Use triggerCast instead of applyEffect when NPC is buffing player.

This commit is contained in:
MobiusDev
2016-12-20 20:48:38 +00:00
parent 3b16d9b270
commit 2178de8b65
4 changed files with 13 additions and 12 deletions

View File

@@ -22,7 +22,7 @@ import com.l2jmobius.gameserver.model.holders.SkillHolder;
import com.l2jmobius.gameserver.model.quest.LongTimeEvent;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.model.skills.SkillCaster;
import com.l2jmobius.gameserver.util.Util;
/**
@@ -97,8 +97,7 @@ public final class HuntForSanta extends LongTimeEvent
private String applyBuff(L2Npc npc, L2PcInstance player, Skill skill)
{
removeBuffs(player);
npc.broadcastPacket(new MagicSkillUse(npc, player, skill.getId(), 1, 0, 0));
skill.applyEffects(npc, player);
SkillCaster.triggerCast(npc, player, skill);
return "34008-2.htm";
}
@@ -111,10 +110,9 @@ public final class HuntForSanta extends LongTimeEvent
if (Util.calculateDistance(npc, member, false, false) < 500)
{
removeBuffs(member);
npc.broadcastPacket(new MagicSkillUse(npc, member, BUFF_STOCKING.getSkillId(), 1, 0, 0));
BUFF_STOCKING.getSkill().applyEffects(npc, member);
BUFF_TREE.getSkill().applyEffects(npc, member);
BUFF_SNOWMAN.getSkill().applyEffects(npc, member);
SkillCaster.triggerCast(npc, member, BUFF_STOCKING.getSkill());
SkillCaster.triggerCast(npc, member, BUFF_TREE.getSkill());
SkillCaster.triggerCast(npc, member, BUFF_SNOWMAN.getSkill());
}
}
return "34008-2.htm";