DecayTaskManager delay is in seconds.
Contributed by teris1994.
This commit is contained in:
@@ -93,7 +93,7 @@ public class DecayTaskManager implements Runnable
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{
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if (creature.getActingPlayer().isInTimedHuntingZone())
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{
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delay = 60; // 10 minutes
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delay = 600; // 10 minutes
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}
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else if (Config.DISCONNECT_AFTER_DEATH)
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{
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@@ -101,7 +101,7 @@ public class DecayTaskManager implements Runnable
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{
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if (creature.getActingPlayer().isInTimedHuntingZone())
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{
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delay = 60; // 10 minutes
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delay = 600; // 10 minutes
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}
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else if (Config.DISCONNECT_AFTER_DEATH)
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{
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