Use triggerCast instead of applyEffect when NPC is buffing player.
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@@ -24,6 +24,7 @@ import com.l2jmobius.gameserver.model.instancezone.Instance;
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import com.l2jmobius.gameserver.model.quest.Quest;
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import com.l2jmobius.gameserver.model.quest.QuestState;
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import com.l2jmobius.gameserver.model.quest.State;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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/**
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* @author Mathael
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@@ -215,7 +216,7 @@ public class Q00144_PailakaInjuredDragon extends Quest
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if (BUFF_COUNT < 5)
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{
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final int key = Integer.parseInt(event.substring(request.length() + 1)) - 1;
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BUFFS[key].getSkill().applyEffects(npc, player);
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SkillCaster.triggerCast(npc, player, BUFFS[key].getSkill());
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BUFF_COUNT++;
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if (BUFF_COUNT < 5)
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{
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