have been reached
// items that have 100% drop chance without server rate multipliers drop normally
if ((dropOccurrenceCounter == 0) && (groupItemChance < 100) && (randomDrops != null) && (calculatedDrops != null))
{
if ((rateChance == 1) && !randomDrops.isEmpty()) // custom rates break this logic because total chance is more than 100%
{
// remove highest chance item (temporarily if no other item replaces it)
cachedItem = randomDrops.remove(0);
calculatedDrops.remove(cachedItem);
}
dropOccurrenceCounter = 1;
}
// check level gap that may prevent to drop item
if ((Rnd.nextDouble() * 100) > (dropItem.getItemId() == Inventory.ADENA_ID ? levelGapChanceToDropAdena : levelGapChanceToDrop))
{
continue;
continue GROUP_DROP;
}
// skip zero chance drops
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if ((itemChance != null) && (itemChance <= 0))
// calculate chances
final ItemHolder drop = calculateGroupDrop(group, dropItem, victim, killer, groupItemChance);
if (drop == null)
{
continue;
continue GROUP_DROP;
}
// create the drop
final ItemHolder drop = calculateGroupDrop(dropItem, victim, killer);
// create list
// create lists
if (randomDrops == null)
{
randomDrops = new ArrayList<>(dropOccurrenceCounter);
}
if (calculatedDrops == null)
{
calculatedDrops = new ArrayList<>(dropOccurrenceCounter);
}
// finally
final Float itemChance = Config.RATE_DROP_CHANCE_BY_ID.get(dropItem.getItemId());
if (itemChance != null)
{
if ((dropItem.getChance() * itemChance) < 100)
if ((groupItemChance * itemChance) < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
else if (dropItem.getChance() < 100)
}
else if (groupItemChance < 100)
{
dropOccurrenceCounter--;
if (rateChance == 1) // custom rates break this logic because total chance is more than 100%
{
randomDrops.add(drop);
}
}
calculatedDrops.add(drop);
// no more drops from this group
// no more drops from this group, only use on x1, custom rates break this logic because total chance is more than 100%
if (rateChance == 1)
{
break GROUP_DROP;
}
}
}
// add temporarily removed item when not replaced
if ((dropOccurrenceCounter > 0) && (cachedItem != null) && (calculatedDrops != null))
{
calculatedDrops.add(cachedItem);
}
// clear random drops
if (randomDrops != null)
{
randomDrops.clear();
randomDrops = null;
}
// champion extra drop
if (victim.isChampion())
{
@ -947,6 +969,7 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
calculatedDrops.addAll(Config.CHAMPION_REWARD_ITEMS);
}
}
}
return calculatedDrops;
}
@ -1059,18 +1082,23 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
}
/**
* @param group
* @param dropItem
* @param victim
* @param killer
* @param chance
* @return ItemHolder
*/
private ItemHolder calculateGroupDrop(DropHolder dropItem, Creature victim, Creature killer)
private ItemHolder calculateGroupDrop(DropGroupHolder group, DropHolder dropItem, Creature victim, Creature killer, double chance)
{
final int itemId = dropItem.getItemId();
final ItemTemplate item = ItemTable.getInstance().getTemplate(itemId);
final boolean champion = victim.isChampion();
// calculate amount
// calculate if item will drop
if ((Rnd.nextDouble() * 100) < chance)
{
// amount is calculated after chance returned success
double rateAmount = 1;
if (Config.RATE_DROP_AMOUNT_BY_ID.get(itemId) != null)
{
@ -1112,7 +1140,6 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= Config.PREMIUM_RATE_DROP_AMOUNT;
}
}
// bonus drop amount effect
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_AMOUNT, 1);
@ -1120,11 +1147,15 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
{
rateAmount *= killer.getStat().getMul(Stat.BONUS_DROP_ADENA, 1);
}
}
// finally
return new ItemHolder(itemId, (long) (Rnd.get(dropItem.getMin(), dropItem.getMax()) * rateAmount));
}
return null;
}
/**
* @param dropItem
* @param victim