Addition of BonusDropRateLCoin effect.
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81961bb91d
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@ -69,6 +69,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("BonusDropAdena", BonusDropAdena::new);
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EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
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EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
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EffectHandler.getInstance().registerHandler("BonusDropRateLCoin", BonusDropRateLCoin::new);
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EffectHandler.getInstance().registerHandler("BonusRaidPoints", BonusRaidPoints::new);
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EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
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EffectHandler.getInstance().registerHandler("Breath", Breath::new);
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@ -500,6 +500,10 @@ public class NpcViewMod implements IBypassHandler
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}
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// bonus drop rate effect
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rateChance *= dropRateEffectBonus;
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if (item.getId() == Inventory.LCOIN_ID)
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{
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rateChance *= player.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
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}
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}
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sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
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@ -278,6 +278,10 @@ public class DropSearchBoard implements IParseBoardHandler
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}
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// bonus drop rate effect
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rateChance *= dropRateEffectBonus;
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if (item.getId() == Inventory.LCOIN_ID)
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{
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rateChance *= player.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
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}
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}
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builder.append("<tr>");
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Mobius
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*/
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public class BonusDropRateLCoin extends AbstractStatPercentEffect
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{
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public BonusDropRateLCoin(StatSet params)
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{
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super(params, Stat.BONUS_DROP_RATE_LCOIN);
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}
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}
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@ -216,6 +216,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<effects>
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<effect name="BonusDropRateLCoin">
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<amount>100</amount>
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</effect>
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<effect name="ExpModify">
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<amount>
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<value level="1">10</value>
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@ -39,6 +39,7 @@ Bluff: Rotates the target so you face its back.
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BonusDropAdena: Bonus amount for dropped adena. (l2jmobius)
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BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
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BonusDropRate: Bonus chance for dropping items. (l2jmobius)
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BonusDropRateLCoin: Bonus chance for LCoins. (l2jmobius)
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BonusRaidPoints: Bonus amount for raid points. (l2jmobius)
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BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
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Breath: Underwater breathing stat.
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@ -849,6 +849,10 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
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// bonus drop rate effect
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rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
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if (item.getId() == Inventory.LCOIN_ID)
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{
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rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
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}
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// calculate if item will drop
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if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
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@ -166,6 +166,7 @@ public enum Stat
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BONUS_DROP_ADENA("bonusDropAdena"),
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BONUS_DROP_AMOUNT("bonusDropAmount"),
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BONUS_DROP_RATE("bonusDropRate"),
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BONUS_DROP_RATE_LCOIN("bonusDropRateLCoin"),
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BONUS_SPOIL_RATE("bonusSpoilRate"),
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BONUS_RAID_POINTS("bonusRaidPoints"),
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ATTACK_CANCEL("cancel"),
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@ -69,6 +69,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("BonusDropAdena", BonusDropAdena::new);
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EffectHandler.getInstance().registerHandler("BonusDropAmount", BonusDropAmount::new);
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EffectHandler.getInstance().registerHandler("BonusDropRate", BonusDropRate::new);
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EffectHandler.getInstance().registerHandler("BonusDropRateLCoin", BonusDropRateLCoin::new);
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EffectHandler.getInstance().registerHandler("BonusRaidPoints", BonusRaidPoints::new);
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EffectHandler.getInstance().registerHandler("BonusSpoilRate", BonusSpoilRate::new);
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EffectHandler.getInstance().registerHandler("Breath", Breath::new);
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@ -500,6 +500,10 @@ public class NpcViewMod implements IBypassHandler
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}
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// bonus drop rate effect
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rateChance *= dropRateEffectBonus;
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if (item.getId() == Inventory.LCOIN_ID)
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{
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rateChance *= player.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
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}
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}
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sb.append("<table width=332 cellpadding=2 cellspacing=0 background=\"L2UI_CT1.Windows.Windows_DF_TooltipBG\">");
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@ -278,6 +278,10 @@ public class DropSearchBoard implements IParseBoardHandler
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}
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// bonus drop rate effect
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rateChance *= dropRateEffectBonus;
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if (item.getId() == Inventory.LCOIN_ID)
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{
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rateChance *= player.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
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}
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}
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builder.append("<tr>");
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@ -0,0 +1,31 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.stats.Stat;
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/**
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* @author Mobius
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*/
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public class BonusDropRateLCoin extends AbstractStatPercentEffect
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{
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public BonusDropRateLCoin(StatSet params)
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{
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super(params, Stat.BONUS_DROP_RATE_LCOIN);
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}
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}
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@ -216,6 +216,9 @@
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<effects>
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<effect name="BonusDropRateLCoin">
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<amount>100</amount>
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</effect>
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<effect name="ExpModify">
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<amount>
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<value level="1">10</value>
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@ -39,6 +39,7 @@ Bluff: Rotates the target so you face its back.
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BonusDropAdena: Bonus amount for dropped adena. (l2jmobius)
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BonusDropAmount: Bonus amount for dropped items. (l2jmobius)
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BonusDropRate: Bonus chance for dropping items. (l2jmobius)
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BonusDropRateLCoin: Bonus chance for LCoins. (l2jmobius)
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BonusRaidPoints: Bonus amount for raid points. (l2jmobius)
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BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
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Breath: Underwater breathing stat.
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@ -849,6 +849,10 @@ public class NpcTemplate extends CreatureTemplate implements IIdentifiable
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// bonus drop rate effect
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rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE, 1);
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if (item.getId() == Inventory.LCOIN_ID)
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{
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rateChance *= killer.getStat().getMul(Stat.BONUS_DROP_RATE_LCOIN, 1);
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}
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// calculate if item will drop
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if ((Rnd.nextDouble() * 100) < (dropItem.getChance() * rateChance))
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@ -166,6 +166,7 @@ public enum Stat
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BONUS_DROP_ADENA("bonusDropAdena"),
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BONUS_DROP_AMOUNT("bonusDropAmount"),
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BONUS_DROP_RATE("bonusDropRate"),
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BONUS_DROP_RATE_LCOIN("bonusDropRateLCoin"),
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BONUS_SPOIL_RATE("bonusSpoilRate"),
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BONUS_RAID_POINTS("bonusRaidPoints"),
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ATTACK_CANCEL("cancel"),
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