Ensoul system implementation.
Contributed by Mathael.
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@@ -57,6 +57,7 @@ import com.l2jmobius.gameserver.network.clientpackets.crystalization.RequestCrys
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import com.l2jmobius.gameserver.network.clientpackets.dailymission.RequestOneDayRewardReceive;
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import com.l2jmobius.gameserver.network.clientpackets.dailymission.RequestTodoList;
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import com.l2jmobius.gameserver.network.clientpackets.dailymission.RequestTodoListHTML;
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import com.l2jmobius.gameserver.network.clientpackets.ensoul.RequestItemEnsoul;
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import com.l2jmobius.gameserver.network.clientpackets.friend.RequestAnswerFriendInvite;
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import com.l2jmobius.gameserver.network.clientpackets.friend.RequestFriendDel;
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import com.l2jmobius.gameserver.network.clientpackets.friend.RequestFriendDetailInfo;
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@@ -2614,7 +2615,7 @@ public final class L2GamePacketHandler implements IPacketHandler<L2GameClient>,
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}
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case 0x107:
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{
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// msg = new RequestItemEnsoul();
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msg = new RequestItemEnsoul();
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break;
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}
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case 0x108:
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