Position class rework.
Adapted from: L2jUnity free files.
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		@@ -324,7 +324,7 @@ public final class BalokWarzone extends AbstractInstance
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	@Override
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	public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
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	{
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		if (!npc.isDead() && caster.isBehindTarget())
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		if (!npc.isDead() && caster.isBehind(npc))
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		{
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			final BuffInfo info = npc.getEffectList().getBuffInfoBySkillId(INVINCIBILITY_ACTIVATION.getSkillId());
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			if ((info != null) && (getRandom(100) < 40))
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