Sublime Self-Sacrifice AuraFriendly target type.
Contributed by Sahar.
This commit is contained in:
@ -200,6 +200,7 @@ import handlers.targethandlers.AreaFriendly;
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import handlers.targethandlers.AreaSummon;
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import handlers.targethandlers.Aura;
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import handlers.targethandlers.AuraCorpseMob;
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import handlers.targethandlers.AuraFriendly;
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import handlers.targethandlers.BehindArea;
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import handlers.targethandlers.BehindAura;
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import handlers.targethandlers.Clan;
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@ -550,6 +551,7 @@ public class MasterHandler
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AreaSummon.class,
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Aura.class,
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AuraCorpseMob.class,
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AuraFriendly.class,
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BehindArea.class,
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BehindAura.class,
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Clan.class,
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118
trunk/dist/game/data/scripts/handlers/targethandlers/AuraFriendly.java
vendored
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118
trunk/dist/game/data/scripts/handlers/targethandlers/AuraFriendly.java
vendored
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@ -0,0 +1,118 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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/**
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* @author Sahar
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*/
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public class AuraFriendly implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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List<L2Character> targetList = new ArrayList<>();
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L2PcInstance player = activeChar.getActingPlayer();
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int maxTargets = skill.getAffectLimit();
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for (L2Character obj : player.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
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{
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if ((obj == activeChar) || !checkTarget(player, obj))
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{
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continue;
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}
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if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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{
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break;
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}
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targetList.add(obj);
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}
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if (targetList.isEmpty())
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{
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return EMPTY_TARGET_LIST;
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}
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return targetList.toArray(new L2Character[targetList.size()]);
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}
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private boolean checkTarget(L2PcInstance activeChar, L2Character target)
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{
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if (!GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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return false;
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}
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if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
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{
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return false;
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}
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if (target.isPlayable())
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{
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L2PcInstance targetPlayer = target.getActingPlayer();
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if (activeChar.isInDuelWith(target))
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{
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return false;
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}
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if (activeChar.isInPartyWith(target))
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{
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return true;
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}
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if (target.isInsideZone(ZoneId.PVP))
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{
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return false;
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}
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if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
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{
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return true;
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}
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if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0))
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{
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return false;
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}
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}
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return true;
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.AURA_FRIENDLY;
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}
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}
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@ -174,7 +174,7 @@
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<set name="removedOnAnyActionExceptMove" val="true" />
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<set name="reuseDelay" val="3600000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="PARTY_NOTME" />
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<set name="targetType" val="AURA_FRIENDLY" />
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<for>
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<effect name="Invincible" />
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<effect name="CpHeal">
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@ -202,6 +202,7 @@ import handlers.targethandlers.AreaFriendly;
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import handlers.targethandlers.AreaSummon;
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import handlers.targethandlers.Aura;
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import handlers.targethandlers.AuraCorpseMob;
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import handlers.targethandlers.AuraFriendly;
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import handlers.targethandlers.BehindArea;
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import handlers.targethandlers.BehindAura;
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import handlers.targethandlers.Clan;
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@ -554,6 +555,7 @@ public class MasterHandler
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AreaSummon.class,
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Aura.class,
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AuraCorpseMob.class,
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AuraFriendly.class,
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BehindArea.class,
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BehindAura.class,
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Clan.class,
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118
trunk/dist/game/data_classic/scripts/handlers/targethandlers/AuraFriendly.java
vendored
Normal file
118
trunk/dist/game/data_classic/scripts/handlers/targethandlers/AuraFriendly.java
vendored
Normal file
@ -0,0 +1,118 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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||||
*
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* L2J DataPack is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.targethandlers;
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import java.util.ArrayList;
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import java.util.List;
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import com.l2jserver.gameserver.GeoData;
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import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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import com.l2jserver.gameserver.model.skills.Skill;
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import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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import com.l2jserver.gameserver.model.zone.ZoneId;
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/**
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* @author Sahar
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*/
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public class AuraFriendly implements ITargetTypeHandler
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{
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@Override
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public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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{
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List<L2Character> targetList = new ArrayList<>();
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L2PcInstance player = activeChar.getActingPlayer();
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int maxTargets = skill.getAffectLimit();
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for (L2Character obj : player.getKnownList().getKnownCharactersInRadius(skill.getAffectRange()))
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{
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if ((obj == activeChar) || !checkTarget(player, obj))
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{
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continue;
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}
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if ((maxTargets > 0) && (targetList.size() >= maxTargets))
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{
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break;
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}
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targetList.add(obj);
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}
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if (targetList.isEmpty())
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{
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return EMPTY_TARGET_LIST;
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}
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return targetList.toArray(new L2Character[targetList.size()]);
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}
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private boolean checkTarget(L2PcInstance activeChar, L2Character target)
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{
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if (!GeoData.getInstance().canSeeTarget(activeChar, target))
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{
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return false;
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}
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if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
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{
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return false;
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}
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if (target.isPlayable())
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{
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L2PcInstance targetPlayer = target.getActingPlayer();
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if (activeChar.isInDuelWith(target))
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{
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return false;
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}
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if (activeChar.isInPartyWith(target))
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{
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return true;
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}
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if (target.isInsideZone(ZoneId.PVP))
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{
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return false;
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}
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if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
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{
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return true;
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}
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if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0))
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{
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return false;
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}
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}
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return true;
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}
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@Override
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public Enum<L2TargetType> getTargetType()
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{
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return L2TargetType.AURA_FRIENDLY;
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}
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}
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@ -174,7 +174,7 @@
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<set name="removedOnAnyActionExceptMove" val="true" />
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<set name="reuseDelay" val="3600000" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="PARTY_NOTME" />
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<set name="targetType" val="AURA_FRIENDLY" />
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<for>
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<effect name="Invincible" />
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<effect name="CpHeal">
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@ -1695,6 +1695,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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case FRONT_AURA:
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case BEHIND_AURA:
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case GROUND:
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case AURA_FRIENDLY:
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target = this;
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break;
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case SELF:
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@ -5528,6 +5529,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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case FRONT_AURA:
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case BEHIND_AURA:
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case AURA_CORPSE_MOB:
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case AURA_FRIENDLY:
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break;
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default:
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abortCast();
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@ -8787,6 +8787,7 @@ public final class L2PcInstance extends L2Playable
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case GROUND:
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case SELF:
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case AURA_CORPSE_MOB:
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case AURA_FRIENDLY:
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case COMMAND_CHANNEL:
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target = this;
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break;
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@ -8890,6 +8891,7 @@ public final class L2PcInstance extends L2Playable
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case SELF:
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case AREA_SUMMON:
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case AURA_CORPSE_MOB:
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case AURA_FRIENDLY:
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case COMMAND_CHANNEL:
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target = this;
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break;
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@ -9070,6 +9072,7 @@ public final class L2PcInstance extends L2Playable
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case SELF:
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case GROUND:
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case AREA_SUMMON:
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case AURA_FRIENDLY:
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case UNLOCKABLE:
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break;
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default: // Send a Server->Client packet ActionFailed to the L2PcInstance
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@ -30,6 +30,7 @@ public enum L2TargetType
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AREA_UNDEAD,
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AURA,
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AURA_CORPSE_MOB,
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AURA_FRIENDLY,
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BEHIND_AREA,
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BEHIND_AURA,
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CLAN,
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