Use triggerCast instead of applyEffect when NPC is buffing player.
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@@ -20,6 +20,7 @@ import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import ai.AbstractNpcAI;
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@@ -121,13 +122,13 @@ public final class AdventurersGuide extends AbstractNpcAI
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for (SkillHolder holder : GROUP_BUFFS)
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{
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holder.getSkill().applyEffects(npc, player);
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SkillCaster.triggerCast(npc, player, holder.getSkill());
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}
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skill.applyEffects(npc, player);
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SkillCaster.triggerCast(npc, player, skill);
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if ((player.getLevel() < 40) && (player.getClassId().level() <= 1))
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{
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BLESS_PROTECTION.getSkill().applyEffects(npc, player);
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SkillCaster.triggerCast(npc, player, BLESS_PROTECTION.getSkill());
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}
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return null;
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}
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@@ -21,6 +21,7 @@ import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.SkillCaster;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;
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import com.l2jmobius.gameserver.network.serverpackets.NpcSay;
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@@ -90,7 +91,7 @@ public final class Proclaimer extends AbstractNpcAI
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{
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if (!player.isOnDarkSide())
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{
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XP_BUFF.getSkill().applyEffects(npc, player);
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SkillCaster.triggerCast(npc, player, XP_BUFF.getSkill());
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}
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else
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{
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