Adundance talisman improvements.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-09-29 09:04:40 +00:00
parent bfc946d627
commit 249229687a
6 changed files with 405 additions and 282 deletions

View File

@ -1130,23 +1130,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
@ -1164,6 +1147,23 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
@ -1175,9 +1175,9 @@
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1192,9 +1192,9 @@
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1209,9 +1209,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -1226,9 +1226,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -1243,9 +1243,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -1260,9 +1260,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -1277,9 +1277,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -1294,9 +1294,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -1311,13 +1311,31 @@
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -1342,12 +1360,12 @@
<value level="4">0</value>
<value level="5">-15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1362,13 +1380,30 @@
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -1379,9 +1414,9 @@
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1398,24 +1433,7 @@
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1432,7 +1450,24 @@
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1451,7 +1486,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
@ -1468,7 +1503,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
@ -1485,7 +1520,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -494,29 +494,17 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon>
<operateType>A2</operateType>
<abnormalTime>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">60</value>
</abnormalTime>
<mpConsume>10</mpConsume>
<hitTime>500</hitTime>
<effectPoint>532</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">15</value>
@ -535,6 +523,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">15</value>

View File

@ -1130,23 +1130,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
@ -1164,6 +1147,23 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
@ -1175,9 +1175,9 @@
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1192,9 +1192,9 @@
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1209,9 +1209,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -1226,9 +1226,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -1243,9 +1243,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -1260,9 +1260,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -1277,9 +1277,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -1294,9 +1294,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -1311,13 +1311,31 @@
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -1342,12 +1360,12 @@
<value level="4">0</value>
<value level="5">-15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1362,13 +1380,30 @@
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -1379,9 +1414,9 @@
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1398,24 +1433,7 @@
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1432,7 +1450,24 @@
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1451,7 +1486,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
@ -1468,7 +1503,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
@ -1485,7 +1520,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -494,29 +494,17 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon>
<operateType>A2</operateType>
<abnormalTime>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">60</value>
</abnormalTime>
<mpConsume>10</mpConsume>
<hitTime>500</hitTime>
<effectPoint>532</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">15</value>
@ -535,6 +523,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">15</value>

View File

@ -1130,23 +1130,6 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">1051</value>
<value level="11">1184</value>
<value level="12">1307</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
@ -1164,6 +1147,23 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">971</value>
<value level="10">609</value>
<value level="11">706</value>
<value level="12">799</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">4</value>
@ -1175,9 +1175,9 @@
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1192,9 +1192,9 @@
<value level="7">7</value>
<value level="8">0</value>
<value level="9">7</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">8</value>
<value level="11">9</value>
<value level="12">10</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1209,9 +1209,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>FIRE</attribute>
</effect>
@ -1226,9 +1226,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WATER</attribute>
</effect>
@ -1243,9 +1243,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>WIND</attribute>
</effect>
@ -1260,9 +1260,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>EARTH</attribute>
</effect>
@ -1277,9 +1277,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>DARK</attribute>
</effect>
@ -1294,9 +1294,9 @@
<value level="7">0</value>
<value level="8">15</value>
<value level="9">15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">17</value>
<value level="11">20</value>
<value level="12">25</value>
</amount>
<attribute>HOLY</attribute>
</effect>
@ -1311,13 +1311,31 @@
<value level="7">0</value>
<value level="8">13</value>
<value level="9">15</value>
<value level="10">15</value>
<value level="11">15</value>
<value level="12">15</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">8</value>
<value level="4">0</value>
<value level="5">13</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">13</value>
<value level="9">0</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
</amount>
<slot>DEBUFF</slot>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="MagicCriticalRate">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -1342,12 +1360,12 @@
<value level="4">0</value>
<value level="5">-15</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1362,13 +1380,30 @@
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">-15</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@ -1379,9 +1414,9 @@
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-15</value>
<value level="10">0</value>
<value level="11">0</value>
<value level="12">0</value>
<value level="10">-15</value>
<value level="11">-15</value>
<value level="12">-15</value>
</amount>
<mode>PER</mode>
</effect>
@ -1398,24 +1433,7 @@
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1432,7 +1450,24 @@
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">0</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">325</value>
<value level="5">0</value>
<value level="6">490</value>
<value level="7">490</value>
<value level="8">490</value>
<value level="9">510</value>
<value level="10">531</value>
<value level="11">563</value>
<value level="12">591</value>
</amount>
<mode>DIFF</mode>
</effect>
@ -1451,7 +1486,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
@ -1468,7 +1503,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
<effect name="CpRegen">
<amount>
@ -1485,7 +1520,7 @@
<value level="11">0</value>
<value level="12">0</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

View File

@ -494,29 +494,17 @@
<value level="4">BranchIcon.Icon.g_therich_i02</value>
</icon>
<operateType>A2</operateType>
<abnormalTime>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">60</value>
<value level="4">60</value>
</abnormalTime>
<mpConsume>10</mpConsume>
<hitTime>500</hitTime>
<effectPoint>532</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">15</value>
@ -535,6 +523,24 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="1">15</value>
<value level="2">16</value>
<value level="3">17</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">15</value>