Passive skills should use passiveConditions.
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@@ -1053,7 +1053,7 @@
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<!-- Power of skills that consume Momentum increases by $s1. -->
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<icon>icon.skill10324</icon>
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<operateType>P</operateType>
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<conditions>
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<passiveConditions>
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<condition name="OpCheckSkill">
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<skillId>261</skillId> <!-- Triple Sonic Slash -->
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<skillId>10258</skillId> <!-- Armor Destruction -->
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@@ -1064,7 +1064,7 @@
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<skillId>10318</skillId> <!-- Sonic Flash -->
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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</passiveConditions>
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<effects>
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<effect name="PhysicalSkillPower">
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<amount>
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@@ -310,14 +310,14 @@
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<!-- Increases P. Atk. and P. Def. when HP is below 30%. Applies after the lord stage. -->
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<icon>icon.skill19011</icon>
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<operateType>P</operateType>
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<conditions>
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<passiveConditions>
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<condition name="CanUseInBattlefield" />
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<condition name="RemainHpPer">
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<amount>30</amount>
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<percentType>LESS</percentType>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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</passiveConditions>
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<effects>
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<effect name="PAtk">
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<amount>30</amount>
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@@ -1845,13 +1845,13 @@
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<operateType>P</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicLvl>85</magicLvl>
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<conditions>
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<passiveConditions>
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<condition name="RemainHpPer">
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<amount>90</amount>
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<percentType>MORE</percentType>
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<affectType>CASTER</affectType>
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</condition>
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</conditions>
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</passiveConditions>
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<effects>
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<effect name="PhysicalDefence">
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<amount>20</amount>
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@@ -848,14 +848,14 @@
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<!-- Damage to Immobilized Targets +$s1. -->
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<icon>Icon.bm_mineral_circlet_hair_acc</icon>
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<operateType>P</operateType>
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<conditions>
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<passiveConditions>
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<condition name="OpCheckAbnormal">
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<type>STUN</type>
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<level>1</level>
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<hasAbnormal>true</hasAbnormal>
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<affectType>TARGET</affectType>
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</condition>
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</conditions>
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</passiveConditions>
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<effects>
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<effect name="MAtk">
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<amount>5</amount>
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