Addition of loginserver restart schedule configurations.
This commit is contained in:
@@ -102,9 +102,10 @@ IpUpdateTime = 0
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# Ppimer : 10.1
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NetworkList = 192.168.;10.0.
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# ===============================================================
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# Test server configuration, not to switch on the game server! =
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# ===============================================================
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# ---------------------------------------------------------------------------
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# Test server configuration, not to switch on the game server!
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# ---------------------------------------------------------------------------
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# Use the GG client authentication
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# Login server access let the client without GameGuard
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ForceGGAuth = False
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@@ -112,3 +113,15 @@ ForceGGAuth = False
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# Including protection from flood
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# IMPORTANT: Put True for server security.
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EnableFloodProtection = True
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# ---------------------------------------------------------------------------
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# Scheduled Login Restart
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# ---------------------------------------------------------------------------
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# Enable disable scheduled login restart.
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# Default: False
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LoginRestartSchedule = False
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# Time in hours.
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# Default: 24
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LoginRestartTime = 24
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@@ -130,6 +130,8 @@ public class Config
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public static int TRADE_PVP_AMOUNT;
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public static boolean GLOBAL_CHAT_WITH_PVP;
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public static int GLOBAL_PVP_AMOUNT;
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public static boolean LOGIN_SERVER_SCHEDULE_RESTART;
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public static long LOGIN_SERVER_SCHEDULE_RESTART_TIME;
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public static int MAX_CHAT_LENGTH;
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public static boolean TRADE_CHAT_IS_NOOBLE;
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public static boolean PRECISE_DROP_CALCULATION;
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@@ -2839,6 +2841,8 @@ public class Config
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MYSQL_BIN_PATH = serverSettings.getString("MySqlBinLocation", "C:/xampp/mysql/bin/");
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BACKUP_PATH = serverSettings.getString("BackupPath", "../backup/");
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BACKUP_DAYS = serverSettings.getInt("BackupDays", 30);
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LOGIN_SERVER_SCHEDULE_RESTART = serverSettings.getBoolean("LoginRestartSchedule", false);
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LOGIN_SERVER_SCHEDULE_RESTART_TIME = serverSettings.getLong("LoginRestartTime", 24);
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SHOW_LICENCE = serverSettings.getBoolean("ShowLicence", false);
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IP_UPDATE_TIME = serverSettings.getInt("IpUpdateTime", 15);
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FORCE_GGAUTH = serverSettings.getBoolean("ForceGGAuth", false);
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@@ -50,20 +50,14 @@ public class LoginServer extends FloodProtectedListener
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{
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public static Logger LOGGER = Logger.getLogger(LoginServer.class.getName());
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private static LoginServer _instance;
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public static int PROTOCOL_REV = 0x0102;
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private static LoginServer INSTANCE;
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private Thread _restartLoginServer;
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private static GameServerListener _gameServerListener;
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private final ThreadPoolExecutor _generalPacketsExecutor;
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private TelnetStatusThread _statusServer;
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private ServerSocket _serverSocket;
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private final ThreadPoolExecutor _generalPacketsExecutor;
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public static int PROTOCOL_REV = 0x0102;
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public static LoginServer getInstance()
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{
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return _instance;
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}
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public static void main(String[] args)
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{
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// GUI
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@@ -81,8 +75,8 @@ public class LoginServer extends FloodProtectedListener
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try
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{
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_instance = new LoginServer();
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_instance.start();
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INSTANCE = new LoginServer();
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INSTANCE.start();
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LOGGER.info("Login Server ready on " + Config.LOGIN_BIND_ADDRESS + ":" + Config.PORT_LOGIN);
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}
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catch (IOException e)
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@@ -242,6 +236,14 @@ public class LoginServer extends FloodProtectedListener
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{
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LOGGER.config("IP Bans file (" + bannedFile.getName() + ") is missing or is a directory, skipped.");
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}
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if (Config.LOGIN_SERVER_SCHEDULE_RESTART)
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{
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LOGGER.info("Scheduled LS restart after " + Config.LOGIN_SERVER_SCHEDULE_RESTART_TIME + " hours");
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_restartLoginServer = new LoginServerRestart();
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_restartLoginServer.setDaemon(true);
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_restartLoginServer.start();
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}
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}
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public TelnetStatusThread getStatusServer()
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@@ -296,6 +298,31 @@ public class LoginServer extends FloodProtectedListener
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}
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}
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class LoginServerRestart extends Thread
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{
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public LoginServerRestart()
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{
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setName("LoginServerRestart");
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}
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@Override
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public void run()
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{
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while (!isInterrupted())
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{
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try
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{
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Thread.sleep(Config.LOGIN_SERVER_SCHEDULE_RESTART_TIME * 3600000);
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}
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catch (InterruptedException e)
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{
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return;
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}
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shutdown(true);
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}
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}
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}
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public void shutdown(boolean restart)
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{
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// Backup database.
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@@ -341,4 +368,9 @@ public class LoginServer extends FloodProtectedListener
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{
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new LoginClient(socket);
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}
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public static LoginServer getInstance()
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{
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return INSTANCE;
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}
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}
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@@ -102,9 +102,10 @@ IpUpdateTime = 0
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# Ppimer : 10.1
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NetworkList = 192.168.;10.0.
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# ===============================================================
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# Test server configuration, not to switch on the game server! =
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# ===============================================================
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# ---------------------------------------------------------------------------
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# Test server configuration, not to switch on the game server!
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# ---------------------------------------------------------------------------
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# Use the GG client authentication
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# Login server access let the client without GameGuard
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ForceGGAuth = False
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@@ -113,18 +114,33 @@ ForceGGAuth = False
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# IMPORTANT: Put True for server security.
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EnableFloodProtection = True
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# =============================================================
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# ---------------------------------------------------------------------------
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# Anti Bruteforce protection. (credits RT-Interlude)
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# =============================================================
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# ---------------------------------------------------------------------------
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# Count of trying connection to server, after which will be made checking IP address
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# for a possible BrutForce
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# Reducing this value will increase the likelihood of false positives
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# Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
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BrutLogonAttempts = 15
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# The average time (in seconds) between attempts to connect to the server
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# Reducing this value will increase the likelihood of false positives
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# Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
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BrutAvgTime = 30
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# Number of second, for ban IP address, who time BrutAvgTime less specified
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# 900 second = 15 minute
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BrutBanIpTime = 900
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# ---------------------------------------------------------------------------
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# Scheduled Login Restart
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# ---------------------------------------------------------------------------
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# Enable disable scheduled login restart.
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# Default: False
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LoginRestartSchedule = False
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# Time in hours.
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# Default: 24
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LoginRestartTime = 24
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@@ -134,6 +134,8 @@ public class Config
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public static int BRUT_AVG_TIME;
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public static int BRUT_LOGON_ATTEMPTS;
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public static int BRUT_BAN_IP_TIME;
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public static boolean LOGIN_SERVER_SCHEDULE_RESTART;
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public static long LOGIN_SERVER_SCHEDULE_RESTART_TIME;
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public static int MAX_CHAT_LENGTH;
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public static boolean TRADE_CHAT_IS_NOOBLE;
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public static boolean PRECISE_DROP_CALCULATION;
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@@ -2908,6 +2910,8 @@ public class Config
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BRUT_AVG_TIME = serverSettings.getInt("BrutAvgTime", 30); // in Seconds
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BRUT_LOGON_ATTEMPTS = serverSettings.getInt("BrutLogonAttempts", 15);
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BRUT_BAN_IP_TIME = serverSettings.getInt("BrutBanIpTime", 900); // in Seconds
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LOGIN_SERVER_SCHEDULE_RESTART = serverSettings.getBoolean("LoginRestartSchedule", false);
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LOGIN_SERVER_SCHEDULE_RESTART_TIME = serverSettings.getLong("LoginRestartTime", 24);
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SHOW_LICENCE = serverSettings.getBoolean("ShowLicence", false);
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IP_UPDATE_TIME = serverSettings.getInt("IpUpdateTime", 15);
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FORCE_GGAUTH = serverSettings.getBoolean("ForceGGAuth", false);
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@@ -74,12 +74,11 @@ public class LoginClient extends MMOClient<MMOConnection<LoginClient>>
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{
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super(con);
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_state = LoginClientState.CONNECTED;
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final String ip = getConnection().getInetAddress().getHostAddress();
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_ip = ip;
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_ip = getConnection().getInetAddress().getHostAddress();
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final String[] localip = Config.NETWORK_IP_LIST.split(";");
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for (String oneIp : localip)
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{
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if (ip.startsWith(oneIp) || ip.startsWith("127.0"))
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if (_ip.startsWith(oneIp) || _ip.startsWith("127.0"))
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{
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_usesInternalIP = true;
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}
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@@ -92,13 +91,13 @@ public class LoginClient extends MMOClient<MMOConnection<LoginClient>>
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_loginCrypt = new LoginCrypt();
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_loginCrypt.setKey(_blowfishKey);
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LoginController.getInstance().addLoginClient(this);
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// This checkup must go next to BAN because it can cause decrease ban account time
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if (!BruteProtector.canLogin(ip))
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if (!BruteProtector.canLogin(_ip))
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{
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LoginController.getInstance().addBanForAddress(getConnection().getInetAddress(), Config.BRUT_BAN_IP_TIME * 1000);
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LOGGER.warning("Drop connection from IP " + ip + " because of BruteForce.");
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LOGGER.warning("Drop connection from IP " + _ip + " because of BruteForce.");
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}
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// Closer.getInstance().add(this);
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}
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public String getIntetAddress()
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@@ -46,6 +46,7 @@ public class LoginServer
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public static final int PROTOCOL_REV = 0x0102;
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private static LoginServer INSTANCE;
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private Thread _restartLoginServer;
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private GameServerListener _gameServerListener;
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private SelectorThread<LoginClient> _selectorThread;
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private TelnetStatusThread _statusServer;
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@@ -113,6 +114,7 @@ public class LoginServer
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LOGGER.warning("WARNING: The LoginServer bind address is invalid, using all avaliable IPs " + e1);
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}
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}
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// Load telnet status
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if (Config.IS_TELNET_ENABLED)
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{
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@@ -171,11 +173,39 @@ public class LoginServer
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// load bannedIps
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Config.loadBanFile();
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if (Config.LOGIN_SERVER_SCHEDULE_RESTART)
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{
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LOGGER.info("Scheduled LS restart after " + Config.LOGIN_SERVER_SCHEDULE_RESTART_TIME + " hours");
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_restartLoginServer = new LoginServerRestart();
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_restartLoginServer.setDaemon(true);
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_restartLoginServer.start();
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}
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}
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public GameServerListener getGameServerListener()
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class LoginServerRestart extends Thread
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{
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return _gameServerListener;
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public LoginServerRestart()
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{
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setName("LoginServerRestart");
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}
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@Override
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public void run()
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{
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while (!isInterrupted())
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{
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try
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{
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Thread.sleep(Config.LOGIN_SERVER_SCHEDULE_RESTART_TIME * 3600000);
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}
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catch (InterruptedException e)
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{
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return;
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}
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shutdown(true);
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}
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}
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}
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public void shutdown(boolean restart)
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@@ -190,6 +220,11 @@ public class LoginServer
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Runtime.getRuntime().exit(restart ? 2 : 0);
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}
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public GameServerListener getGameServerListener()
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{
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return _gameServerListener;
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}
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public int getStatus()
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{
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return _loginStatus;
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