More Balok improvements, correct skill, small modifications.
Contributed by gigilo1968.
This commit is contained in:
parent
3934b17c46
commit
21988658e5
@ -33,6 +33,7 @@ import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureSee;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.instancezone.Instance;
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import com.l2jmobius.gameserver.model.skills.BuffInfo;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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@ -41,7 +42,7 @@ import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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import instances.AbstractInstance;
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/**
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* Baylor Warzone instance zone.
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* Balok Warzone instance zone.
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* @author LasTravel, Gigi
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* @Video https://www.youtube.com/watch?v=w_-SNNPoulo&t=204s
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*/
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@ -59,9 +60,9 @@ public final class BalokWarzone extends AbstractInstance
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// Skills
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private static final SkillHolder DARKNESS_DRAIN = new SkillHolder(14367, 1);
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private static final SkillHolder REAR_DESTROY = new SkillHolder(14576, 1);
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private static final SkillHolder INVINCIBILITY_ACTIVATION = new SkillHolder(14190, 1);
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private static final SkillHolder EARTH_DEMOLITION = new SkillHolder(14246, 1);
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private static final SkillHolder IMPRISION = new SkillHolder(5226, 1);
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private static final SkillHolder INVINCIBILITY_ACTIVATION = new SkillHolder(14190, 1);
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// Misc
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private static final int TEMPLATE_ID = 167;
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//@formatter:off
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@ -111,11 +112,11 @@ public final class BalokWarzone extends AbstractInstance
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{
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if (event.equals("enterInstance"))
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{
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enterInstance(player, npc, TEMPLATE_ID);
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if (hasQuestItems(player, PRISON_KEY))
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{
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takeItems(player, PRISON_KEY, -1);
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}
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enterInstance(player, npc, TEMPLATE_ID);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@ -164,7 +165,7 @@ public final class BalokWarzone extends AbstractInstance
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{
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if (npc.getId() == MINION)
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{
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if (npc.calculateDistance(balok.getXdestination(), balok.getYdestination(), 0, false, true) < (800 * 800))
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if (npc.calculateDistance(balok, false, true) > 113125)
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{
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(balok.getX() + 100, balok.getY() + 50, balok.getZ(), balok.getHeading()));
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getTimers().addTimer("stage_last_minion_walk", 2000, npc, player);
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@ -238,7 +239,6 @@ public final class BalokWarzone extends AbstractInstance
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if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.25)) && npc.isScriptValue(1))
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{
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npc.setScriptValue(2);
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npc.setTarget(attacker);
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npc.doCast(EARTH_DEMOLITION.getSkill());
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addSpawn(HELLS_GATE, npc.getX() + 100, npc.getY() + 50, npc.getZ(), npc.getHeading(), false, 0, false, world.getId());
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getTimers().addTimer("stage_spawn_apostols", 2000, npc, attacker);
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@ -277,7 +277,7 @@ public final class BalokWarzone extends AbstractInstance
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{
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if (world.getAliveNpcs(BALOK).isEmpty())
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{
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world.getAliveNpcs(MINION).forEach(guard -> guard.doDie(null));
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world.getAliveNpcs(MINION, HELL_DISCIPLE, HELLS_GATE).forEach(guard -> guard.doDie(null));
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world.removeNpcs();
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world.finishInstance();
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world.broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTE_S_YOU_WILL_BE_FORCED_OUT_OF_THE_DUNGEON_WHEN_THE_TIME_EXPIRES).addInt((int) 5.0D));
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@ -324,9 +324,10 @@ public final class BalokWarzone extends AbstractInstance
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@Override
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public String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
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{
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if (!npc.isDead() && npc.getEffectList().isAffectedBySkill(INVINCIBILITY_ACTIVATION.getSkillId()) && caster.isBehindTarget(true))
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if (!npc.isDead() && caster.isBehindTarget())
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{
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if (getRandom(100) < 20)
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final BuffInfo info = npc.getEffectList().getBuffInfoBySkillId(INVINCIBILITY_ACTIVATION.getSkillId());
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if ((info != null) && (getRandom(100) < 40))
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{
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npc.stopSkillEffects(INVINCIBILITY_ACTIVATION.getSkill());
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}
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@ -1237,7 +1237,7 @@
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<skill id="4415" level="3" /> <!-- One-handed Sword -->
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<skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
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</skill_list>
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<ai aggroRange="300" isAggressive="true" clanHelpRange="300" />
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<ai aggroRange="300" isAggressive="false" clanHelpRange="300" />
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<collision>
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<radius normal="15" />
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<height normal="2" />
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@ -945,8 +945,10 @@
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</npc>
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<npc id="29218" level="99" type="L2RaidBoss" name="Balok" title="Hell's Warden">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="boss_skill_01" id="14366" level="1" />
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<parameters>
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<skill name="Skill01" id="14366" level="1" />
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<param name="Skill02_Probablity" value="10" />
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<skill name="Skill02" id="14247" level="1" />
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<param name="Attack_BoostValue" value="155" />
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</parameters>
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<race>DEMONIC</race>
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@ -970,13 +972,9 @@
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<status attackable="false" undying="false" />
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<skill_list>
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<skill id="5467" level="1" /> <!-- Strong against the dark elemental. -->
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<skill id="14246" level="1" /> <!-- Black Vortex -->
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<skill id="14727" level="1" /> <!-- Earth Demolition -->
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<skill id="14247" level="1" /> <!-- Black Vortex -->
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<skill id="14366" level="1" /> <!-- Black Vortex Swamp -->
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<!-- <skill id="14367" level="1" /> Darkness Drain -->
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<skill id="4416" level="9" /> <!-- Demons -->
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<skill id="5226" level="1" /> <!-- Imprison -->
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<!-- <skill id="14576" level="1" /> Rear Destroy -->
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<skill id="4415" level="4" /> <!-- One-handed Sword -->
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<skill id="14765" level="4" /> <!-- Blood Siphon Resistance -->
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<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
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