Enchant bonus for hair accessories.

This commit is contained in:
MobiusDev 2017-11-20 15:22:08 +00:00
parent cbd721420b
commit 22819d176c
20 changed files with 280 additions and 1685 deletions

View File

@ -139,7 +139,7 @@ public final class PlayerTemplateData implements IGameXmlReader
}
}
// calculate total pdef and mdef from parts
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0)));
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0) + set.getInt("basePDefhair", 0)));
set.set("baseMDef", (set.getInt("baseMDefrear", 0) + set.getInt("baseMDeflear", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefneck", 0)));
_playerTemplates.put(ClassId.getClassId(classId), new L2PcTemplate(set, creationPoints));

View File

@ -62,7 +62,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseMpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseCpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseSlotDef = new HashMap<>(12);
_baseSlotDef = new HashMap<>(13);
_baseSlotDef.put(Inventory.PAPERDOLL_CHEST, set.getInt("basePDefchest", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LEGS, set.getInt("basePDeflegs", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HEAD, set.getInt("basePDefhead", 0));
@ -75,6 +75,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseSlotDef.put(Inventory.PAPERDOLL_RFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_NECK, set.getInt("baseMDefneck", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HAIR, set.getInt("basePDefhair", 0));
_fCollisionRadiusFemale = set.getDouble("collisionFemaleradius");
_fCollisionHeightFemale = set.getDouble("collisionFemaleheight");
@ -198,7 +199,7 @@ public class L2PcTemplate extends L2CharTemplate
/**
* @param slotId id of inventory slot to return value
* @return defence value of charactert for EMPTY given slot
* @return defense value of character for EMPTY given slot
*/
public int getBaseDefBySlot(int slotId)
{

View File

@ -114,44 +114,32 @@ public interface IStatsFunction
double value = 0;
for (L2ItemInstance item : creature.getInventory().getPaperdollItems(L2ItemInstance::isEquipped, L2ItemInstance::isEnchanted))
{
if (item.getItem().getStats(stat, 0) <= 0)
{
continue;
}
// Removed for hair accessory enchant bonus.
// Hair accessory base defence is zero.
// if (item.getItem().getStats(stat, 0) <= 0)
// {
// continue;
// }
final double blessedBonus = item.getItem().isBlessed() ? 1.5 : 1;
int overEnchant = 0;
int enchant = item.getEnchantLevel();
if (enchant > 3)
{
overEnchant = enchant - 3;
enchant = 3;
}
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && ((enchant + overEnchant) > Config.ALT_OLY_ENCHANT_LIMIT))
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT))
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overEnchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overEnchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
if ((stat == Stats.MAGICAL_DEFENCE) || (stat == Stats.PHYSICAL_DEFENCE))
{
value += calcEnchantDefBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantDefBonus(item, blessedBonus, enchant);
}
else if (stat == Stats.MAGIC_ATTACK)
{
value += calcEnchantMatkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantMatkBonus(item, blessedBonus, enchant);
}
else if ((stat == Stats.PHYSICAL_ATTACK) && item.isWeapon())
{
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant);
}
}
return value;
@ -161,127 +149,42 @@ public interface IStatsFunction
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
// Enchant 0-3 adding +2
// Enchant 3-6 adding +4
// Enchant 6-127 adding +6
switch (overEnchant)
{
case 1:
case 2:
case 3:
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
break;
}
default:
{
value += (6 * blessedBonus * overEnchant);
break;
}
}
if (value == 0) // 1-3
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
}
break;
return ((2 * blessedBonus * enchant) + (6 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
case A:
case B:
case C:
case D:
case NONE:
default:
{
value += enchant + (3 * overEnchant);
break;
return enchant + (3 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
//@formatter:off
/* M. Atk. increases by 5 for all weapons.
* Starting at +4, M. Atk. bonus double.
* 0-3 adding +5
* 3-6 adding +10
* 7-9 adding +15
* 10-12 adding +20
* 13-127 adding +25
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (15 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
{
value += (20 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (25 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
}
break;
return ((5 * blessedBonus * enchant) + (10 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
{
// M. Atk. increases by 4 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
break;
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case A:
case B:
@ -289,31 +192,25 @@ public interface IStatsFunction
{
// M. Atk. increases by 3 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
break;
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
// M. Atk. increases by 2 for all weapons. Starting at +4, M. Atk. bonus double.
// Starting at +4, M. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
break;
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
@ -322,165 +219,11 @@ public interface IStatsFunction
{
if (item.getWeaponItem().getItemType().isRanged())
{
//@formatter:off
/* P. Atk. increases by 12 for bows.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +12
* 4-6 adding +24
* 7-9 adding +36
* 10-12 adding +48
* 13-127 adding +60
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (36 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (48 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (60 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
}
}
else
{
//@formatter:off
/* P. Atk. increases by 7 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +7
* 4-6 adding +14
* 7-9 adding +21
* 10-12 adding +28
* 13-127 adding +35
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (21 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (28 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (35 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
}
return (12 * blessedBonus * enchant) + (24 * blessedBonus * Math.max(0, enchant - 3));
}
return (7 * blessedBonus * enchant) + (14 * blessedBonus * Math.max(0, enchant - 3));
}
else
{
//@formatter:off
/* P. Atk. increases by 6 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +6
* 4-6 adding +12
* 7-9 adding +18
* 10-12 adding +24
* 13-127 adding +30
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (18 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (24 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (30 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
}
}
break;
return (6 * blessedBonus * enchant) + (12 * blessedBonus * Math.max(0, enchant - 3));
}
case S:
{
@ -490,22 +233,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 10 for bows.
// Starting at +4, P. Atk. bonus double.
value += (10 * enchant) + (20 * overEnchant);
return (10 * enchant) + (20 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
}
else
{
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
case A:
{
@ -515,22 +251,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 8 for bows.
// Starting at +4, P. Atk. bonus double.
value += (8 * enchant) + (16 * overEnchant);
return (8 * enchant) + (16 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
}
else
{
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case B:
case C:
@ -541,42 +270,29 @@ public interface IStatsFunction
{
// P. Atk. increases by 6 for bows.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
}
else
{
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
if (item.getWeaponItem().getItemType().isRanged())
{
// Bows increase by 4.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
}
break;
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
default double validateValue(L2Character creature, double value, double minValue, double maxValue)

View File

@ -42,7 +42,8 @@ public class PDefenseFinalizer implements IStatsFunction
Inventory.PAPERDOLL_FEET,
Inventory.PAPERDOLL_GLOVES,
Inventory.PAPERDOLL_UNDER,
Inventory.PAPERDOLL_CLOAK
Inventory.PAPERDOLL_CLOAK,
Inventory.PAPERDOLL_HAIR
};
@Override
@ -70,7 +71,8 @@ public class PDefenseFinalizer implements IStatsFunction
final L2PcInstance player = creature.getActingPlayer();
for (int slot : SLOTS)
{
if (!inv.isPaperdollSlotEmpty(slot) || ((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
if (!inv.isPaperdollSlotEmpty(slot) || //
((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
{
final int defaultStatValue = player.getTemplate().getBaseDefBySlot(slot);
baseValue -= creature.getTransformation().map(transform -> transform.getBaseDefBySlot(player, slot)).orElse(defaultStatValue);

View File

@ -139,7 +139,7 @@ public final class PlayerTemplateData implements IGameXmlReader
}
}
// calculate total pdef and mdef from parts
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0)));
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0) + set.getInt("basePDefhair", 0)));
set.set("baseMDef", (set.getInt("baseMDefrear", 0) + set.getInt("baseMDeflear", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefneck", 0)));
_playerTemplates.put(ClassId.getClassId(classId), new L2PcTemplate(set, creationPoints));

View File

@ -62,7 +62,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseMpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseCpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseSlotDef = new HashMap<>(12);
_baseSlotDef = new HashMap<>(13);
_baseSlotDef.put(Inventory.PAPERDOLL_CHEST, set.getInt("basePDefchest", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LEGS, set.getInt("basePDeflegs", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HEAD, set.getInt("basePDefhead", 0));
@ -75,6 +75,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseSlotDef.put(Inventory.PAPERDOLL_RFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_NECK, set.getInt("baseMDefneck", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HAIR, set.getInt("basePDefhair", 0));
_fCollisionRadiusFemale = set.getDouble("collisionFemaleradius");
_fCollisionHeightFemale = set.getDouble("collisionFemaleheight");
@ -198,7 +199,7 @@ public class L2PcTemplate extends L2CharTemplate
/**
* @param slotId id of inventory slot to return value
* @return defence value of charactert for EMPTY given slot
* @return defense value of character for EMPTY given slot
*/
public int getBaseDefBySlot(int slotId)
{

View File

@ -114,44 +114,32 @@ public interface IStatsFunction
double value = 0;
for (L2ItemInstance item : creature.getInventory().getPaperdollItems(L2ItemInstance::isEquipped, L2ItemInstance::isEnchanted))
{
if (item.getItem().getStats(stat, 0) <= 0)
{
continue;
}
// Removed for hair accessory enchant bonus.
// Hair accessory base defence is zero.
// if (item.getItem().getStats(stat, 0) <= 0)
// {
// continue;
// }
final double blessedBonus = item.getItem().isBlessed() ? 1.5 : 1;
int overEnchant = 0;
int enchant = item.getEnchantLevel();
if (enchant > 3)
{
overEnchant = enchant - 3;
enchant = 3;
}
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && ((enchant + overEnchant) > Config.ALT_OLY_ENCHANT_LIMIT))
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT))
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overEnchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overEnchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
if ((stat == Stats.MAGICAL_DEFENCE) || (stat == Stats.PHYSICAL_DEFENCE))
{
value += calcEnchantDefBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantDefBonus(item, blessedBonus, enchant);
}
else if (stat == Stats.MAGIC_ATTACK)
{
value += calcEnchantMatkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantMatkBonus(item, blessedBonus, enchant);
}
else if ((stat == Stats.PHYSICAL_ATTACK) && item.isWeapon())
{
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant);
}
}
return value;
@ -161,127 +149,42 @@ public interface IStatsFunction
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
// Enchant 0-3 adding +2
// Enchant 3-6 adding +4
// Enchant 6-127 adding +6
switch (overEnchant)
{
case 1:
case 2:
case 3:
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
break;
}
default:
{
value += (6 * blessedBonus * overEnchant);
break;
}
}
if (value == 0) // 1-3
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
}
break;
return ((2 * blessedBonus * enchant) + (6 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
case A:
case B:
case C:
case D:
case NONE:
default:
{
value += enchant + (3 * overEnchant);
break;
return enchant + (3 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
//@formatter:off
/* M. Atk. increases by 5 for all weapons.
* Starting at +4, M. Atk. bonus double.
* 0-3 adding +5
* 3-6 adding +10
* 7-9 adding +15
* 10-12 adding +20
* 13-127 adding +25
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (15 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
{
value += (20 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (25 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
}
break;
return ((5 * blessedBonus * enchant) + (10 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
{
// M. Atk. increases by 4 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
break;
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case A:
case B:
@ -289,31 +192,25 @@ public interface IStatsFunction
{
// M. Atk. increases by 3 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
break;
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
// M. Atk. increases by 2 for all weapons. Starting at +4, M. Atk. bonus double.
// Starting at +4, M. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
break;
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
@ -322,165 +219,11 @@ public interface IStatsFunction
{
if (item.getWeaponItem().getItemType().isRanged())
{
//@formatter:off
/* P. Atk. increases by 12 for bows.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +12
* 4-6 adding +24
* 7-9 adding +36
* 10-12 adding +48
* 13-127 adding +60
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (36 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (48 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (60 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
}
}
else
{
//@formatter:off
/* P. Atk. increases by 7 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +7
* 4-6 adding +14
* 7-9 adding +21
* 10-12 adding +28
* 13-127 adding +35
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (21 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (28 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (35 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
}
return (12 * blessedBonus * enchant) + (24 * blessedBonus * Math.max(0, enchant - 3));
}
return (7 * blessedBonus * enchant) + (14 * blessedBonus * Math.max(0, enchant - 3));
}
else
{
//@formatter:off
/* P. Atk. increases by 6 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +6
* 4-6 adding +12
* 7-9 adding +18
* 10-12 adding +24
* 13-127 adding +30
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (18 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (24 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (30 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
}
}
break;
return (6 * blessedBonus * enchant) + (12 * blessedBonus * Math.max(0, enchant - 3));
}
case S:
{
@ -490,22 +233,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 10 for bows.
// Starting at +4, P. Atk. bonus double.
value += (10 * enchant) + (20 * overEnchant);
return (10 * enchant) + (20 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
}
else
{
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
case A:
{
@ -515,22 +251,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 8 for bows.
// Starting at +4, P. Atk. bonus double.
value += (8 * enchant) + (16 * overEnchant);
return (8 * enchant) + (16 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
}
else
{
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case B:
case C:
@ -541,42 +270,29 @@ public interface IStatsFunction
{
// P. Atk. increases by 6 for bows.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
}
else
{
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
if (item.getWeaponItem().getItemType().isRanged())
{
// Bows increase by 4.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
}
break;
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
default double validateValue(L2Character creature, double value, double minValue, double maxValue)

View File

@ -42,7 +42,8 @@ public class PDefenseFinalizer implements IStatsFunction
Inventory.PAPERDOLL_FEET,
Inventory.PAPERDOLL_GLOVES,
Inventory.PAPERDOLL_UNDER,
Inventory.PAPERDOLL_CLOAK
Inventory.PAPERDOLL_CLOAK,
Inventory.PAPERDOLL_HAIR
};
@Override
@ -70,7 +71,8 @@ public class PDefenseFinalizer implements IStatsFunction
final L2PcInstance player = creature.getActingPlayer();
for (int slot : SLOTS)
{
if (!inv.isPaperdollSlotEmpty(slot) || ((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
if (!inv.isPaperdollSlotEmpty(slot) || //
((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
{
final int defaultStatValue = player.getTemplate().getBaseDefBySlot(slot);
baseValue -= creature.getTransformation().map(transform -> transform.getBaseDefBySlot(player, slot)).orElse(defaultStatValue);

View File

@ -139,7 +139,7 @@ public final class PlayerTemplateData implements IGameXmlReader
}
}
// calculate total pdef and mdef from parts
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0)));
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0) + set.getInt("basePDefhair", 0)));
set.set("baseMDef", (set.getInt("baseMDefrear", 0) + set.getInt("baseMDeflear", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefneck", 0)));
_playerTemplates.put(ClassId.getClassId(classId), new L2PcTemplate(set, creationPoints));

View File

@ -62,7 +62,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseMpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseCpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseSlotDef = new HashMap<>(12);
_baseSlotDef = new HashMap<>(13);
_baseSlotDef.put(Inventory.PAPERDOLL_CHEST, set.getInt("basePDefchest", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LEGS, set.getInt("basePDeflegs", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HEAD, set.getInt("basePDefhead", 0));
@ -75,6 +75,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseSlotDef.put(Inventory.PAPERDOLL_RFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_NECK, set.getInt("baseMDefneck", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HAIR, set.getInt("basePDefhair", 0));
_fCollisionRadiusFemale = set.getDouble("collisionFemaleradius");
_fCollisionHeightFemale = set.getDouble("collisionFemaleheight");
@ -198,7 +199,7 @@ public class L2PcTemplate extends L2CharTemplate
/**
* @param slotId id of inventory slot to return value
* @return defence value of charactert for EMPTY given slot
* @return defense value of character for EMPTY given slot
*/
public int getBaseDefBySlot(int slotId)
{

View File

@ -114,44 +114,32 @@ public interface IStatsFunction
double value = 0;
for (L2ItemInstance item : creature.getInventory().getPaperdollItems(L2ItemInstance::isEquipped, L2ItemInstance::isEnchanted))
{
if (item.getItem().getStats(stat, 0) <= 0)
{
continue;
}
// Removed for hair accessory enchant bonus.
// Hair accessory base defence is zero.
// if (item.getItem().getStats(stat, 0) <= 0)
// {
// continue;
// }
final double blessedBonus = item.getItem().isBlessed() ? 1.5 : 1;
int overEnchant = 0;
int enchant = item.getEnchantLevel();
if (enchant > 3)
{
overEnchant = enchant - 3;
enchant = 3;
}
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && ((enchant + overEnchant) > Config.ALT_OLY_ENCHANT_LIMIT))
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT))
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overEnchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overEnchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
if ((stat == Stats.MAGICAL_DEFENCE) || (stat == Stats.PHYSICAL_DEFENCE))
{
value += calcEnchantDefBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantDefBonus(item, blessedBonus, enchant);
}
else if (stat == Stats.MAGIC_ATTACK)
{
value += calcEnchantMatkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantMatkBonus(item, blessedBonus, enchant);
}
else if ((stat == Stats.PHYSICAL_ATTACK) && item.isWeapon())
{
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant);
}
}
return value;
@ -161,127 +149,42 @@ public interface IStatsFunction
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
// Enchant 0-3 adding +2
// Enchant 3-6 adding +4
// Enchant 6-127 adding +6
switch (overEnchant)
{
case 1:
case 2:
case 3:
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
break;
}
default:
{
value += (6 * blessedBonus * overEnchant);
break;
}
}
if (value == 0) // 1-3
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
}
break;
return ((2 * blessedBonus * enchant) + (6 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
case A:
case B:
case C:
case D:
case NONE:
default:
{
value += enchant + (3 * overEnchant);
break;
return enchant + (3 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
//@formatter:off
/* M. Atk. increases by 5 for all weapons.
* Starting at +4, M. Atk. bonus double.
* 0-3 adding +5
* 3-6 adding +10
* 7-9 adding +15
* 10-12 adding +20
* 13-127 adding +25
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (15 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
{
value += (20 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (25 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
}
break;
return ((5 * blessedBonus * enchant) + (10 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
{
// M. Atk. increases by 4 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
break;
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case A:
case B:
@ -289,31 +192,25 @@ public interface IStatsFunction
{
// M. Atk. increases by 3 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
break;
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
// M. Atk. increases by 2 for all weapons. Starting at +4, M. Atk. bonus double.
// Starting at +4, M. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
break;
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
@ -322,165 +219,11 @@ public interface IStatsFunction
{
if (item.getWeaponItem().getItemType().isRanged())
{
//@formatter:off
/* P. Atk. increases by 12 for bows.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +12
* 4-6 adding +24
* 7-9 adding +36
* 10-12 adding +48
* 13-127 adding +60
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (36 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (48 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (60 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
}
}
else
{
//@formatter:off
/* P. Atk. increases by 7 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +7
* 4-6 adding +14
* 7-9 adding +21
* 10-12 adding +28
* 13-127 adding +35
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (21 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (28 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (35 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
}
return (12 * blessedBonus * enchant) + (24 * blessedBonus * Math.max(0, enchant - 3));
}
return (7 * blessedBonus * enchant) + (14 * blessedBonus * Math.max(0, enchant - 3));
}
else
{
//@formatter:off
/* P. Atk. increases by 6 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +6
* 4-6 adding +12
* 7-9 adding +18
* 10-12 adding +24
* 13-127 adding +30
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (18 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (24 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (30 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
}
}
break;
return (6 * blessedBonus * enchant) + (12 * blessedBonus * Math.max(0, enchant - 3));
}
case S:
{
@ -490,22 +233,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 10 for bows.
// Starting at +4, P. Atk. bonus double.
value += (10 * enchant) + (20 * overEnchant);
return (10 * enchant) + (20 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
}
else
{
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
case A:
{
@ -515,22 +251,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 8 for bows.
// Starting at +4, P. Atk. bonus double.
value += (8 * enchant) + (16 * overEnchant);
return (8 * enchant) + (16 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
}
else
{
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case B:
case C:
@ -541,42 +270,29 @@ public interface IStatsFunction
{
// P. Atk. increases by 6 for bows.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
}
else
{
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
if (item.getWeaponItem().getItemType().isRanged())
{
// Bows increase by 4.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
}
break;
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
default double validateValue(L2Character creature, double value, double minValue, double maxValue)

View File

@ -42,7 +42,8 @@ public class PDefenseFinalizer implements IStatsFunction
Inventory.PAPERDOLL_FEET,
Inventory.PAPERDOLL_GLOVES,
Inventory.PAPERDOLL_UNDER,
Inventory.PAPERDOLL_CLOAK
Inventory.PAPERDOLL_CLOAK,
Inventory.PAPERDOLL_HAIR
};
@Override
@ -70,7 +71,8 @@ public class PDefenseFinalizer implements IStatsFunction
final L2PcInstance player = creature.getActingPlayer();
for (int slot : SLOTS)
{
if (!inv.isPaperdollSlotEmpty(slot) || ((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
if (!inv.isPaperdollSlotEmpty(slot) || //
((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
{
final int defaultStatValue = player.getTemplate().getBaseDefBySlot(slot);
baseValue -= creature.getTransformation().map(transform -> transform.getBaseDefBySlot(player, slot)).orElse(defaultStatValue);

View File

@ -139,7 +139,7 @@ public final class PlayerTemplateData implements IGameXmlReader
}
}
// calculate total pdef and mdef from parts
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0)));
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0) + set.getInt("basePDefhair", 0)));
set.set("baseMDef", (set.getInt("baseMDefrear", 0) + set.getInt("baseMDeflear", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefneck", 0)));
_playerTemplates.put(ClassId.getClassId(classId), new L2PcTemplate(set, creationPoints));

View File

@ -62,7 +62,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseMpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseCpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseSlotDef = new HashMap<>(12);
_baseSlotDef = new HashMap<>(13);
_baseSlotDef.put(Inventory.PAPERDOLL_CHEST, set.getInt("basePDefchest", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LEGS, set.getInt("basePDeflegs", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HEAD, set.getInt("basePDefhead", 0));
@ -75,6 +75,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseSlotDef.put(Inventory.PAPERDOLL_RFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_NECK, set.getInt("baseMDefneck", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HAIR, set.getInt("basePDefhair", 0));
_fCollisionRadiusFemale = set.getDouble("collisionFemaleradius");
_fCollisionHeightFemale = set.getDouble("collisionFemaleheight");
@ -198,7 +199,7 @@ public class L2PcTemplate extends L2CharTemplate
/**
* @param slotId id of inventory slot to return value
* @return defence value of charactert for EMPTY given slot
* @return defense value of character for EMPTY given slot
*/
public int getBaseDefBySlot(int slotId)
{

View File

@ -114,44 +114,32 @@ public interface IStatsFunction
double value = 0;
for (L2ItemInstance item : creature.getInventory().getPaperdollItems(L2ItemInstance::isEquipped, L2ItemInstance::isEnchanted))
{
if (item.getItem().getStats(stat, 0) <= 0)
{
continue;
}
// Removed for hair accessory enchant bonus.
// Hair accessory base defence is zero.
// if (item.getItem().getStats(stat, 0) <= 0)
// {
// continue;
// }
final double blessedBonus = item.getItem().isBlessed() ? 1.5 : 1;
int overEnchant = 0;
int enchant = item.getEnchantLevel();
if (enchant > 3)
{
overEnchant = enchant - 3;
enchant = 3;
}
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && ((enchant + overEnchant) > Config.ALT_OLY_ENCHANT_LIMIT))
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT))
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overEnchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overEnchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
if ((stat == Stats.MAGICAL_DEFENCE) || (stat == Stats.PHYSICAL_DEFENCE))
{
value += calcEnchantDefBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantDefBonus(item, blessedBonus, enchant);
}
else if (stat == Stats.MAGIC_ATTACK)
{
value += calcEnchantMatkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantMatkBonus(item, blessedBonus, enchant);
}
else if ((stat == Stats.PHYSICAL_ATTACK) && item.isWeapon())
{
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant);
}
}
return value;
@ -161,127 +149,42 @@ public interface IStatsFunction
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
// Enchant 0-3 adding +2
// Enchant 3-6 adding +4
// Enchant 6-127 adding +6
switch (overEnchant)
{
case 1:
case 2:
case 3:
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
break;
}
default:
{
value += (6 * blessedBonus * overEnchant);
break;
}
}
if (value == 0) // 1-3
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
}
break;
return ((2 * blessedBonus * enchant) + (6 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
case A:
case B:
case C:
case D:
case NONE:
default:
{
value += enchant + (3 * overEnchant);
break;
return enchant + (3 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
//@formatter:off
/* M. Atk. increases by 5 for all weapons.
* Starting at +4, M. Atk. bonus double.
* 0-3 adding +5
* 3-6 adding +10
* 7-9 adding +15
* 10-12 adding +20
* 13-127 adding +25
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (15 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
{
value += (20 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (25 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
}
break;
return ((5 * blessedBonus * enchant) + (10 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
{
// M. Atk. increases by 4 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
break;
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case A:
case B:
@ -289,31 +192,25 @@ public interface IStatsFunction
{
// M. Atk. increases by 3 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
break;
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
// M. Atk. increases by 2 for all weapons. Starting at +4, M. Atk. bonus double.
// Starting at +4, M. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
break;
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
@ -322,165 +219,11 @@ public interface IStatsFunction
{
if (item.getWeaponItem().getItemType().isRanged())
{
//@formatter:off
/* P. Atk. increases by 12 for bows.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +12
* 4-6 adding +24
* 7-9 adding +36
* 10-12 adding +48
* 13-127 adding +60
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (36 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (48 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (60 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
}
}
else
{
//@formatter:off
/* P. Atk. increases by 7 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +7
* 4-6 adding +14
* 7-9 adding +21
* 10-12 adding +28
* 13-127 adding +35
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (21 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (28 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (35 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
}
return (12 * blessedBonus * enchant) + (24 * blessedBonus * Math.max(0, enchant - 3));
}
return (7 * blessedBonus * enchant) + (14 * blessedBonus * Math.max(0, enchant - 3));
}
else
{
//@formatter:off
/* P. Atk. increases by 6 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +6
* 4-6 adding +12
* 7-9 adding +18
* 10-12 adding +24
* 13-127 adding +30
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (18 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (24 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (30 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
}
}
break;
return (6 * blessedBonus * enchant) + (12 * blessedBonus * Math.max(0, enchant - 3));
}
case S:
{
@ -490,22 +233,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 10 for bows.
// Starting at +4, P. Atk. bonus double.
value += (10 * enchant) + (20 * overEnchant);
return (10 * enchant) + (20 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
}
else
{
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
case A:
{
@ -515,22 +251,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 8 for bows.
// Starting at +4, P. Atk. bonus double.
value += (8 * enchant) + (16 * overEnchant);
return (8 * enchant) + (16 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
}
else
{
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case B:
case C:
@ -541,42 +270,29 @@ public interface IStatsFunction
{
// P. Atk. increases by 6 for bows.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
}
else
{
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
if (item.getWeaponItem().getItemType().isRanged())
{
// Bows increase by 4.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
}
break;
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
default double validateValue(L2Character creature, double value, double minValue, double maxValue)

View File

@ -42,7 +42,8 @@ public class PDefenseFinalizer implements IStatsFunction
Inventory.PAPERDOLL_FEET,
Inventory.PAPERDOLL_GLOVES,
Inventory.PAPERDOLL_UNDER,
Inventory.PAPERDOLL_CLOAK
Inventory.PAPERDOLL_CLOAK,
Inventory.PAPERDOLL_HAIR
};
@Override
@ -70,7 +71,8 @@ public class PDefenseFinalizer implements IStatsFunction
final L2PcInstance player = creature.getActingPlayer();
for (int slot : SLOTS)
{
if (!inv.isPaperdollSlotEmpty(slot) || ((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
if (!inv.isPaperdollSlotEmpty(slot) || //
((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
{
final int defaultStatValue = player.getTemplate().getBaseDefBySlot(slot);
baseValue -= creature.getTransformation().map(transform -> transform.getBaseDefBySlot(player, slot)).orElse(defaultStatValue);

View File

@ -139,7 +139,7 @@ public final class PlayerTemplateData implements IGameXmlReader
}
}
// calculate total pdef and mdef from parts
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0)));
set.set("basePDef", (set.getInt("basePDefchest", 0) + set.getInt("basePDeflegs", 0) + set.getInt("basePDefhead", 0) + set.getInt("basePDeffeet", 0) + set.getInt("basePDefgloves", 0) + set.getInt("basePDefunderwear", 0) + set.getInt("basePDefcloak", 0) + set.getInt("basePDefhair", 0)));
set.set("baseMDef", (set.getInt("baseMDefrear", 0) + set.getInt("baseMDeflear", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefrfinger", 0) + set.getInt("baseMDefneck", 0)));
_playerTemplates.put(ClassId.getClassId(classId), new L2PcTemplate(set, creationPoints));

View File

@ -62,7 +62,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseMpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseCpReg = new double[ExperienceData.getInstance().getMaxLevel()];
_baseSlotDef = new HashMap<>(12);
_baseSlotDef = new HashMap<>(13);
_baseSlotDef.put(Inventory.PAPERDOLL_CHEST, set.getInt("basePDefchest", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LEGS, set.getInt("basePDeflegs", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HEAD, set.getInt("basePDefhead", 0));
@ -75,6 +75,7 @@ public class L2PcTemplate extends L2CharTemplate
_baseSlotDef.put(Inventory.PAPERDOLL_RFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_LFINGER, set.getInt("baseMDefrfinger", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_NECK, set.getInt("baseMDefneck", 0));
_baseSlotDef.put(Inventory.PAPERDOLL_HAIR, set.getInt("basePDefhair", 0));
_fCollisionRadiusFemale = set.getDouble("collisionFemaleradius");
_fCollisionHeightFemale = set.getDouble("collisionFemaleheight");
@ -198,7 +199,7 @@ public class L2PcTemplate extends L2CharTemplate
/**
* @param slotId id of inventory slot to return value
* @return defence value of charactert for EMPTY given slot
* @return defense value of character for EMPTY given slot
*/
public int getBaseDefBySlot(int slotId)
{

View File

@ -114,44 +114,32 @@ public interface IStatsFunction
double value = 0;
for (L2ItemInstance item : creature.getInventory().getPaperdollItems(L2ItemInstance::isEquipped, L2ItemInstance::isEnchanted))
{
if (item.getItem().getStats(stat, 0) <= 0)
{
continue;
}
// Removed for hair accessory enchant bonus.
// Hair accessory base defence is zero.
// if (item.getItem().getStats(stat, 0) <= 0)
// {
// continue;
// }
final double blessedBonus = item.getItem().isBlessed() ? 1.5 : 1;
int overEnchant = 0;
int enchant = item.getEnchantLevel();
if (enchant > 3)
{
overEnchant = enchant - 3;
enchant = 3;
}
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && ((enchant + overEnchant) > Config.ALT_OLY_ENCHANT_LIMIT))
if (creature.getActingPlayer().isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT))
{
if (Config.ALT_OLY_ENCHANT_LIMIT > 3)
{
overEnchant = Config.ALT_OLY_ENCHANT_LIMIT - 3;
}
else
{
overEnchant = 0;
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
enchant = Config.ALT_OLY_ENCHANT_LIMIT;
}
if ((stat == Stats.MAGICAL_DEFENCE) || (stat == Stats.PHYSICAL_DEFENCE))
{
value += calcEnchantDefBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantDefBonus(item, blessedBonus, enchant);
}
else if (stat == Stats.MAGIC_ATTACK)
{
value += calcEnchantMatkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantMatkBonus(item, blessedBonus, enchant);
}
else if ((stat == Stats.PHYSICAL_ATTACK) && item.isWeapon())
{
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant, overEnchant);
value += calcEnchantedPAtkBonus(item, blessedBonus, enchant);
}
}
return value;
@ -161,127 +149,42 @@ public interface IStatsFunction
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantDefBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
// Enchant 0-3 adding +2
// Enchant 3-6 adding +4
// Enchant 6-127 adding +6
switch (overEnchant)
{
case 1:
case 2:
case 3:
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
break;
}
default:
{
value += (6 * blessedBonus * overEnchant);
break;
}
}
if (value == 0) // 1-3
{
value += ((2 * blessedBonus * enchant) + (4 * blessedBonus * overEnchant));
}
break;
return ((2 * blessedBonus * enchant) + (6 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
case A:
case B:
case C:
case D:
case NONE:
default:
{
value += enchant + (3 * overEnchant);
break;
return enchant + (3 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantMatkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
{
//@formatter:off
/* M. Atk. increases by 5 for all weapons.
* Starting at +4, M. Atk. bonus double.
* 0-3 adding +5
* 3-6 adding +10
* 7-9 adding +15
* 10-12 adding +20
* 13-127 adding +25
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (15 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
{
value += (20 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (25 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((5 * blessedBonus * enchant) + (10 * blessedBonus * overEnchant));
}
break;
return ((5 * blessedBonus * enchant) + (10 * blessedBonus * Math.max(0, enchant - 3)));
}
case S:
{
// M. Atk. increases by 4 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
break;
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case A:
case B:
@ -289,31 +192,25 @@ public interface IStatsFunction
{
// M. Atk. increases by 3 for all weapons.
// Starting at +4, M. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
break;
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
// M. Atk. increases by 2 for all weapons. Starting at +4, M. Atk. bonus double.
// Starting at +4, M. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
break;
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
/**
* @param item
* @param blessedBonus
* @param enchant
* @param overEnchant
* @return
*/
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant, int overEnchant)
static double calcEnchantedPAtkBonus(L2ItemInstance item, double blessedBonus, int enchant)
{
double value = 0;
switch (item.getItem().getCrystalTypePlus())
{
case R:
@ -322,165 +219,11 @@ public interface IStatsFunction
{
if (item.getWeaponItem().getItemType().isRanged())
{
//@formatter:off
/* P. Atk. increases by 12 for bows.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +12
* 4-6 adding +24
* 7-9 adding +36
* 10-12 adding +48
* 13-127 adding +60
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (36 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (48 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (60 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((12 * blessedBonus * enchant) + (24 * blessedBonus * overEnchant));
}
}
else
{
//@formatter:off
/* P. Atk. increases by 7 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +7
* 4-6 adding +14
* 7-9 adding +21
* 10-12 adding +28
* 13-127 adding +35
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (21 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (28 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (35 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((7 * blessedBonus * enchant) + (14 * blessedBonus * overEnchant));
}
return (12 * blessedBonus * enchant) + (24 * blessedBonus * Math.max(0, enchant - 3));
}
return (7 * blessedBonus * enchant) + (14 * blessedBonus * Math.max(0, enchant - 3));
}
else
{
//@formatter:off
/* P. Atk. increases by 6 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
* Starting at +4, P. Atk. bonus double.
* 0-3 adding +6
* 4-6 adding +12
* 7-9 adding +18
* 10-12 adding +24
* 13-127 adding +30
*/
//@formatter:on
switch (overEnchant)
{
case 0:
{
break;
}
case 1:
case 2:
case 3:
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
break;
}
case 4:
case 5:
case 6:
{
value += (18 * blessedBonus * overEnchant);
break;
}
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
{
value += (24 * blessedBonus * (overEnchant - 1.5));
break;
}
default:
{
value += (30 * blessedBonus * (overEnchant - 3));
break;
}
}
if (value == 0) // 1-3
{
value += ((6 * blessedBonus * enchant) + (12 * blessedBonus * overEnchant));
}
}
break;
return (6 * blessedBonus * enchant) + (12 * blessedBonus * Math.max(0, enchant - 3));
}
case S:
{
@ -490,22 +233,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 10 for bows.
// Starting at +4, P. Atk. bonus double.
value += (10 * enchant) + (20 * overEnchant);
return (10 * enchant) + (20 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
}
}
else
{
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 5 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
case A:
{
@ -515,22 +251,15 @@ public interface IStatsFunction
{
// P. Atk. increases by 8 for bows.
// Starting at +4, P. Atk. bonus double.
value += (8 * enchant) + (16 * overEnchant);
return (8 * enchant) + (16 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (5 * enchant) + (10 * overEnchant);
}
}
else
{
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (5 * enchant) + (10 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 4 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
case B:
case C:
@ -541,42 +270,29 @@ public interface IStatsFunction
{
// P. Atk. increases by 6 for bows.
// Starting at +4, P. Atk. bonus double.
value += (6 * enchant) + (12 * overEnchant);
return (6 * enchant) + (12 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
}
}
else
{
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons.
// Starting at +4, P. Atk. bonus double.
value += (3 * enchant) + (6 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
break;
// P. Atk. increases by 3 for one-handed swords, one-handed blunts, daggers, spears, and other weapons.
// Starting at +4, P. Atk. bonus double.
return (3 * enchant) + (6 * Math.max(0, enchant - 3));
}
case D:
case NONE:
default:
{
if (item.getWeaponItem().getItemType().isRanged())
{
// Bows increase by 4.
// Starting at +4, P. Atk. bonus double.
value += (4 * enchant) + (8 * overEnchant);
return (4 * enchant) + (8 * Math.max(0, enchant - 3));
}
else
{
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
value += (2 * enchant) + (4 * overEnchant);
}
break;
// P. Atk. increases by 2 for all weapons with the exception of bows.
// Starting at +4, P. Atk. bonus double.
return (2 * enchant) + (4 * Math.max(0, enchant - 3));
}
}
return value;
}
default double validateValue(L2Character creature, double value, double minValue, double maxValue)

View File

@ -42,7 +42,8 @@ public class PDefenseFinalizer implements IStatsFunction
Inventory.PAPERDOLL_FEET,
Inventory.PAPERDOLL_GLOVES,
Inventory.PAPERDOLL_UNDER,
Inventory.PAPERDOLL_CLOAK
Inventory.PAPERDOLL_CLOAK,
Inventory.PAPERDOLL_HAIR
};
@Override
@ -70,7 +71,8 @@ public class PDefenseFinalizer implements IStatsFunction
final L2PcInstance player = creature.getActingPlayer();
for (int slot : SLOTS)
{
if (!inv.isPaperdollSlotEmpty(slot) || ((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
if (!inv.isPaperdollSlotEmpty(slot) || //
((slot == Inventory.PAPERDOLL_LEGS) && !inv.isPaperdollSlotEmpty(Inventory.PAPERDOLL_CHEST) && (inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR)))
{
final int defaultStatValue = player.getTemplate().getBaseDefBySlot(slot);
baseValue -= creature.getTransformation().map(transform -> transform.getBaseDefBySlot(player, slot)).orElse(defaultStatValue);