Ensoul system implementation.

Contributed by Mathael.
This commit is contained in:
MobiusDev
2016-03-05 16:25:48 +00:00
parent 7a9de77047
commit 240332641f
23 changed files with 1680 additions and 2 deletions

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.network.clientpackets.ensoul;
import com.l2jmobius.gameserver.data.xml.impl.SoulCrystalOptionsData;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.items.type.CrystalType;
import com.l2jmobius.gameserver.network.clientpackets.L2GameClientPacket;
import com.l2jmobius.gameserver.network.serverpackets.ExUserInfoInvenWeight;
import com.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jmobius.gameserver.network.serverpackets.ensoul.ExEnsoulResult;
/**
* @author Mathael
*/
public class RequestItemEnsoul extends L2GameClientPacket
{
private static final String _C__D0_107_REQUESTITEMENSOUL = "[C] D0:107 RequestItemEnsoul";
private static final int GEMSTONE_C = 2131;
private static final int GEMSTONE_B = 2132;
private static final int GEMSTONE_A = 2133;
private static final int GEMSTONE_S = 2134;
private static final int GEMSTONE_R = 19440;
private int _objectId;
private final SoulCrystalOption[] _common = new SoulCrystalOption[2]; // client can accept more.
private SoulCrystalOption _special; // client can accept more.
@Override
protected void readImpl()
{
_objectId = readD(); // weapon object id
final int changeCnt = readC();
for (int i = 0; i < changeCnt; i++)
{
final boolean special = readC() == 2; // Ensoul Type 1 = Common Soul Crystal ; 2 = Special Soul Crystal
final int slot = readC(); // [1,2] => Common slots ; [1] => Special slots
final int SCObjectId = readD(); // Soul Crystal objectId
final int effectId = readD(); // EffectId
SoulCrystalOption sco = SoulCrystalOptionsData.getInstance().getByEffectId(effectId);
sco.setSoulCrystalObjectId(SCObjectId);
sco.setSpecial(special);
sco.setSlot(slot);
if (sco.isSpecial())
{
_special = sco;
}
else
{
_common[sco.getSlot() - 1] = sco;
}
}
}
@Override
protected void runImpl()
{
// You can add a Soul Crystal effect to weapon via any Blacksmith in any township.
// There's no limit for Soul Crystal levels depending on your weapon grade.
// To weapon grade C-S80 you can apply 1 common Soul Crystal and 1 special Soul Crystal.
// To weapon grade R-R99 you can apply 2 common Soul Crystals and 1 special Soul Crystal.
// Source: https://l2wiki.com/Special_Abilities#Special_Abilities
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
{
return;
}
final L2ItemInstance targetItem = activeChar.getInventory().getItemByObjectId(_objectId);
if (targetItem == null)
{
activeChar.sendPacket(ExEnsoulResult.FAILED);
return;
}
for (SoulCrystalOption sco : _common)
{
if (sco != null)
{
final L2ItemInstance soulcrystal = activeChar.getInventory().getItemByObjectId(sco.getSoulCrystalObjectId());
final boolean changing = targetItem.getCommonSoulCrystalOptions()[sco.getSlot() - 1] != null;
if (!checkAndConsume(activeChar, soulcrystal, targetItem, changing, false))
{
activeChar.sendPacket(ExEnsoulResult.FAILED);
return;
}
targetItem.addSoulCrystalOption(sco);
}
}
if (_special != null)
{
final L2ItemInstance specialsoulcrystal = activeChar.getInventory().getItemByObjectId(_special.getSoulCrystalObjectId());
final boolean changing = targetItem.getSpecialSoulCrystalOption() != null;
if (!checkAndConsume(activeChar, specialsoulcrystal, targetItem, changing, true))
{
activeChar.sendPacket(ExEnsoulResult.FAILED);
return;
}
targetItem.addSoulCrystalOption(_special);
}
activeChar.sendPacket(new ExEnsoulResult(1, targetItem.getCommonSoulCrystalOptions(), targetItem.getSpecialSoulCrystalOption()));
final InventoryUpdate iu = new InventoryUpdate();
iu.addModifiedItem(targetItem);
activeChar.sendPacket(iu);
activeChar.sendPacket(new ExUserInfoInvenWeight(activeChar));
}
private static final boolean checkAndConsume(L2PcInstance activeChar, L2ItemInstance soulcrystal, L2ItemInstance targetItem, boolean changing, boolean special)
{
final CrystalType targetItemGrade = targetItem.getItem().getCrystalType();
final int gemstoneId = getGemStoneId(targetItemGrade);
final long count = getGemstoneCount(targetItemGrade, targetItem.getCommonSoulCrystalOptions().length > 0, changing, special);
if ((gemstoneId == 0) || (count == 0))
{
return false;
}
if (changing && !special && !available2xCommonOption(targetItemGrade))
{
return false;
}
if ((soulcrystal == null) || (activeChar.getInventory().getInventoryItemCount(soulcrystal.getId(), -1) < 1))
{
return false;
}
if (activeChar.getInventory().getInventoryItemCount(gemstoneId, -1) < count)
{
return false;
}
if (!activeChar.destroyItem("RequestItemEnsoul", soulcrystal, 1, activeChar, true))
{
return false;
}
if (!activeChar.destroyItemByItemId("RequestItemEnsoul", gemstoneId, count, activeChar, true))
{
return false;
}
return true;
}
private static final long getGemstoneCount(CrystalType itemGrade, boolean price2x, boolean changing, boolean special)
{
switch (itemGrade)
{
case C:
{
return changing ? special ? 30 : 89 : special ? 60 : 177;
}
case B:
{
return changing ? special ? 19 : 56 : special ? 38 : 112;
}
case A:
{
return changing ? special ? 4 : 12 : special ? 8 : 24;
}
case S:
{
return changing ? special ? 4 : 10 : special ? 7 : 19;
}
case S80:
case S84:
{
return changing ? special ? 8 : 24 : special ? 16 : 48;
}
case R:
{
return changing ? special ? 4 : 10 : special ? 7 : price2x ? 40 : 20;
}
case R95:
{
return changing ? special ? 6 : 65 : special ? 11 : price2x ? 1249 : 129;
}
case R99:
{
return changing ? special ? 8 : 168 : special ? 16 : price2x ? 5266 : 335;
}
default:
{
return 0;
}
}
}
private static final int getGemStoneId(CrystalType itemGrade)
{
switch (itemGrade)
{
case C:
{
return GEMSTONE_C;
}
case B:
{
return GEMSTONE_B;
}
case A:
{
return GEMSTONE_A;
}
case S:
case S80:
case S84:
{
return GEMSTONE_S;
}
case R:
case R95:
case R99:
{
return GEMSTONE_R;
}
default:
{
return 0;
}
}
}
private static final boolean available2xCommonOption(CrystalType ct)
{
switch (ct)
{
case R:
case R95:
case R99:
{
return true;
}
default:
{
return false;
}
}
}
@Override
public String getType()
{
return _C__D0_107_REQUESTITEMENSOUL;
}
}

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/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jmobius.gameserver.network.clientpackets.ensoul;
import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mathael
*/
public class SoulCrystalOption
{
private int _objectId;
private int _effect;
private boolean _special;
private int _slot;
private SkillHolder _skill;
public SoulCrystalOption(int effect, boolean special, SkillHolder skill)
{
setSoulCrystalObjectId(0);
setSpecial(special);
setEffect(effect);
setSkill(skill);
}
public int getSoulCrystalObjectId()
{
return _objectId;
}
public void setSoulCrystalObjectId(int soulCrystalObjectId)
{
_objectId = soulCrystalObjectId;
}
public int getEffect()
{
return _effect;
}
private void setEffect(int effect)
{
_effect = effect;
}
public void setSlot(int slot)
{
_slot = slot;
}
public int getSlot()
{
return _slot;
}
public boolean isSpecial()
{
return _special;
}
public void setSpecial(boolean special)
{
_special = special;
}
public SkillHolder getSkillHolder()
{
return _skill;
}
public Skill getSkill()
{
return _skill.getSkill();
}
private void setSkill(SkillHolder skill)
{
_skill = skill;
}
}