Prevent needles calculations by checking first if NPC is champion.
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@@ -1479,9 +1479,9 @@ public class Attackable extends NpcInstance
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// Prepare for next iteration if dropChance > DropData.MAX_CHANCE
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dropChance -= DropData.MAX_CHANCE;
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}
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if (Config.L2JMOD_CHAMPION_ENABLE)
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if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
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{
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if (((drop.getItemId() == 57) || ((drop.getItemId() >= 6360) && (drop.getItemId() <= 6362))) && isChampion())
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if ((drop.getItemId() == 57) || ((drop.getItemId() >= 6360) && (drop.getItemId() <= 6362)))
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{
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itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
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}
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@@ -1778,9 +1778,9 @@ public class Attackable extends NpcInstance
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// Prepare for next iteration if dropChance > DropData.MAX_CHANCE
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dropChance -= DropData.MAX_CHANCE;
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}
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if (Config.L2JMOD_CHAMPION_ENABLE)
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if (Config.L2JMOD_CHAMPION_ENABLE && isChampion())
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{
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if (((drop.getItemId() == 57) || ((drop.getItemId() >= 6360) && (drop.getItemId() <= 6362))) && isChampion())
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if ((drop.getItemId() == 57) || ((drop.getItemId() >= 6360) && (drop.getItemId() <= 6362)))
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{
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itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
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}
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