Faction guards.
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@ -46,9 +46,11 @@ import com.l2jserver.gameserver.model.PcCondOverride;
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import com.l2jserver.gameserver.model.StatsSet;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.L2Playable;
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import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.conditions.Condition;
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import com.l2jserver.gameserver.model.effects.AbstractEffect;
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@ -1184,6 +1186,18 @@ public final class Skill implements IIdentifiable
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{
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return false;
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}
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if (Config.FACTION_SYSTEM_ENABLED && Config.FACTION_GUARDS_ENABLED && (target instanceof L2GuardInstance))
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{
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if (player.isGood() && ((L2Npc) target).getTemplate().isClan(Config.FACTION_GOOD_TEAM_NAME))
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{
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return false;
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}
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if (player.isEvil() && ((L2Npc) target).getTemplate().isClan(Config.FACTION_EVIL_TEAM_NAME))
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{
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return false;
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}
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}
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}
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}
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else
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