Updated shots bonus finalizer.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment
2022-08-01 22:46:57 +00:00
parent df40a27255
commit 244f991fd3
4 changed files with 96 additions and 4 deletions

View File

@@ -41,7 +41,30 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance(); final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted()) if ((weapon != null) && weapon.isEnchanted())
{ {
baseValue += (weapon.getEnchantLevel() * 0.3) / 100; switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 1.4) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 1.6) / 100;
break;
}
}
} }
if (player.getActiveRubyJewel() != null) if (player.getActiveRubyJewel() != null)
{ {

View File

@@ -41,7 +41,30 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance(); final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted()) if ((weapon != null) && weapon.isEnchanted())
{ {
baseValue += (weapon.getEnchantLevel() * 0.3) / 100; switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 1.4) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 1.6) / 100;
break;
}
}
} }
if (player.getActiveRubyJewel() != null) if (player.getActiveRubyJewel() != null)
{ {

View File

@@ -41,7 +41,30 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance(); final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted()) if ((weapon != null) && weapon.isEnchanted())
{ {
baseValue += (weapon.getEnchantLevel() * 0.3) / 100; switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 1.4) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 1.6) / 100;
break;
}
}
} }
if (player.getActiveRubyJewel() != null) if (player.getActiveRubyJewel() != null)
{ {

View File

@@ -41,7 +41,30 @@ public class ShotsBonusFinalizer implements IStatFunction
final Item weapon = player.getActiveWeaponInstance(); final Item weapon = player.getActiveWeaponInstance();
if ((weapon != null) && weapon.isEnchanted()) if ((weapon != null) && weapon.isEnchanted())
{ {
baseValue += (weapon.getEnchantLevel() * 0.3) / 100; switch (weapon.getWeaponItem().getItemGrade())
{
case D:
case C:
{
baseValue += (weapon.getEnchantLevel() * 0.4) / 100;
break;
}
case B:
{
baseValue += (weapon.getEnchantLevel() * 0.7) / 100;
break;
}
case A:
{
baseValue += (weapon.getEnchantLevel() * 1.4) / 100;
break;
}
case S:
{
baseValue += (weapon.getEnchantLevel() * 1.6) / 100;
break;
}
}
} }
if (player.getActiveRubyJewel() != null) if (player.getActiveRubyJewel() != null)
{ {