Use triggerCast instead of applyEffect when NPC is buffing player.

This commit is contained in:
MobiusDev
2016-12-20 20:48:38 +00:00
parent 3b16d9b270
commit 2178de8b65
4 changed files with 13 additions and 12 deletions

View File

@@ -24,6 +24,7 @@ import com.l2jmobius.gameserver.model.instancezone.Instance;
import com.l2jmobius.gameserver.model.quest.Quest;
import com.l2jmobius.gameserver.model.quest.QuestState;
import com.l2jmobius.gameserver.model.quest.State;
import com.l2jmobius.gameserver.model.skills.SkillCaster;
/**
* @author Mathael
@@ -215,7 +216,7 @@ public class Q00144_PailakaInjuredDragon extends Quest
if (BUFF_COUNT < 5)
{
final int key = Integer.parseInt(event.substring(request.length() + 1)) - 1;
BUFFS[key].getSkill().applyEffects(npc, player);
SkillCaster.triggerCast(npc, player, BUFFS[key].getSkill());
BUFF_COUNT++;
if (BUFF_COUNT < 5)
{